public static RandomScroll ( int minIndex, int maxIndex, SpellbookType type ) : |
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minIndex | int | |
maxIndex | int | |
type | SpellbookType | |
return |
public static Item RandomScroll(int minCircle, int maxCircle) { if (Utility.Random(500) == 17) { return(new Item(Utility.Random(6) + 0xEf4)); } int min = GetIntensityCircle(minCircle); int rnd = Utility.Random(min, GetIntensityCircle(maxCircle) - min); if (50 > rnd) { return(Loot.RandomScroll(0, 15)); } else { rnd -= 50; } if (25 > rnd) { return(Loot.RandomScroll(16, 31)); } else { rnd -= 25; } if (14 > rnd) { return(Loot.RandomScroll(32, 47)); } else { rnd -= 14; } if (8 > rnd) { return(Loot.RandomScroll(48, 55)); } return(Loot.RandomScroll(56, 63)); }
public static Item RandomScroll(int index, int minCircle, int maxCircle) { --minCircle; --maxCircle; int scrollCount = ((maxCircle - minCircle) + 1) * 8; if (index == 0) { scrollCount += m_BlankTypes.Length; } int rnd = Utility.Random(scrollCount); if (index == 0 && rnd < m_BlankTypes.Length) { return(Loot.Construct(m_BlankTypes)); } return(Loot.RandomScroll(minCircle * 8, (maxCircle * 8) + 7, SpellbookType.Regular)); }
public static Item RandomScroll(int minCircle, int maxCircle) { --minCircle; --maxCircle; int minIndex, maxIndex, rnd, rndMax; SpellbookType spellBookType; // Magery scrolls are weighted at 4 because there are four times as many magery // spells as other scolls of magic rndMax = 4; if (Core.ML) { rndMax += 2; } else if (Core.AOS) { rndMax += 1; } rnd = Utility.Random(rndMax); rnd -= 3; if (rnd < 0) { rnd = 0; } minIndex = m_ScrollIndexMin[rnd][minCircle]; maxIndex = m_ScrollIndexMax[rnd][maxCircle]; if (rnd == 2 && maxCircle == 7) { ++maxIndex; } spellBookType = m_BookTypes[rnd]; return(Loot.RandomScroll(minIndex, maxIndex, spellBookType)); }