private Task StartCommitTask(
            BlockingCollection <QueuedMemoryWriter> threadWriter, SequentialFileWriterStream data,
            SequentialFileWriterStream index
            )
        {
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler        *
            var commitTask = Task.Factory.StartNew(
                () =>
            {
                while (!threadWriter.IsCompleted)
                {
                    QueuedMemoryWriter writer;

                    try
                    {
                        writer = threadWriter.Take();
                    }
                    catch (InvalidOperationException)
                    {
                        // Per MSDN, it's fine if we're here, successful completion of adding can rarely put us into this state.
                        break;
                    }

                    writer.CommitTo(data, index);
                }
            }
                );
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler        *

            return(commitTask);
        }
        private void WriteCount(SequentialFileWriterStream indexFile, int count)
        {
            var buffer = new byte[4];

            buffer[0] = (byte)count;
            buffer[1] = (byte)(count >> 8);
            buffer[2] = (byte)(count >> 16);
            buffer[3] = (byte)(count >> 24);

            indexFile.Write(buffer, 0, buffer.Length);
        }
        private void OpenFiles()
        {
            itemData  = new SequentialFileWriterStream(World.ItemDataPath);
            itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);

            mobileData  = new SequentialFileWriterStream(World.MobileDataPath);
            mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);

            guildData  = new SequentialFileWriterStream(World.GuildDataPath);
            guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);

            WriteCount(itemIndex, World.Items.Count);
            WriteCount(mobileIndex, World.Mobiles.Count);
            WriteCount(guildIndex, BaseGuild.List.Count);
        }