public void TransData(SocketModel s, string str) { if (CurrentPlayer == s.GetRemoteEndpoint()) { data = str; } }
public SocketModel Accept() { int status = -1; Socket s = tcp.SetUpANewConnection(ref status); SocketModel player = new SocketModel(s); //Room.Add(player); //socketList[currentClient] = new SocketModel(s); //string str = socketList[currentClient].GetRemoteEndpoint(); string str = player.GetRemoteEndpoint(); string str1 = "New connection from: " + str + "\n"; textBox3.AppendText(str1); return(player); }