public bool MoveCharacter(string token, string dir) { if (status != LobbyStatus.StartedRun) { return(false); } bool moved = GM.MoveCharacter(token, dir); return(moved); }
public bool MoveCharacter(string token, string dir) { if (status != LobbyStatus.StartedRun) { return(false); } bool moved = GM.MoveCharacter(token, dir); return(moved); }