public void Activate() { if (!Active && m_Owner != Map.Internal) { if (m_Items != null) { for (var index = 0; index < m_Items.Count; index++) { Item item = m_Items[index]; item.OnSectorActivate(); } } if (m_Mobiles != null) { for (var index = 0; index < m_Mobiles.Count; index++) { Mobile mob = m_Mobiles[index]; mob.OnSectorActivate(); } } m_Active = true; } }