public void GameStep(Card EnemyCard, Card MyCard, Player Enemy) { if (EnemyCard == null) { controller.AttackLico(this.clientinf, Enemy, (CardHeroes)MyCard); if (Enemy.Health <= 0) { //пакет вин } } else { controller.AttackCard(this.clientinf, Enemy, (CardHeroes)MyCard, (CardHeroes)EnemyCard); } SendDataToUsers send = new SendDataToUsers(); send = DataToSendPrepare(Enemy); strpacket = JsonConvert.SerializeObject(send); Send(strpacket); }