public InternalTarget( ShellSpell owner ) : base( 12, false, TargetFlags.Beneficial )
			{
				m_Owner = owner;
			}
示例#2
0
 public InternalTarget(ShellSpell owner) : base(12, false, TargetFlags.Beneficial)
 {
     m_Owner = owner;
 }
示例#3
0
        public override void OnTarget(Mobile target)
        {
            /* Effects.SendMovingEffect(
             *      IEntity from,
             *      IEntity to,
             *      int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode );  */

            // West
            Effects.SendMovingEffect(
                new Entity(Serial.Zero, new Point3D(target.X - 1, target.Y, target.Z - 20), target.Map),
                new Entity(Serial.Zero, new Point3D(target.X - 1, target.Y, target.Z + 20), target.Map),
                14678, 5, 1, false, false, 1, 4);

            // North
            Effects.SendMovingEffect(
                new Entity(Serial.Zero, new Point3D(target.X, target.Y - 1, target.Z - 20), target.Map),
                new Entity(Serial.Zero, new Point3D(target.X, target.Y - 1, target.Z + 20), target.Map),
                14662, 5, 1, false, false, 1, 4);

            // East
            Effects.SendMovingEffect(
                new Entity(Serial.Zero, new Point3D(target.X + 1, target.Y, target.Z - 20), target.Map),
                new Entity(Serial.Zero, new Point3D(target.X + 1, target.Y, target.Z + 20), target.Map),
                14678, 5, 1, false, false, 1, 4);

            // South
            Effects.SendMovingEffect(
                new Entity(Serial.Zero, new Point3D(target.X, target.Y + 1, target.Z - 20), target.Map),
                new Entity(Serial.Zero, new Point3D(target.X, target.Y + 1, target.Z + 20), target.Map),
                14662, 5, 1, false, false, 1, 4);

            target.SendMessage("You are under the effects of Mightyguard");

            if (Status.Enabled)
            {
                ShellSpell.BeginShell(target, (int)(ScaleBySkill(Caster, DamageSkill) * 8));
                ProtectSpell.BeginProtect(target, (int)(ScaleBySkill(Caster, DamageSkill) * 8));
            }
            else
            {
                int bonus = (int)(ScaleBySkill(Caster, DamageSkill));
                int buff  = 0;
                List <ResistanceMod> mods = new List <ResistanceMod>();

                // Physical
                buff = target.GetMinResistance(ResistanceType.Physical) + bonus;

                if (target.PhysicalResistance < buff)
                {
                    mods.Add(new ResistanceMod(ResistanceType.Physical, buff));
                }

                // Fire
                buff = target.GetMinResistance(ResistanceType.Fire) + bonus;

                if (target.PhysicalResistance < buff)
                {
                    mods.Add(new ResistanceMod(ResistanceType.Fire, buff));
                }

                // Cold
                buff = target.GetMinResistance(ResistanceType.Cold) + bonus;

                if (target.PhysicalResistance < buff)
                {
                    mods.Add(new ResistanceMod(ResistanceType.Cold, buff));
                }

                // Poison
                buff = target.GetMinResistance(ResistanceType.Poison) + bonus;

                if (target.PhysicalResistance < buff)
                {
                    mods.Add(new ResistanceMod(ResistanceType.Poison, buff));
                }

                // Energy
                buff = target.GetMinResistance(ResistanceType.Energy) + bonus;

                if (target.PhysicalResistance < buff)
                {
                    mods.Add(new ResistanceMod(ResistanceType.Energy, buff));
                }

                ResistanceMod[] modarray = mods.ToArray();

                for (int i = 0; i < modarray.Length; i++)
                {
                    target.AddResistanceMod(modarray[i]);
                }

                TimedResistanceMod.AddMod(target, "Mighty Guard", modarray, TimeSpan.FromSeconds((ScaleBySkill(Caster, DamageSkill) * 12)));
            }

            BlueMageControl.CheckKnown(target, this, CanTeach(target));
        }