public static void AddGate( StargateDesign design ) { m_Gates[design.Combination.ToLower()] = design; }
public static void RemoveGate( StargateDesign design ) { m_Gates.Remove( design.Combination.ToLower() ); }
public override void OnDelete() { if ( m_GateDesign != null ) { Stargate.Stargate.RemoveGate( m_GateDesign ); m_GateDesign = null; } base.OnDelete(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_ActiveSymbols = new List<SymbolComponent>(); m_GateDesign = new StargateDesign( reader ); m_GateDesign.Gate = this; Stargate.Stargate.AddGate( m_GateDesign ); foreach( SymbolComponent s in Components ) s.Hue = m_GateDesign.NormalHue; //Stargate.Stargate.NeedReference.Add( new StargateDesignReference( this, reader.ReadString() ) ); }
public void SetDesign( StargateDesign design ) { m_GateDesign = design; }
public StargateAddon( string combo, string area, string design, uint startingpos, bool reversed ) : base() { if ( Stargate.Stargate.FindGate( combo ) != null ) { Console.WriteLine( "Warning: Duplicate stargate removed {0}.", combo ); Delete(); return; } ItemID = 0x1BC3; //Teleporter m_ActiveSymbols = new List<SymbolComponent>(); m_CurrentCombo = String.Empty; AddComponent( new SymbolComponent( 'a', 0 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'b', 1 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'c', 2 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'd', 3 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'e', 4 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'f', 5 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'g', 6 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'h', 7 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'i', 8 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'j', 9 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'k', 10 ), 0, 0, 0 ); AddComponent( new SymbolComponent( 'l', 11 ), 0, 0, 0 ); m_GateDesign = new StargateDesign( combo, area, design, startingpos, reversed, this ); Stargate.Stargate.AddGate( m_GateDesign ); Update( UpdateFlag.Hue | UpdateFlag.Design ); }
public StargateScroll( StargateDesign design ) : base( 0x227C ) { Design = design; }