public EscortableNoble(BaseCamp c) : base(c) { Title = "the noble"; SetSkill(SkillName.Parry, 80.0, 100.0); SetSkill(SkillName.Swords, 80.0, 100.0); SetSkill(SkillName.Tactics, 80.0, 100.0); }
public BaseEscortable(BaseCamp camp) : base(AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.4, 1.0) { m_Camp = camp; InitBody(); InitOutfit(); }