public static bool CheckSoulForge(Mobile from, int range, bool message) { PlayerMobile m = from as PlayerMobile; ImbuingContext context = Imbuing.GetContext(m); context.Imbue_SFBonus = 0; Map map = from.Map; if (map == null) return false; bool isQueenForge = false; bool isForge = false; bool isMiniForge = false; IPooledEnumerable eable = map.GetItemsInRange(from.Location, range); foreach (Item item in eable) { if (!isQueenForge) isQueenForge = (item.ItemID >= 0x4263 && item.ItemID <= 0x4272); // Queens SoulForge (+5% bonus & easier unravels) if (!isForge) isForge = (item.ItemID >= 0x4277 && item.ItemID <= 0x4286); // Standard SoulForge if (!isMiniForge) isMiniForge = (item.ItemID >= 17607 && item.ItemID <= 17610); // Gargoyle Mini SoulForge } eable.Free(); Rectangle2D rec = new Rectangle2D(792, 3472, 9, 9); if (isForge && from.Region != null && from.Region.IsPartOf("Royal City") && rec.Contains(from.Location)) context.Imbue_SFBonus = 5; if (from is PlayerMobile && isQueenForge) { int level = ((PlayerMobile)from).Level; if (level < PlayerMobile.Noble) { if (message) from.SendMessage("You must be of Noble loyalty to the Queen in order to use this forge."); return false; } else context.Imbue_SFBonus = 10; } if (!isQueenForge && !isForge && !isMiniForge) { if (message) from.SendLocalizedMessage(1079787); // You must be near a soulforge to imbue an item. return false; } return true; }
public static IEnumerable <BaseMulti> SelectMultis(Sector s, Rectangle2D bounds) { return(s.Multis.Where(o => o?.Deleted == false && bounds.Contains(o.Location))); }
public static IEnumerable <TEntity> FindEntities <TEntity>(this Rectangle2D r, Map m) where TEntity : IEntity { if (m == null || m == Map.Internal) { yield break; } var o = m.GetObjectsInBounds(r); foreach (var e in o.OfType <TEntity>().Where(e => e != null && e.Map == m && r.Contains(e))) { yield return(e); } o.Free(); }
public static bool IsValidLocation(Point3D p) { /*foreach (Rectangle2D rec in m_MagGrowBounds) { if (rec.Contains(p)) return true; }*/ foreach (Rectangle2D rec in m_NoGrowZones) { if (rec.Contains(p)) return false; } foreach (Rectangle2D rec in MaginciaLottoSystem.MagHousingZones) { Rectangle2D newRec = new Rectangle2D(rec.X - 2, rec.Y - 2, rec.Width + 4, rec.Height + 7); if (newRec.Contains(p)) return false; } return true; }
public static IEnumerable <T> SelectItems <T>(Sector s, Rectangle2D bounds) where T : Item { return(s.Items.OfType <T>() .Where(o => o.Deleted == false && o.Parent == null && bounds.Contains(o.Location))); }
public static IEnumerable <T> SelectMobiles <T>(Sector s, Rectangle2D bounds) where T : Mobile { return(s.Mobiles.OfType <T>().Where(o => !o.Deleted && bounds.Contains(o.Location))); }
public static IEnumerable <NetState> SelectClients(Sector s, Rectangle2D bounds) { return(s.Clients.Where(o => o?.Mobile?.Deleted == false && bounds.Contains(o.Mobile.Location))); }