public GeneralSettings(string shardName = "My Shard", bool autoDetect = true, string address = null, int port = 2593, Expansion expansion = Expansion.SA) { this._ShardName = shardName; this._AutoDetect = autoDetect; this._Address = address; this._Port = port; this._Expansion = expansion; }
protected Race(int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion) { this.m_RaceID = raceID; this.m_RaceIndex = raceIndex; this.m_Name = name; this.m_MaleBody = maleBody; this.m_FemaleBody = femaleBody; this.m_MaleGhostBody = maleGhostBody; this.m_FemaleGhostBody = femaleGhostBody; this.m_RequiredExpansion = requiredExpansion; this.m_PluralName = pluralName; }
public Race( int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion ) { m_RaceID = raceID; m_RaceIndex = raceIndex; m_Name = name; m_MaleBody = maleBody; m_FemaleBody = femaleBody; m_MaleGhostBody = maleGhostBody; m_FemaleGhostBody = femaleGhostBody; m_RequiredExpansion = requiredExpansion; m_PluralName = pluralName; }
protected Race( int raceID, int raceIndex, string name, string pluralName,string shortName, string unknownName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion, LanguageKnowledge basicKnowledge ) { m_RaceID = raceID; m_RaceIndex = raceIndex; m_Name = name; m_ShortName = shortName; m_UnknownName = unknownName; m_MaleBody = maleBody; m_FemaleBody = femaleBody; m_MaleGhostBody = maleGhostBody; m_FemaleGhostBody = femaleGhostBody; m_RequiredExpansion = requiredExpansion; m_PluralName = pluralName; m_BasicRaceLanguagesKnowledge = basicKnowledge; }
protected Race( int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion ) { RaceID = raceID; RaceIndex = raceIndex; Name = name; MaleBody = maleBody; FemaleBody = femaleBody; MaleGhostBody = maleGhostBody; FemaleGhostBody = femaleGhostBody; RequiredExpansion = requiredExpansion; PluralName = pluralName; }
public static FeatureFlags GetFeatures(Expansion ex) { var info = GetInfo(ex); if (info != null) { return(info.SupportedFeatures); } switch (ex) { case Expansion.None: return(FeatureFlags.ExpansionNone); case Expansion.T2A: return(FeatureFlags.ExpansionT2A); case Expansion.UOR: return(FeatureFlags.ExpansionUOR); case Expansion.UOTD: return(FeatureFlags.ExpansionUOTD); case Expansion.LBR: return(FeatureFlags.ExpansionLBR); case Expansion.AOS: return(FeatureFlags.ExpansionAOS); case Expansion.SE: return(FeatureFlags.ExpansionSE); case Expansion.ML: return(FeatureFlags.ExpansionML); case Expansion.SA: return(FeatureFlags.ExpansionSA); case Expansion.HS: return(FeatureFlags.ExpansionHS); } return(FeatureFlags.ExpansionNone); }
public GeneralSettings( string shardName = "My Shard", bool autoDetect = true, string address = null, int port = 2593, Expansion expansion = Expansion.SA, AccessLevel maxPlayerLevel = AccessLevel.VIP, AccessLevel lowestStaffLevel = AccessLevel.Counselor, AccessLevel lowestOwnerLevel = AccessLevel.CoOwner) { ShardName = shardName; AutoDetect = autoDetect; Address = address; Port = port; Expansion = expansion; MaxPlayerLevel = maxPlayerLevel; LowestStaffLevel = lowestStaffLevel; LowestOwnerLevel = lowestOwnerLevel; }
public static FeatureFlags GetFeatures(Expansion ex) { var info = GetInfo(ex); if (info != null) { return(info.SupportedFeatures); } return(FeatureFlags.ExpansionEJ); /* * switch (ex) * { * case Expansion.None: * return FeatureFlags.ExpansionNone; * case Expansion.T2A: * return FeatureFlags.ExpansionT2A; * case Expansion.UOR: * return FeatureFlags.ExpansionUOR; * case Expansion.UOTD: * return FeatureFlags.ExpansionUOTD; * case Expansion.LBR: * return FeatureFlags.ExpansionLBR; * case Expansion.AOS: * return FeatureFlags.ExpansionAOS; * case Expansion.SE: * return FeatureFlags.ExpansionSE; * case Expansion.ML: * return FeatureFlags.ExpansionML; * case Expansion.SA: * return FeatureFlags.ExpansionSA; * case Expansion.HS: * return FeatureFlags.ExpansionHS; * case Expansion.TOL: * return FeatureFlags.ExpansionTOL; * case Expansion.EJ: * return FeatureFlags.ExpansionEJ; * } * * return FeatureFlags.ExpansionNone; */ }
private static void LoadRegions(XmlElement xml, Map map, Region parent) { foreach (XmlElement xmlReg in xml.SelectNodes("region")) { Expansion expansion = Expansion.None; if (ReadEnum(xmlReg, "expansion", ref expansion, false) && expansion > Core.Expansion) { continue; } Type type = DefaultRegionType; ReadType(xmlReg, "type", ref type, false); if (!typeof(Region).IsAssignableFrom(type)) { Utility.PushColor(ConsoleColor.Red); Console.WriteLine("Invalid region type '{0}' in regions.xml", type.FullName); Utility.PopColor(); continue; } Region region = null; try { region = (Region)Activator.CreateInstance(type, new object[] { xmlReg, map, parent }); } catch (Exception ex) { Utility.PushColor(ConsoleColor.Red); Console.WriteLine("Error during the creation of region type '{0}': {1}", type.FullName, ex); Utility.PopColor(); continue; } region.Register(); LoadRegions(xmlReg, map, region); } }
public static FeatureFlags GetFeatures(Expansion ex) { var info = GetInfo(ex); if (info != null) { return info.SupportedFeatures; } switch (ex) { case Expansion.None: return FeatureFlags.ExpansionNone; case Expansion.T2A: return FeatureFlags.ExpansionT2A; case Expansion.UOR: return FeatureFlags.ExpansionUOR; case Expansion.UOTD: return FeatureFlags.ExpansionUOTD; case Expansion.LBR: return FeatureFlags.ExpansionLBR; case Expansion.AOS: return FeatureFlags.ExpansionAOS; case Expansion.SE: return FeatureFlags.ExpansionSE; case Expansion.ML: return FeatureFlags.ExpansionML; case Expansion.SA: return FeatureFlags.ExpansionSA; case Expansion.HS: return FeatureFlags.ExpansionHS; case Expansion.TOL: return FeatureFlags.ExpansionTOL; case Expansion.EJ: return FeatureFlags.ExpansionEJ; } return FeatureFlags.ExpansionNone; }
public bool SupportsExpansion( Expansion ex, bool checkCoreExpansion ) { return true; }
public Region(XmlElement xml, Map map, Region parent) { m_Map = map; m_Parent = parent; m_Dynamic = false; if (m_Parent == null) { m_ChildLevel = 0; m_Priority = DefaultPriority; } else { m_ChildLevel = m_Parent.ChildLevel + 1; m_Priority = m_Parent.Priority; } ReadString(xml, "name", ref m_Name, false); if (parent == null) { ReadInt32(xml, "priority", ref m_Priority, false); } int minZ = MinZ; int maxZ = MaxZ; XmlElement zrange = xml["zrange"]; ReadInt32(zrange, "min", ref minZ, false); ReadInt32(zrange, "max", ref maxZ, false); List <Rectangle3D> area = new List <Rectangle3D>(); foreach (XmlElement xmlRect in xml.SelectNodes("rect")) { Expansion expansion = Expansion.None; if (ReadEnum(xmlRect, "expansion", ref expansion, false) && expansion > Core.Expansion) { continue; } Rectangle3D rect = new Rectangle3D(); if (ReadRectangle3D(xmlRect, minZ, maxZ, ref rect)) { area.Add(rect); } } m_Area = area.ToArray(); if (m_Area.Length == 0) { Utility.PushColor(ConsoleColor.Red); Console.WriteLine("Empty area for region '{0}'", this); Utility.PopColor(); } if (!ReadPoint3D(xml["go"], map, ref m_GoLocation, false) && m_Area.Length > 0) { Point3D start = m_Area[0].Start; Point3D end = m_Area[0].End; int x = start.X + (end.X - start.X) / 2; int y = start.Y + (end.Y - start.Y) / 2; m_GoLocation = new Point3D(x, y, m_Map.GetAverageZ(x, y)); } MusicName music = DefaultMusic; ReadEnum(xml["music"], "name", ref music, false); Music = music; }
public static IEnumerable <SkillName> OfExpansion(this IEnumerable <SkillName> skills, Expansion ex) { foreach (var sk in skills) { switch (sk) { case SkillName.Chivalry: case SkillName.Focus: case SkillName.Necromancy: case SkillName.SpiritSpeak: { if (ex >= Expansion.AOS) { yield return(sk); } } break; case SkillName.Bushido: case SkillName.Ninjitsu: { if (ex >= Expansion.SE) { yield return(sk); } } break; case SkillName.Spellweaving: { if (ex >= Expansion.ML) { yield return(sk); } } break; case SkillName.Imbuing: case SkillName.Throwing: case SkillName.Mysticism: { if (ex >= Expansion.SA) { yield return(sk); } } break; default: yield return(sk); break; } } }
public static IEnumerable <Skill> OfExpansion(this Skills skills, Expansion ex) { return(OfExpansion(skills.Select(sk => sk.SkillName), ex).Select(sk => skills[sk])); }
public static FeatureFlags GetFeatures(Expansion ex) { var info = GetInfo(ex); if (info != null) { return info.SupportedFeatures; } switch (ex) { case Expansion.None: return FeatureFlags.ExpansionNone; case Expansion.T2A: return FeatureFlags.ExpansionT2A; case Expansion.UOR: return FeatureFlags.ExpansionUOR; case Expansion.UOTD: return FeatureFlags.ExpansionUOTD; case Expansion.LBR: return FeatureFlags.ExpansionLBR; case Expansion.AOS: return FeatureFlags.ExpansionAOS; case Expansion.SE: return FeatureFlags.ExpansionSE; case Expansion.ML: return FeatureFlags.ExpansionML; case Expansion.SA: return FeatureFlags.ExpansionSA; case Expansion.HS: return FeatureFlags.ExpansionHS; case Expansion.TOL: return FeatureFlags.ExpansionTOL; } return FeatureFlags.ExpansionNone; }
private object RequiredExpansionMessage( Expansion expansion ) //Eventually convert to TextDefinition, but that requires that we convert all the gumps to ues it too. Not that it wouldn't be a bad idea. { switch( expansion ) { case Expansion.SE: return 1063307; // The "Samurai Empire" expansion is required to attempt this item. case Expansion.ML: return 1072650; // The "Mondain's Legacy" expansion is required to attempt this item. default: return String.Format( "The \"{0}\" expansion is required to attempt this item.", ExpansionInfo.GetInfo( expansion ).Name ); } }
public bool SupportsExpansion( Expansion ex ) { return SupportsExpansion( ex, true ); }
protected override sealed void Deserialize(GenericReader reader) { int version = reader.ReadInt(); switch (version) { case 0: { this._ShardName = reader.ReadString(); this._AutoDetect = reader.ReadBool(); this._Address = reader.ReadString(); this._Port = reader.ReadInt(); this._Expansion = (Expansion)reader.ReadByte(); break; } } }
public bool SupportsExpansion( Expansion ex ) { return true; }
public bool SupportsExpansion( Expansion ex, bool checkCoreExpansion ) { return SupportsExpansion( ExpansionInfo.GetInfo( ex ), checkCoreExpansion ); }
public static ExpansionInfo GetInfo(Expansion ex) { return(GetInfo((int)ex)); }
protected Race(int raceID, int raceIndex, string name, string pluralName, int maleBody, int femaleBody, int maleGhostBody, int femaleGhostBody, Expansion requiredExpansion) { m_RaceID = raceID; m_RaceIndex = raceIndex; m_Name = name; m_MaleBody = maleBody; m_FemaleBody = femaleBody; m_MaleGhostBody = maleGhostBody; m_FemaleGhostBody = femaleGhostBody; m_RequiredExpansion = requiredExpansion; m_PluralName = pluralName; }
public Item Construct(bool inTokuno, bool isMondain, Expansion e) { try { Item item; if (m_Type == typeof(BaseRanged)) { item = Loot.RandomRangedWeapon(); } else if (m_Type == typeof(BaseWeapon)) { item = Loot.RandomWeapon(); } else if (m_Type == typeof(BaseArmor)) { item = Loot.RandomArmorOrHat(); } else if (m_Type == typeof(BaseShield)) { item = Loot.RandomShield(); } else if (m_Type == typeof(BaseJewel)) { item = e >= Expansion.AOS ? Loot.RandomJewelry() : Loot.RandomArmorOrShieldOrWeapon(); } else if (m_Type == typeof(BaseInstrument)) { item = Loot.RandomInstrument(e >= Expansion.SE); } else if (m_Type == typeof(BaseWand)) { item = Loot.RandomWand(); } else if (m_Type == typeof(Amber)) // gem { item = Loot.RandomGem(); } else if (m_Type == typeof(ClumsyScroll)) // low scroll { item = RandomScroll(0, 1, 3); } else if (m_Type == typeof(ArchCureScroll)) // med scroll { item = RandomScroll(1, 4, 7); } else if (m_Type == typeof(SummonAirElementalScroll)) // high scroll { item = RandomScroll(2, 8, 8); } else if (m_Type == typeof(Ribs)) //meats { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Meat)); } else if (m_Type == typeof(Apple)) //fruits/vegies { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.FruitsAndVeggies)); } else if (m_Type == typeof(SheafOfHay)) //Hay { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.GrainsAndHay)); } else if (m_Type == typeof(RawFishSteak)) //Fish { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Fish)); } else if (m_Type == typeof(Eggs)) //Eggs { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Eggs)); } else if (m_Type == typeof(Food)) //Food items { item = Loot.RandomFood(); } else if (m_Type == typeof(Candle)) //Provisions { item = Loot.RandomProvision(); } else { item = m_Type.CreateInstance<Item>(); } return item; } catch { } return null; }
public Item Construct(bool inTokuno, bool isMondain, Expansion e) { try { Item item; if (m_Type == typeof(BaseRanged)) { item = Loot.RandomRangedWeapon(); } else if (m_Type == typeof(BaseWeapon)) { item = Loot.RandomWeapon(); } else if (m_Type == typeof(BaseArmor)) { item = Loot.RandomArmorOrHat(); } else if (m_Type == typeof(BaseShield)) { item = Loot.RandomShield(); } else if (m_Type == typeof(BaseJewel)) { item = e >= Expansion.AOS ? Loot.RandomJewelry() : Loot.RandomArmorOrShieldOrWeapon(); } else if (m_Type == typeof(BaseInstrument)) { item = Loot.RandomInstrument(e >= Expansion.SE); } else if (m_Type == typeof(BaseWand)) { item = Loot.RandomWand(); } else if (m_Type == typeof(Amber)) // gem { item = Loot.RandomGem(); } else if (m_Type == typeof(ClumsyScroll)) // low scroll { item = RandomScroll(0, 1, 3); } else if (m_Type == typeof(ArchCureScroll)) // med scroll { item = RandomScroll(1, 4, 7); } else if (m_Type == typeof(SummonAirElementalScroll)) // high scroll { item = RandomScroll(2, 8, 8); } else if (m_Type == typeof(Ribs)) //meats { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Meat)); } else if (m_Type == typeof(Apple)) //fruits/vegies { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.FruitsAndVeggies)); } else if (m_Type == typeof(SheafOfHay)) //Hay { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.GrainsAndHay)); } else if (m_Type == typeof(RawFishSteak)) //Fish { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Fish)); } else if (m_Type == typeof(Eggs)) //Eggs { item = Loot.Construct(BaseCreature.FoodTypeFromPreference(FoodType.Eggs)); } else if (m_Type == typeof(Food)) //Food items { item = Loot.RandomFood(); } else if (m_Type == typeof(Candle)) //Provisions { item = Loot.RandomProvision(); } else { item = m_Type.CreateInstance <Item>(); } return(item); } catch { } return(null); }
//Eventually convert to TextDefinition, but that requires that we convert all the gumps to ues it too. Not that it wouldn't be a bad idea. private object RequiredExpansionMessage( Expansion expansion ) { switch( expansion ) { case Expansion.SE: return 1063307; // The "Samurai Empire" expansion is required to attempt this item. case Expansion.ML: return 1072650; // The "Mondain's Legacy" expansion is required to attempt this item. default: return String.Format( "The \"{0}\" expansion is required to attempt this item.", ExpansionInfo.GetInfo( expansion ).Name ); } }
public static ExpansionInfo GetInfo( Expansion ex ) { return GetInfo( (int)ex ); }
public static Item RandomPossibleReagent(Expansion e) { if (e >= Expansion.AOS) { return Construct(RegTypes, NecroRegTypes); } return Construct(RegTypes); }