public static void Join(HostedGameData game) { if (game.MasterServerHost == null || game.MasterServerHost.EndsWith(OFFICIAL_MASTER_SUFFIX)) { // Game is hosted on the player platform's official master server if (_usingModdedServer || _officialEndPoint == null) { // If we normally use a modded server, we need to fall back to official servers manually if (Plugin.PlatformId == Plugin.PLATFORM_OCULUS) { SetMasterServerOverride(OFFICIAL_MASTER_OCULUS); } else { SetMasterServerOverride(OFFICIAL_MASTER_STEAM); } } else { // Clearing the override should fall back to the correct official server ClearMasterServerOverride(); } } else { // Game is hosted on a custom master server, we need to override SetMasterServerOverride(game.MasterServerHost, game.MasterServerPort.HasValue ? game.MasterServerPort.Value : DEFAULT_MASTER_PORT); } // Trigger the actual join via server code MpModeSelection.ConnectToHostedGame(game); }
public static void Join(HostedGameData game) { // MpEx version check if (game.MpExVersion != null) { var ourMpExVersion = MpExHelper.GetInstalledVersion(); if (ourMpExVersion == null || !ourMpExVersion.Equals(game.MpExVersion)) { var ourMpExVersionStr = (ourMpExVersion != null ? ourMpExVersion.ToString() : "Not installed"); var theirMpExVersionStr = game.MpExVersion.ToString(); Plugin.Log.Warn($"Blocking game join because of MultiplayerExtensions version mismatch " + $"(ours: {ourMpExVersionStr}, theirs: {theirMpExVersionStr})"); var mpExError = new StringBuilder(); mpExError.AppendLine($"MultiplayerExtensions version difference detected!"); mpExError.AppendLine($"Please ensure you and the host are both using the latest version."); mpExError.AppendLine(); mpExError.AppendLine($"Your version: {ourMpExVersionStr}"); mpExError.AppendLine($"Their version: {theirMpExVersionStr}"); MpModeSelection.PresentConnectionFailedError ( errorTitle: "Incompatible game", errorMessage: mpExError.ToString(), canRetry: false ); return; } } // Master server switching if (game.MasterServerHost == null || game.MasterServerHost.EndsWith(OFFICIAL_MASTER_SUFFIX)) { // Game is hosted on the player platform's official master server if (_usingModdedServer || _officialEndPoint == null) { // If we normally use a modded server (e.g. because BeatTogether is installed), we need to now force-connect to our official server switch (MpLocalPlayer.Platform) { case UserInfo.Platform.Oculus: SetMasterServerOverride(OFFICIAL_MASTER_OCULUS); break; case UserInfo.Platform.PS4: // lmao SetMasterServerOverride(OFFICIAL_MASTER_PS4); break; case UserInfo.Platform.Test: // hmmm SetMasterServerOverride(OFFICIAL_MASTER_TEST); break; default: case UserInfo.Platform.Steam: case null: SetMasterServerOverride(OFFICIAL_MASTER_STEAM); break; } } else { // Clearing the override should fall back to the correct official server ClearMasterServerOverride(); } } else { // Game is hosted on a custom master server, we need to override SetMasterServerOverride(game.MasterServerHost, game.MasterServerPort.HasValue ? game.MasterServerPort.Value : DEFAULT_MASTER_PORT); } // Trigger the actual join via server code MpModeSelection.ConnectToHostedGame(game); }