public void ShowSign(Mobile m) { if (m_Owner != null) { if (m_Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster) { #region Mondain's Legacy if ((Core.ML && m_Owner.IsOwner(m)) || !Core.ML) { m_Owner.RefreshDecay(); } #endregion if (!Core.AOS) { m.SendLocalizedMessage(501293); // Welcome back to the house, friend! } } if (m_Owner.IsAosRules) { m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, m_Owner)); } else { m.SendGump(new HouseGump(m, m_Owner)); } } }
public void ShowSign(Mobile m) { if (m_Owner != null && m.AccessLevel == AccessLevel.Player) { if ((m_Owner.IsFriend(m))) { m_Owner.RefreshDecay(); } } m.SendGump(new HouseGump(HouseGumpPage.Information, m, m_Owner)); }
public void ShowSign(Mobile m) { if (m_Owner != null) { if (m_Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster) { m_Owner.RefreshDecay(); m.SendLocalizedMessage(501293); // Welcome back to the house, friend! } m.SendGump(new HouseGump(m, m_Owner)); } }
public void ShowSign(Mobile m) { if (m_Owner != null) { if (m_Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster) { m_Owner.RefreshDecay(); m.SendLocalizedMessage(501293); // Welcome back to the house, friend! } //if ( m_Owner.IsAosRules || m_Owner is HouseFoundation ) m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, m_Owner)); //else // m.SendGump( new HouseGump( m, m_Owner ) ); } }
public void ShowSign(Mobile m) { if (m_Owner != null && m.AccessLevel == AccessLevel.Player) { if ((Core.ML && m_Owner.IsFriend(m)) || !Core.ML) { m_Owner.RefreshDecay(); } if (!Core.AOS && m_Owner.IsFriend(m)) { m.SendLocalizedMessage(501293); // Welcome back to the house, friend! } } if (m_Owner.IsAosRules) { m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, m_Owner)); } else { m.SendGump(new HouseGump(m, m_Owner)); } }