public string GetJobRewardText() { string description = ""; string societiesGroupName = Societies.GetSocietyGroupName(m_SocietiesGroupType); if (m_PointValue == 1) { return("" + m_PointValue.ToString() + " Society Point Awarded"); } else { return("" + m_PointValue.ToString() + " Society Points Awarded"); } return(description); }
public void Complete(PlayerMobile player) { SocietyJobPlayerProgress jobProgress = Societies.GetSocietiesJobPlayerProgress(player, this); if (jobProgress == null) { return; } if (!m_PlayersCompleted.Contains(player)) { m_PlayersCompleted.Add(player); } SocietyGroupPlayerData societyGroupPlayerData = player.m_SocietiesPlayerSettings.GetSocietyGroupPlayerData(m_SocietiesGroupType); if (societyGroupPlayerData != null) { societyGroupPlayerData.m_PointsAvailable += m_PointValue; societyGroupPlayerData.m_MontlyPoints += m_PointValue; societyGroupPlayerData.m_LifetimePoints += m_PointValue; player.SendMessage(Societies.GetSocietyGroupTextHue(m_SocietiesGroupType), "You have been awarded " + m_PointValue.ToString() + " with the " + Societies.GetSocietyGroupName(m_SocietiesGroupType) + " for completion of a job contract."); } if (jobProgress.m_JobContract != null) { jobProgress.m_JobContract.JobStatus = SocietiesJobContract.JobStatusType.Completed; } player.m_SocietiesPlayerSettings.m_JobProgress.Remove(jobProgress); Account account = player.Account as Account; foreach (Mobile mobile in account.accountMobiles) { PlayerMobile pm_Target = mobile as PlayerMobile; if (pm_Target == null) { continue; } if (pm_Target == player) { continue; } Societies.CheckCreateSocietiesPlayerSettings(pm_Target); SocietyJobPlayerProgress otherPlayerJobProgress = Societies.GetSocietiesJobPlayerProgress(player, this); if (otherPlayerJobProgress == null) { continue; } if (otherPlayerJobProgress.m_JobContract != null) { otherPlayerJobProgress.m_JobContract.JobStatus = SocietiesJobContract.JobStatusType.Completed; } player.m_SocietiesPlayerSettings.m_JobProgress.Remove(otherPlayerJobProgress); } }