示例#1
0
文件: Main.cs 项目: Zilmerx/Temrael2
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(CurrentDomain_ProcessExit);

            for (int i = 0; i < args.Length; ++i)
            {
                if (Insensitive.Equals(args[i], "-debug"))
                {
                    m_Debug = true;
                }
                else if (Insensitive.Equals(args[i], "-service"))
                {
                    m_Service = true;
                }
                else if (Insensitive.Equals(args[i], "-balancing"))
                {
                    m_Balancing = true;
                }
                else if (Insensitive.Equals(args[i], "-profile"))
                {
                    Profiling = true;
                }
                else if (Insensitive.Equals(args[i], "-nocache"))
                {
                    m_Cache = false;
                }
                else if (Insensitive.Equals(args[i], "-haltonwarning"))
                {
                    m_HaltOnWarning = true;
                }
                else if (Insensitive.Equals(args[i], "-vb"))
                {
                    m_VBdotNET = true;
                }
                else if (Insensitive.Equals(args[i], "-usehrt"))
                {
                    _UseHRT = true;
                }
            }

            try
            {
                if (m_Service)
                {
                    if (!Directory.Exists("Logs"))
                    {
                        Directory.CreateDirectory("Logs");
                    }

                    Console.SetOut(m_MultiConOut = new MultiTextWriter(new FileLogger("Logs/Console.log")));
                }
                else
                {
                    Console.SetOut(m_MultiConOut = new MultiTextWriter(Console.Out));
                }
            }
            catch
            {
            }

            m_Thread   = Thread.CurrentThread;
            m_Process  = Process.GetCurrentProcess();
            m_Assembly = Assembly.GetEntryAssembly();

            if (m_Thread != null)
            {
                m_Thread.Name = "Core Thread";
            }

            if (BaseDirectory.Length > 0)
            {
                Directory.SetCurrentDirectory(BaseDirectory);
            }

            Timer.TimerThread ttObj = new Timer.TimerThread();
            timerThread      = new Thread(new ThreadStart(ttObj.TimerMain));
            timerThread.Name = "Timer Thread";

            Version ver = m_Assembly.GetName().Version;

            // Added to help future code support on forums, as a 'check' people can ask for to it see if they recompiled core or not
            Console.WriteLine("RunUO - [https://github.com/runuo/] Version {0}.{1}.{2}.{3}", ver.Major, ver.Minor, ver.Build, ver.Revision);
            Console.WriteLine("Core: Running on .NET Framework Version {0}.{1}.{2}", Environment.Version.Major, Environment.Version.Minor, Environment.Version.Build);

            string s = Arguments;

            if (s.Length > 0)
            {
                Console.WriteLine("Core: Running with arguments: {0}", s);
            }

            m_ProcessorCount = Environment.ProcessorCount;

            if (m_ProcessorCount > 1)
            {
                m_MultiProcessor = true;
            }

            if (m_MultiProcessor || Is64Bit)
            {
                Console.WriteLine("Core: Optimizing for {0} {2}processor{1}", m_ProcessorCount, m_ProcessorCount == 1 ? "" : "s", Is64Bit ? "64-bit " : "");
            }

            int platform = (int)Environment.OSVersion.Platform;

            if (platform == 4 || platform == 128)                // MS 4, MONO 128
            {
                m_Unix = true;
                Console.WriteLine("Core: Unix environment detected");
            }
            else
            {
                m_ConsoleEventHandler = new ConsoleEventHandler(OnConsoleEvent);
                UnsafeNativeMethods.SetConsoleCtrlHandler(m_ConsoleEventHandler, true);
            }

            if (GCSettings.IsServerGC)
            {
                Console.WriteLine("Core: Server garbage collection mode enabled");
            }

            if (_UseHRT)
            {
                Console.WriteLine("Core: Requested high resolution timing ({0})", UsingHighResolutionTiming ? "Supported" : "Unsupported");
            }

            Console.WriteLine("RandomImpl: {0} ({1})", RandomImpl.Type.Name, RandomImpl.IsHardwareRNG ? "Hardware" : "Software");

            while (!ScriptCompiler.Compile(m_Debug, m_Cache))
            {
                Console.WriteLine("Scripts: One or more scripts failed to compile or no script files were found.");

                if (m_Service)
                {
                    return;
                }

                Console.WriteLine(" - Press return to exit, or R to try again.");

                if (Console.ReadKey(true).Key != ConsoleKey.R)
                {
                    return;
                }
            }

            Directories.Configure();
            ScriptCompiler.Invoke("Configure");

            Region.Load();
            World.Load();

            ScriptCompiler.Invoke("Initialize");

            MessagePump messagePump = null;

            if (!Core.Balancing)
            {
                messagePump = m_MessagePump = new MessagePump();
            }

            timerThread.Start();

            for (int i = 0; i < Map.AllMaps.Count; ++i)
            {
                Map.AllMaps[i].Tiles.Force();
            }

            if (Core.Balancing)
            {
                Console.WriteLine("Le serveur fut démarré en mode balancing test. Il est impossible de s'y connecter et les tests vont simplement avoir lieu en background.");
            }
            else
            {
                NetState.Initialize();
            }

            EventSink.InvokeServerStarted();

            try
            {
                long now, last = TickCount;

                const int   sampleInterval = 100;
                const float ticksPerSecond = (float)(1000 * sampleInterval);

                long sample = 0;

                while (!m_Closing)
                {
                    m_Signal.WaitOne();

                    Mobile.ProcessDeltaQueue();
                    Item.ProcessDeltaQueue();

                    Timer.Slice();
                    if (!Core.Balancing)
                    {
                        messagePump.Slice();
                    }

                    if (!Core.Balancing)
                    {
                        NetState.FlushAll();
                        NetState.ProcessDisposedQueue();
                    }

                    if (Slice != null)
                    {
                        Slice();
                    }

                    if ((++sample % sampleInterval) == 0)
                    {
                        now = TickCount;
                        m_CyclesPerSecond[m_CycleIndex++ % m_CyclesPerSecond.Length] =
                            ticksPerSecond / (now - last);
                        last = now;
                    }
                }
            }
            catch (Exception e)
            {
                CurrentDomain_UnhandledException(null, new UnhandledExceptionEventArgs(e, true));
            }
        }
示例#2
0
文件: World.cs 项目: Zilmerx/Temrael2
        public static void Save(bool message, bool permitBackgroundWrite)
        {
            if (m_Saving)
            {
                return;
            }

            ++m_Saves;

            NetState.FlushAll();
            NetState.Pause();

            World.WaitForWriteCompletion();            //Blocks Save until current disk flush is done.

            m_Saving = true;

            m_DiskWriteHandle.Reset();

            if (message)
            {
                Broadcast(0x35, true, "The world is saving, please wait.");
            }

            SaveStrategy strategy = SaveStrategy.Acquire();

            Console.WriteLine("Core: Using {0} save strategy", strategy.Name.ToLowerInvariant());

            Console.Write("World: Saving...");

            Stopwatch watch = Stopwatch.StartNew();

            Directories.AppendPath(Directories.saves, "Mobiles");
            Directories.AppendPath(Directories.saves, "Items");
            Directories.AppendPath(Directories.saves, "Guilds");
            Directories.AppendPath(Directories.saves, "Misc");

            /*using ( SaveMetrics metrics = new SaveMetrics() ) {*/
            strategy.Save(null, permitBackgroundWrite);
            /*}*/

            try {
                EventSink.InvokeWorldSave(new WorldSaveEventArgs(message));
            } catch (Exception e) {
                throw new Exception("World Save event threw an exception.  Save failed!", e);
            }

            watch.Stop();

            m_Saving = false;

            if (!permitBackgroundWrite)
            {
                World.NotifyDiskWriteComplete();                        //Sets the DiskWriteHandle.  If we allow background writes, we leave this upto the individual save strategies.
            }
            ProcessSafetyQueues();

            strategy.ProcessDecay();

            Console.WriteLine("Save done in {0:F2} seconds.", watch.Elapsed.TotalSeconds);

            if (message)
            {
                Broadcast(0x35, true, "World save complete. The entire process took {0:F1} seconds.", watch.Elapsed.TotalSeconds);
            }

            NetState.Resume();
        }