示例#1
0
//
        private static void Set_Str(PropertyEventArgs e)
        {
            e.Target.Str = Utility.ToInt32(e.val);
        }
示例#2
0
//
        private static void Set_Name(PropertyEventArgs e)
        {
            ((Character)e.Target).Name = e.val;
        }
示例#3
0
 private static void Set_Money(PropertyEventArgs e)
 {
     ((Character)e.Target).Copper = (uint)Utility.ToInt32(e.val); ((Character)e.Target).ItemsUpdate();
 }
示例#4
0
 private static void Set_Password(PropertyEventArgs e)
 {
     ((Character)e.Target).Player.Password = e.val;
 }
示例#5
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 private static void Set_AccessLevel(PropertyEventArgs e)
 {
     ((Character)e.Target).Player.AccessLevel = (AccessLevels)Utility.ToInt32(e.val);
 }
示例#6
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 private static void Set_Username(PropertyEventArgs e)
 {
     ((Character)e.Target).Player.Username = e.val;
 }
示例#7
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 private static void Set_Speed(PropertyEventArgs e)
 {
     e.Target.Speed = (float)Utility.ToDouble(e.val);
 }
示例#8
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 private static void Set_Model(PropertyEventArgs e)
 {
     e.Target.Model = Utility.ToInt32(e.val);
 }
示例#9
0
//
        private static void Set_Exp(PropertyEventArgs e)
        {
            e.Target.Exp = (uint)Utility.ToInt32(e.val);
        }
示例#10
0
 private static void Set_Agility(PropertyEventArgs e)
 {
     e.Target.Agility = Utility.ToInt32(e.val);
 }