public override void Initialize(World world) { base.Initialize(world); World = (WorldServer)world; EventHandler.RegisterEvent <ServerRoomToken>(photon, GameEvents.ServerMapLoaded, OnMapLoaded); }
internal GameSpellListener(WorldServerManager world) : base(world) { EventHandler.RegisterEvent <SpellDamageInfo>(EventHandler.GlobalDispatcher, GameEvents.ServerDamageDone, OnSpellDamageDone); EventHandler.RegisterEvent <SpellHealInfo>(EventHandler.GlobalDispatcher, GameEvents.ServerHealingDone, OnSpellHealingDone); EventHandler.RegisterEvent <Unit, Vector3, SpellInfo, IProtocolToken>(EventHandler.GlobalDispatcher, GameEvents.ServerSpellLaunch, OnServerSpellLaunch); EventHandler.RegisterEvent <Unit, Unit, SpellInfo, SpellMissType>(EventHandler.GlobalDispatcher, GameEvents.ServerSpellHit, OnServerSpellHit); EventHandler.RegisterEvent <Player, Vector3>(EventHandler.GlobalDispatcher, GameEvents.ServerPlayerTeleport, OnServerPlayerTeleport); EventHandler.RegisterEvent <Player, SpellCooldown>(EventHandler.GlobalDispatcher, GameEvents.ServerSpellCooldown, OnServerSpellCooldown); }
internal GameSpellListener(WorldServer world) : base(world) { EventHandler.RegisterEvent <SpellDamageInfo>(GameEvents.ServerDamageDone, OnSpellDamageDone); EventHandler.RegisterEvent <SpellHealInfo>(GameEvents.ServerHealingDone, OnSpellHealingDone); EventHandler.RegisterEvent <Unit, SpellInfo, SpellProcessingToken>(GameEvents.ServerSpellLaunch, OnServerSpellLaunch); EventHandler.RegisterEvent <Unit, Unit, SpellInfo, SpellMissType>(GameEvents.ServerSpellHit, OnServerSpellHit); EventHandler.RegisterEvent <Player, Vector3>(GameEvents.ServerPlayerTeleport, OnServerPlayerTeleport); EventHandler.RegisterEvent <Player, SpellCooldown>(GameEvents.ServerSpellCooldown, OnServerSpellCooldown); EventHandler.RegisterEvent <Player, SpellChargeCooldown>(GameEvents.ServerSpellCharge, OnServerSpellChargeCooldown); }
internal GamePlayerListener(WorldServer world) : base(world) { EventHandler.RegisterEvent <Player, UnitMoveType, float>(GameEvents.ServerPlayerSpeedChanged, OnPlayerSpeedChanged); EventHandler.RegisterEvent <Player, bool>(GameEvents.ServerPlayerRootChanged, OnPlayerRootChanged); EventHandler.RegisterEvent <Player, bool>(GameEvents.ServerPlayerMovementControlChanged, OnPlayerMovementControlChanged); }