protected override void OnTargetOutOfLOS(Mobile from, object o) { from.SendLocalizedMessage(501943); // Target cannot be seen. Try again. from.Target = new InternalTarget(m_Owner); from.Target.BeginTimeout(from, TimeoutTime - DateTime.Now); m_Owner = null; }
public Spell CheckMagerySummon() { int slots = m_Mobile.FollowersMax - m_Mobile.Followers; if ( slots < 2 ) return null; Spell spell = null; if ( m_Mobile.Skills[SkillName.Magery].Value > 95.0 && m_Mobile.Mana > 50 ) { int whichone = Utility.Random( 10 ); if ( slots > 4 && whichone == 0 ) spell = new SummonDaemonSpell( m_Mobile, null ); else if ( slots > 3 && whichone < 2 ) spell = new FireElementalSpell( m_Mobile, null ); else if ( slots > 2 && whichone < 3 ) spell = new WaterElementalSpell( m_Mobile, null ); else if ( whichone < 4 ) spell = new AirElementalSpell( m_Mobile, null ); else if ( whichone < 5 ) spell = new EarthElementalSpell( m_Mobile, null ); else spell = new EnergyVortexSpell( m_Mobile, null ); } else if ( m_Mobile.Skills[SkillName.Magery].Value > 55.0 && m_Mobile.Mana > 14 ) // 5th level { if ( m_Mobile.InitialInnocent ) // peace loving hippy using nature friendly animals spell = new SummonCreatureSpell( m_Mobile, null ); else spell = new BladeSpiritsSpell( m_Mobile, null ); } return spell; }
protected override void OnTargetOutOfLOS(Mobile from, object o) { from.SendLocalizedMessage(501943); // Target cannot be seen. Try again. from.Target = new InternalTarget(m_Owner); from.Target.BeginTimeout(from, TimeoutTime - DateTime.Now); m_Owner = null; }
public InternalTarget(FireElementalSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; }
public InternalSphereTarget(FireElementalSpell owner) : base(8, true, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public InternalSphereTarget(FireElementalSpell owner) : base(8, true, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public InternalTarget(FireElementalSpell owner) : base(12, true, TargetFlags.None) { m_Owner = owner; }