public InternalTarget( ShellSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; }
public InternalTarget(ShellSpell owner) : base(12, false, TargetFlags.Beneficial) { m_Owner = owner; }
public override void OnTarget(Mobile target) { /* Effects.SendMovingEffect( * IEntity from, * IEntity to, * int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ); */ // West Effects.SendMovingEffect( new Entity(Serial.Zero, new Point3D(target.X - 1, target.Y, target.Z - 20), target.Map), new Entity(Serial.Zero, new Point3D(target.X - 1, target.Y, target.Z + 20), target.Map), 14678, 5, 1, false, false, 1, 4); // North Effects.SendMovingEffect( new Entity(Serial.Zero, new Point3D(target.X, target.Y - 1, target.Z - 20), target.Map), new Entity(Serial.Zero, new Point3D(target.X, target.Y - 1, target.Z + 20), target.Map), 14662, 5, 1, false, false, 1, 4); // East Effects.SendMovingEffect( new Entity(Serial.Zero, new Point3D(target.X + 1, target.Y, target.Z - 20), target.Map), new Entity(Serial.Zero, new Point3D(target.X + 1, target.Y, target.Z + 20), target.Map), 14678, 5, 1, false, false, 1, 4); // South Effects.SendMovingEffect( new Entity(Serial.Zero, new Point3D(target.X, target.Y + 1, target.Z - 20), target.Map), new Entity(Serial.Zero, new Point3D(target.X, target.Y + 1, target.Z + 20), target.Map), 14662, 5, 1, false, false, 1, 4); target.SendMessage("You are under the effects of Mightyguard"); if (Status.Enabled) { ShellSpell.BeginShell(target, (int)(ScaleBySkill(Caster, DamageSkill) * 8)); ProtectSpell.BeginProtect(target, (int)(ScaleBySkill(Caster, DamageSkill) * 8)); } else { int bonus = (int)(ScaleBySkill(Caster, DamageSkill)); int buff = 0; List <ResistanceMod> mods = new List <ResistanceMod>(); // Physical buff = target.GetMinResistance(ResistanceType.Physical) + bonus; if (target.PhysicalResistance < buff) { mods.Add(new ResistanceMod(ResistanceType.Physical, buff)); } // Fire buff = target.GetMinResistance(ResistanceType.Fire) + bonus; if (target.PhysicalResistance < buff) { mods.Add(new ResistanceMod(ResistanceType.Fire, buff)); } // Cold buff = target.GetMinResistance(ResistanceType.Cold) + bonus; if (target.PhysicalResistance < buff) { mods.Add(new ResistanceMod(ResistanceType.Cold, buff)); } // Poison buff = target.GetMinResistance(ResistanceType.Poison) + bonus; if (target.PhysicalResistance < buff) { mods.Add(new ResistanceMod(ResistanceType.Poison, buff)); } // Energy buff = target.GetMinResistance(ResistanceType.Energy) + bonus; if (target.PhysicalResistance < buff) { mods.Add(new ResistanceMod(ResistanceType.Energy, buff)); } ResistanceMod[] modarray = mods.ToArray(); for (int i = 0; i < modarray.Length; i++) { target.AddResistanceMod(modarray[i]); } TimedResistanceMod.AddMod(target, "Mighty Guard", modarray, TimeSpan.FromSeconds((ScaleBySkill(Caster, DamageSkill) * 12))); } BlueMageControl.CheckKnown(target, this, CanTeach(target)); }