// private static void Set_Str(PropertyEventArgs e) { e.Target.Str = Utility.ToInt32(e.val); }
// private static void Set_Name(PropertyEventArgs e) { ((Character)e.Target).Name = e.val; }
private static void Set_Money(PropertyEventArgs e) { ((Character)e.Target).Copper = (uint)Utility.ToInt32(e.val); ((Character)e.Target).ItemsUpdate(); }
private static void Set_Password(PropertyEventArgs e) { ((Character)e.Target).Player.Password = e.val; }
private static void Set_AccessLevel(PropertyEventArgs e) { ((Character)e.Target).Player.AccessLevel = (AccessLevels)Utility.ToInt32(e.val); }
private static void Set_Username(PropertyEventArgs e) { ((Character)e.Target).Player.Username = e.val; }
private static void Set_Speed(PropertyEventArgs e) { e.Target.Speed = (float)Utility.ToDouble(e.val); }
private static void Set_Model(PropertyEventArgs e) { e.Target.Model = Utility.ToInt32(e.val); }
// private static void Set_Exp(PropertyEventArgs e) { e.Target.Exp = (uint)Utility.ToInt32(e.val); }
private static void Set_Agility(PropertyEventArgs e) { e.Target.Agility = Utility.ToInt32(e.val); }