public virtual Spell ChooseSpell( Mobile c ) { if ( !SmartAI ) { if ( !m_Mobile.Summoned && ScaleByMagery( HealChance ) > Utility.RandomDouble() ) { if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) return new GreaterHealSpell( m_Mobile, null ); else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) return new HealSpell( m_Mobile, null ); } return GetRandomDamageSpell(); } Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if ( m_Mobile.Summoned ) healChance = 0; switch ( Utility.Random( 4 + healChance ) ) { default: case 0: // Heal ourself { if ( !m_Mobile.Summoned ) { if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) spell = new GreaterHealSpell( m_Mobile, null ); else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) spell = new HealSpell( m_Mobile, null ); } break; } case 1: // Poison them { if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); break; } case 2: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 3: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public InternalSphereTarget(ExplosionSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Select target..."); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new WeakenSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); else if (IsNecromancer) spell = new StrangleSpell(m_Mobile, null); ++m_Combo; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(IsNecromancer ? 4 : 3)) { case 0: { if (c.Int < c.Dex) spell = new FeeblemindSpell(m_Mobile, null); else spell = new ClumsySpell(m_Mobile, null); ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } default: { spell = new PainSpikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new MindBlastSpell(m_Mobile, null); m_Combo = -1; } return spell; }
public override Spell ChooseSpell(Mobile c) { if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } if (c.Int > 70 && m_Mobile.MagicDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) { Spell temp = c.Spell as Spell; if (temp == null || (temp != null && temp.IsCasting && (int)temp.Circle <= (int)SpellCircle.Fourth)) return new MagicReflectSpell(m_Mobile, null); } if (c.Dex > 60 && m_Mobile.MeleeDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 30 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (HealPotCount >= 1 && m_Mobile.Hits < (m_Mobile.HitsMax - 30)) DrinkHeal(m_Mobile); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 35) && m_Mobile.Hits >= 45) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); break; } case 1: // Set up a combo { //para them and med up until we have mana for a dump if (m_Mobile.Mana < 85 && m_Mobile.Mana > 2) { m_RegainingMana = true; //if there low on life and we have the mana try an finish them if (m_Mobile.Mana > 20 && c.Hits < 28) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana > 12 && c.Hits < 15) spell = new LightningSpell(m_Mobile, null); if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45 && m_Mobile.Mana > 40) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned && m_EnemyCountersPara == false && m_Mobile.Mana > 40) { spell = new ParalyzeSpell(m_Mobile, null); } else { if (m_Mobile.InRange(c, 4)) RunFrom(c); if (!m_Mobile.InRange(c, 6)) RunTo(c, CanRun); //m_Mobile.UseSkill( SkillName.Meditation ); } } if (m_Mobile.Mana > 85) { m_RegainingMana = false; Combo = 0; } break; } } return spell; }
public virtual Spell ChooseSpell( Mobile c ) { if ( !SmartAI ) { if ( !m_Mobile.Summoned && ScaleByHealing( HealChance ) > Utility.RandomDouble() ) { switch( Utility.Random( 2 ) ) { case 0: if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) { m_Mobile.UseSkill( SkillName.SpiritSpeak ); } else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) { m_Mobile.UseSkill( SkillName.SpiritSpeak ); } break; case 1: if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) { return new GreaterHealSpell( m_Mobile, null ); } else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) { return new HealSpell( m_Mobile, null ); } break; } } return GetRandomDamageSpell(); } Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if ( m_Mobile.Summoned ) healChance = 0; switch ( Utility.Random( 6 + healChance ) ) { default: case 0: // Heal ourself { if ( !m_Mobile.Summoned ) { switch( Utility.Random( 2 ) ) { case 0: if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) { m_Mobile.UseSkill( SkillName.SpiritSpeak ); } else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) { m_Mobile.UseSkill( SkillName.SpiritSpeak ); } break; case 1: if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) { return new GreaterHealSpell( m_Mobile, null ); } else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) { return new HealSpell( m_Mobile, null ); } break; } } break; } case 1: // Poison them { if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); break; } case 2: // PoisonStrike them { if ( !c.Poisoned ) spell = new PoisonStrikeSpell( m_Mobile, null ); break; } case 3: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 4: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 4 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } case 5: //Combo to soften our enemies with a powerful attack while we have max mana amounts { if ( m_Mobile.Mana > 80 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new VengefulSpiritSpell ( m_Mobile, null ); } else { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } } break; } } return spell; }
public InternalTarget( ExplosionSpell owner ) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if ( m_Mobile.HitsMax > 0 && (m_Mobile.Hits / m_Mobile.HitsMax) < 0.1 && m_Mobile.Hits < 300 ) { spell = CheckCastHealingSpell(); m_Combo = -1; return spell; } if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse skin" ); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if ( !c.Poisoned ) { spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); } else { spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); } ++m_Combo; // Move to next spell } else if (m_Combo == 3) { spell = new StrangleSpell(m_Mobile, null); m_Mobile.DebugSay( "Strangle" ); ++m_Combo; // Move to next spell } else if (m_Combo == 4) { spell = new PainSpikeSpell(m_Mobile, null); m_Mobile.DebugSay( "pain spike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 7) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 8) { if ( !c.Poisoned ) { spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); } else { spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); } ++m_Combo; // Move to next spell } else if (m_Combo == 9) { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Flamestrike" ); m_Combo = -1; } else if (m_Combo == 10) { spell = new StrangleSpell(m_Mobile, null); m_Mobile.DebugSay( "Strangle" ); ++m_Combo; // Move to next spell } else if (m_Combo == 11) { spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse skin" ); ++m_Combo; // Move to next spell } else if (m_Combo == 12) { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); ++m_Combo; // Move to next spell } else if (m_Combo == 13) { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 14) { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); ++m_Combo; // Move to next spell } else if (m_Combo == 15) { spell = new PainSpikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Pain spike" ); m_Combo = -1; } if (m_Combo == 5 && spell == null) { switch (Utility.Random(3)) { default: case 0: { spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); break; } case 1: { spell = new PoisonStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison strike" ); break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Mobile.DebugSay( "Flamestrike" ); ++m_Combo; // Move to next spell break; } } } else if (m_Combo == 6 && spell == null) { spell = new VengefulSpiritSpell(m_Mobile, null); m_Mobile.DebugSay( "Revenant" ); m_Combo = -1; } return spell; }
public InternalSphereTarget(ExplosionSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { //m_Mobile.Say( "combo phase 0" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned) spell = new WeakenSpell(m_Mobile, null); if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); spell = new EnergyBoltSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned && c.Alive) { spell = new HarmSpell(m_Mobile, null); m_Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana < 19) spell = new LightningSpell(m_Mobile, null); m_Combo = -1; // Reset combo state } } return spell; }
public virtual Spell DoCombo( Mobile c ) { Spell spell = null; if ( m_Combo == 0 ) { spell = new ExplosionSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } else if ( m_Combo == 1 ) { spell = new WeakenSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } else if ( m_Combo == 2 ) { if ( !( ( m_Mobile is IEvoCreature || m_Mobile is EvolutionDragon ) && c is PlayerMobile ) && !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } if ( m_Combo == 3 && spell == null ) { switch ( Utility.Random( 3 ) ) { default: case 0: { if ( c.Int < c.Dex ) spell = new FeeblemindSpell( m_Mobile, null ); else spell = new ClumsySpell( m_Mobile, null ); ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } } } else if ( m_Combo == 4 && spell == null ) { spell = new MindBlastSpell( m_Mobile, null ); m_Combo = -1; } return spell; }
public virtual Spell ChooseSpell(Mobile c) { if (!SmartAI) { if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble()) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) return new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) return new HealSpell(m_Mobile, null); } return GetRandomDamageSpell(); } if (c.Int > 70 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new MagicReflectSpell(m_Mobile, null); if (c.Dex > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if (m_Mobile.Summoned) healChance = 0; switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } //case 1: // Poison them //{ // if ( !c.Poisoned ) // spell = new PoisonSpell( m_Mobile, null ); // // break; // } //case 2: // Deal some damage // { // spell = GetRandomDamageSpell(); // // break; // } case 1: // Set up a combo { if (m_Mobile.Mana < 50 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 80) { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } break; } } return spell; }
public virtual Spell ChooseSpell( Mobile c ) { Spell spell = null; if( !SmartAI ) { spell = CheckCastHealingSpell(); if( spell != null ) return spell; switch( Utility.Random(16) ) { case 0: { spell = new FireballSpell(m_Mobile, null); break; } case 1: { m_Mobile.DebugSay("Protecting myself"); spell = new ProtectionSpell(m_Mobile, null); break; } case 2: // Poison them { m_Mobile.DebugSay("Attempting to poison"); if( !c.Poisoned ) spell = new PoisonSpell(m_Mobile, null); break; } case 3: // Bless ourselves. { m_Mobile.DebugSay("Blessing myself"); spell = new BlessSpell(m_Mobile, null); break; } case 4: { m_Mobile.DebugSay("Summoning FIRE FIELD!!!"); spell = new FireFieldSpell(m_Mobile, null); break; } case 5: case 6: // Curse them. { m_Mobile.DebugSay("Attempting to curse"); spell = GetRandomCurseSpell(); break; } case 7: // Paralyze them. { m_Mobile.DebugSay("Attempting to paralyze"); if( m_Mobile.Skills[SkillName.Magery].Value > 50.0 ) spell = new ParalyzeSpell(m_Mobile, null); break; } case 8: // Drain mana { m_Mobile.DebugSay("Attempting to drain mana"); spell = GetRandomManaDrainSpell(); break; } default: // Damage them. { m_Mobile.DebugSay("Just doing damage"); spell = GetRandomDamageSpell(); break; } } return spell; } spell = CheckCastHealingSpell(); if( spell != null ) return spell; if( !c.Poisoned && c.Spell != null && c.Mana > (c.ManaMax / 2) ) return GetRandomManaDrainSpell(); if( m_Mobile.Hits < (m_Mobile.HitsMax / 2) && 0.30 > Utility.RandomDouble() ) { spell = new ProtectionSpell(m_Mobile, null); if( spell == null ) spell = new BlessSpell(m_Mobile, null); if( spell != null ) return spell; } if( c.Hits < (c.HitsMax * 0.30) ) //They're dying, set up a kill combo { m_Combo = 0; if( !c.Poisoned ) spell = new PoisonSpell(m_Mobile, null); else spell = new ParalyzeSpell(m_Mobile, null); } switch( Utility.Random(10) ) { default: case 0: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 1: // Poison them { if( !c.Poisoned ) spell = new PoisonSpell(m_Mobile, null); break; } case 2: // Set up a combo { if( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if( !c.Poisoned ) { spell = new ParalyzeSpell(m_Mobile, null); } } else if( m_Mobile.Mana > 60 ) { if( Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell(m_Mobile, null); } else { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } } break; } case 3: { spell = GetRandomCurseSpell(); break; } } return spell; }
public override Spell DoCombo(Mobile c) { //m_Mobile.Say("doing human AI combo"); if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } Spell spell = null; if (Combo == 0) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } if (Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned && (CheckCanPoison(c))) spell = new PoisonSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned || !CheckCanPoison(c)) spell = new WeakenSpell(m_Mobile, null); if (!c.Poisoned && (CheckCanPoison(c))) spell = new PoisonSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); if (!c.Poisoned && (CheckCanPoison(c))) { spell = new PoisonSpell(m_Mobile, null); Combo = 4; } else spell = new EnergyBoltSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned) { if (c.Hits < 20 && m_Mobile.Mana >= 20) spell = new EnergyBoltSpell(m_Mobile, null); else spell = new HarmSpell(m_Mobile, null); Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana < 19) spell = new LightningSpell(m_Mobile, null); Combo = -1; // Reset combo state } } return spell; }
public virtual Spell ChooseSpell(IDamageable d) { if (!(d is Mobile)) { m_Mobile.DebugSay("Just doing damage"); return GetRandomDamageSpell(); } Mobile c = d as Mobile; Spell spell = null; if (!this.SmartAI) { spell = this.CheckCastHealingSpell(); if (spell == null && m_Mobile.RawInt >= 80) spell = CheckCastDispelField(); if (spell != null) return spell; int maxCircle = GetMaxCircle(); switch (Utility.Random(15)) { case 0: case 1: // Poison them { if (c.Poisoned) goto default; this.m_Mobile.DebugSay("Attempting to poison"); spell = new PoisonSpell(this.m_Mobile, null); break; } case 2: // Bless ourselves { this.m_Mobile.DebugSay("Blessing myself"); spell = GetRandomBuffSpell();//new BlessSpell(this.m_Mobile, null); break; } case 3: case 4: // Curse them { this.m_Mobile.DebugSay("Attempting to curse"); spell = this.GetRandomCurseSpell(); break; } case 5: // Paralyze them { this.m_Mobile.DebugSay("Attempting to paralyze"); if (maxCircle >= 5) spell = new ParalyzeSpell(m_Mobile, null); else spell = GetRandomCurseSpell(); break; } case 6: // Drain mana { this.m_Mobile.DebugSay("Attempting to drain mana"); spell = this.GetRandomManaDrainSpell(); break; } default: // Damage them { this.m_Mobile.DebugSay("Just doing damage"); spell = this.GetRandomDamageSpell(); break; } } return spell; } if (m_Mobile.Hidden) return null; spell = CheckCastDispelField(); if (spell == null) spell = CheckCastHealingSpell(); if (spell == null && 0.05 >= Utility.RandomDouble()) spell = GetRandomBuffSpell(); else if (spell == null && m_Mobile.Followers + 1 < m_Mobile.FollowersMax && 0.05 >= Utility.RandomDouble()) spell = GetRandomSummonSpell(); else if (spell == null && 0.05 >= Utility.RandomDouble()) spell = GetRandomFieldSpell(); else if (spell == null && 0.05 >= Utility.RandomDouble()) spell = GetRandomManaDrainSpell(); if (spell != null) return spell; switch( Utility.Random(3) ) { case 0: // Poison them { if (c.Poisoned) goto case 1; spell = new PoisonSpell(this.m_Mobile, null); break; } case 1: // Deal some damage { spell = this.GetRandomDamageSpell(); break; } default: // Set up a combo { if (this.m_Mobile.Mana > 15 && this.m_Mobile.Mana < 40) { if (c.Paralyzed && !c.Poisoned && !this.m_Mobile.Meditating) { this.m_Mobile.DebugSay("I am going to meditate"); this.m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(this.m_Mobile, null); } } else if (this.m_Mobile.Mana > 60) { if (Utility.RandomBool() && !c.Paralyzed && !c.Frozen && !c.Poisoned) { this.m_Combo = 0; spell = new ParalyzeSpell(this.m_Mobile, null); } else { this.m_Combo = 1; spell = new ExplosionSpell(this.m_Mobile, null); } } break; } } return spell; }
public virtual Spell ChooseSpell( Mobile c ) { Spell spell = null; spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch (Utility.Random(5)) { default: case 0: case 1: case 2: // Deal some damage { spell = GetRandomDamageSpell(c); break; } case 3: // Curse it { spell = GetRandomCurseSpell(); break; } case 4: // Set up a combo of attacks { switch ( Utility.Random( 6 ) ) { default: case 0: { m_Combo = 0; spell = new PoisonSpell(m_Mobile, null); m_Mobile.DebugSay( "Poison" ); break; } case 1: { m_Combo = 0; spell = new EvilOmenSpell(m_Mobile, null); m_Mobile.DebugSay( "Evil Omen" ); break; } case 2: { m_Combo = 7; spell = new CorpseSkinSpell(m_Mobile, null); m_Mobile.DebugSay( "Corpse Skin" ); break; } case 3: { m_Combo = 7; spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); break; } case 4: { m_Combo = 10; spell = new CurseSpell(m_Mobile, null); m_Mobile.DebugSay( "Curse" ); break; } case 5: { m_Combo = 10; spell = new ExplosionSpell(m_Mobile, null); m_Mobile.DebugSay( "Explosion" ); break; } } break; } } return spell; }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_ComboType == ComboType.None) m_ComboType = (ComboType)Utility.RandomMinMax(1, 7); if (m_Combo == 1) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new ExplosionSpell(m_Mobile, null); break; } } else if (m_Combo == 2) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: spell = new FlameStrikeSpell(m_Mobile, null); break; case ComboType.Exp_MB_Poison: spell = new MindBlastSpell(m_Mobile, null); break; case ComboType.Exp_EB_Poison: spell = new EnergyBoltSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Poison: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new PoisonSpell(m_Mobile, null); break; } } else if (m_Combo == 3) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new PoisonSpell(m_Mobile, null); EndCombo(); return spell; case ComboType.Exp_FB_MA_Poison: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new FireballSpell(m_Mobile, null); break; } } else if (m_Combo == 4) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; case ComboType.Exp_FB_MA_Poison: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; } } else if (m_Combo == 5) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; } } m_Combo++; // Move to next spell if (spell == null) spell = new PoisonSpell(m_Mobile, null); return spell; }
public virtual Spell DoCombo( Mobile c ) { Spell spell = null; if ( m_Combo == 0 ) { spell = new ExplosionSpell( m_Mobile, null ); m_Combo = 4; // Move to next spell } if ( m_Combo == 3 && spell == null ) { switch ( Utility.Random( 2 ) ) { default: case 0: { spell = new EnergyBoltSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } case 1: { spell = new FlameStrikeSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } } } else if ( m_Combo == 4 && spell == null ) { spell = new MindBlastSpell( m_Mobile, null ); m_Combo = -1; } return spell; }
public virtual Spell ChooseSpell( Mobile c ) { Spell spell = null; if ( !SmartAI ) { spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 16 ) ) { case 0: case 1: case 2: // Poison them { m_Mobile.DebugSay( "Attempting to poison" ); /*if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null );*/ goto default; } case 3: // Bless ourselves. /* { m_Mobile.DebugSay( "Blessing myself" ); spell = new BlessSpell( m_Mobile, null ); break; }*/ case 4: case 5: case 6: // Curse them. { m_Mobile.DebugSay( "Attempting to curse" ); spell = GetRandomCurseSpell(); goto default; } case 7: // Paralyze them. { /*m_Mobile.DebugSay( "Attempting to paralyze" ); if ( m_Mobile.Skills[SkillName.Magery].Value > 50.0 ) spell = new ParalyzeSpell( m_Mobile, null );*/ goto default; } case 8: // Drain mana { m_Mobile.DebugSay( "Attempting to drain mana" ); spell = GetRandomManaDrainSpell(); break; } default: // Damage them. { m_Mobile.DebugSay( "Just doing damage" ); spell = GetRandomDamageSpell(); break; } } return spell; } spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 3 ) ) { default: case 0: // Poison them { /*if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null );*/ break; } case 1: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 2: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public virtual Spell ChooseSpell( Mobile c ) { Spell spell = null; if ( !SmartAI ) { spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 14 ) ) { case 0: case 1: case 2: { goto case 6; } case 3: case 4: case 5: case 6: // Paralyze them. { m_Mobile.DebugSay( "Attempting to paralyze" ); if ( m_Mobile.Skills[SkillName.Magery].Value > 50.0 ) spell = new ParalyzeSpell( m_Mobile, null ); goto default; } case 7: // Drain mana { m_Mobile.DebugSay( "Attempting to drain mana" ); spell = GetRandomManaDrainSpell(); break; } default: // Damage them. { m_Mobile.DebugSay( "Just doing damage" ); spell = GetRandomDamageSpell(); break; } } return spell; } spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 2 ) ) { default: case 0: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 1: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { spell = new ParalyzeSpell( m_Mobile, null ); } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 3; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public override Spell ChooseSpell( Mobile c ) { Spell spell = null; spell = GetRandomBlessSpell(); if ( spell != null ) return spell; spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 12 ) ) { default: case 0: case 1: // Curse them. { spell = GetRandomCurseSpell( c ); break; } case 2: // Poison them { if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); break; } case 3: // Drain some mana { spell = GetRandomManaDrainSpell( c ); break; } case 4: // Animate dead { spell = new AnimateDeadSpell( m_Mobile, null ); break; } case 5: // Vengeful spirit { spell = new VengefulSpiritSpell( m_Mobile, null ); break; } case 6: case 7: case 8: // Deal some damage { spell = GetRandomDamageSpell( c ); break; } case 9: case 10: case 11: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public override Spell DoCombo(Mobile c) { Spell spell = null; if (m_NecroComboType == NecroComboType.None) { m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7); m_Combo = 0; m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType); } if (m_Combo == 0) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 1) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break; case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break; case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 2) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 3) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) spell = new PoisonStrikeSpell(m_Mobile, null); else spell = new PainSpikeSpell(m_Mobile, null); EndCombo(); return spell; } ++m_Combo; } else if (m_Combo == 4) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) spell = new PoisonStrikeSpell(m_Mobile, null); else spell = new PainSpikeSpell(m_Mobile, null); EndCombo(); return spell; } } return spell; }
public virtual Spell ChooseSpell(Mobile c) { Spell spell = null; if (!SmartAI) { spell = CheckCastHealingSpell(); if (spell != null) return spell; if (IsNecromancer) { double psDamage = ((m_Mobile.Skills[SkillName.SpiritSpeak].Value - c.Skills[SkillName.MagicResist].Value) / 10) + (c.Player ? 18 : 30); if (psDamage > c.Hits) return new PainSpikeSpell(m_Mobile, null); } switch (Utility.Random(16)) { case 0: case 1: // Poison them { if (c.Poisoned) goto default; m_Mobile.DebugSay("Attempting to poison"); spell = new PoisonSpell(m_Mobile, null); break; } case 2: // Bless ourselves { m_Mobile.DebugSay("Blessing myself"); spell = new BlessSpell(m_Mobile, null); break; } case 3: case 4: // Curse them { m_Mobile.DebugSay("Attempting to curse"); spell = GetRandomCurseSpell(); break; } case 5: // Paralyze them { if (c.Paralyzed || m_Mobile.Skills[SkillName.Magery].Value <= 50.0) goto default; m_Mobile.DebugSay("Attempting to paralyze"); spell = new ParalyzeSpell(m_Mobile, null); break; } case 6: // Drain mana { m_Mobile.DebugSay("Attempting to drain mana"); spell = GetRandomManaDrainSpell(); break; } case 7: // Invis ourselves { if (Utility.RandomBool()) goto default; m_Mobile.DebugSay("Attempting to invis myself"); spell = new InvisibilitySpell(m_Mobile, null); break; } default: // Damage them { m_Mobile.DebugSay("Just doing damage"); spell = GetRandomDamageSpell(); break; } } return spell; } spell = CheckCastHealingSpell(); if (spell != null) return spell; switch (Utility.Random(3)) { case 0: // Poison them { if (c.Poisoned) goto case 1; spell = new PoisonSpell(m_Mobile, null); break; } case 1: // Deal some damage { spell = GetRandomDamageSpell(); break; } default: // Set up a combo { if (m_Mobile.Mana > 15 && m_Mobile.Mana < 40) { if (c.Paralyzed && !c.Poisoned && !m_Mobile.Meditating) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 60) { if (Utility.RandomBool() && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Combo = 0; spell = new ParalyzeSpell(m_Mobile, null); } else { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } } break; } } return spell; }
public InternalTarget(ExplosionSpell owner) : base(owner.SpellRange, false, TargetFlags.Harmful) { m_Owner = owner; }
public InternalTarget(ExplosionSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }
public virtual Spell ChooseSpell(Mobile c) { // tamable solution --------------- Mobile com = m_Mobile.Combatant; Spell spell = null; if (com != null && com is BaseCreature && DateTime.Now >= m_NextCouncilSpell) { if (CastRevelationWave()) { m_Mobile.DebugSay("I'm gunna cast Revelation Wave!"); m_NextCouncilSpell = DateTime.Now + TimeBetweenCouncilSpell; return new RevelationWaveSpell(m_Mobile, null); } if (CastPoisonWave()) { m_Mobile.DebugSay("I'm gunna cast Poison Wave!"); m_NextCouncilSpell = DateTime.Now + TimeBetweenCouncilSpell; return new PoisonWaveSpell(m_Mobile, null); } } // end tamable solution --------------- if (!SmartAI) { if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble()) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) return new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) return new HealSpell(m_Mobile, null); } return GetRandomDamageSpell(); } int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if (m_Mobile.Summoned) healChance = 0; switch (Utility.Random(4 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } case 1: // Poison them { if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); break; } case 2: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 3: // Set up a combo { if (m_Mobile.Mana < 40 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 60) { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Combo = 0; spell = new ParalyzeSpell(m_Mobile, null); } else { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } } break; } } return spell; }