public StaticDeed(string houseID, string description) : base(0x14F0, StaticHouseHelper.GetFoundationID(houseID), new Point3D(0, 4, 0)) { Weight = 1.0; LootType = LootType.Newbied; m_HouseID = houseID; Name = "deed to a " + description; }
public StaticHouse(Mobile owner, string houseID) : base(owner, StaticHouseHelper.GetFoundationID(houseID), 270, 2, 2) { m_HouseBlueprintID = houseID; // setup basic multi structure SetInitialState(); // apply FixerAddon BuildFixerAddon(); // now transfer over the data from the original blueprint house StaticHouseHelper.TransferData(this); }