private static void GetAttempts(PacketHeader packetheader, Connection connection, int numAttemptsClient) { _numAttempts = numAttemptsClient; //after choosing number of attempts, the secret combination can be created if (_mode == 0) { _secretCombination = _game.ComputerMove(_numColumns, _secretCombination); NetworkComms.SendObject("canTakeGuess", _destinationIpAddress1, _destinationPort1, 1); } else { //when player has selected number of columns and number of attempts //player 2 can chose secret Combination if (_connection2 != null) { NetworkComms.SendObject("NumColumns", _destinationIpAddress2, _destinationPort2, _numColumns); } } }