public static GenericPacket PlaySound(int soundID, IPoint3D target) { var p = GenericPacket.Instantiate(0x54, 12); p.Stream.Write((byte)1); // flags p.Stream.Write((short)soundID); p.Stream.Write((short)0); // volume p.Stream.Write((short)target.X); p.Stream.Write((short)target.Y); p.Stream.Write((short)target.Z); return(p); }
public static GenericPacket Instantiate( int id, int len ) { GenericPacket p = null; lock ( m_Stack ) if ( m_Stack.Count > 0 ) p = m_Stack.Pop(); if ( p == null ) p = new GenericPacket(); p.Initialize( id, len ); return p; }
public static GenericPacket Instantiate(int id, int len) { GenericPacket p = null; lock (m_Stack) if (m_Stack.Count > 0) { p = m_Stack.Pop(); } if (p == null) { p = new GenericPacket(); } p.Initialize(id, len); return(p); }
public CompatPacket(int packetID, int length) { m_Packet = GenericPacket.GetInstance(packetID, length); }
public static void Release( GenericPacket p ) { lock ( m_Stack ) if ( !m_Stack.Contains( p ) ) m_Stack.Push( p ); }