private static int GetHouseDeedsInContainer(Container c, ref int count) { int iGold = 0; Item[] deeds = c.FindItemsByType(typeof(Server.Multis.Deeds.HouseDeed), true); foreach (Item i in deeds) { Server.Multis.Deeds.HouseDeed housedeed = i as Server.Multis.Deeds.HouseDeed; // don't count tents as they cannot be redeemed for cash if (housedeed != null && housedeed is SiegeTentBag == false && housedeed is TentBag == false) { count++; iGold += RealEstateBroker.ComputePriceFor(housedeed); } } Item[] BUCdeeds = c.FindItemsByType(typeof(BaseUpgradeContract), true); foreach (Item i in BUCdeeds) { BaseUpgradeContract budeed = i as BaseUpgradeContract; if (budeed != null) { count++; iGold += (int)budeed.Price; } } return(iGold); }
public int ComputePriceFor( HouseDeed deed ) { int price = 0; if ( deed is SmallBrickHouseDeed || deed is StonePlasterHouseDeed || deed is FieldStoneHouseDeed || deed is SmallBrickHouseDeed || deed is WoodHouseDeed || deed is WoodPlasterHouseDeed || deed is ThatchedRoofCottageDeed ) price = 43800; else if ( deed is BrickHouseDeed ) price = 144500; else if ( deed is TwoStoryWoodPlasterHouseDeed || deed is TwoStoryStonePlasterHouseDeed ) price = 192400; else if ( deed is TowerDeed ) price = 433200; else if ( deed is KeepDeed ) price = 665200; else if ( deed is CastleDeed ) price = 1022800; else if ( deed is LargePatioDeed ) price = 152800; else if ( deed is LargeMarbleDeed ) price = 192800; else if ( deed is SmallTowerDeed ) price = 88500; else if ( deed is LogCabinDeed ) price = 97800; else if ( deed is SandstonePatioDeed ) price = 90900; else if ( deed is VillaDeed ) price = 136500; else if ( deed is StoneWorkshopDeed ) price = 60600; else if ( deed is MarbleWorkshopDeed ) price = 60300; return AOS.Scale( price, 80 ); // refunds 80% of the purchase price }
public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) { this.m_Deed = deed; }
public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) { m_Deed = deed; }
public static int ComputePriceFor(HouseDeed deed) { int price = 0; if (deed is SmallBrickHouseDeed || deed is StonePlasterHouseDeed || deed is FieldStoneHouseDeed || deed is SmallBrickHouseDeed || deed is WoodHouseDeed || deed is WoodPlasterHouseDeed || deed is ThatchedRoofCottageDeed) price = 43800; else if (deed is BrickHouseDeed) price = 144500; else if (deed is TwoStoryWoodPlasterHouseDeed || deed is TwoStoryStonePlasterHouseDeed) price = 192400; else if (deed is TowerDeed) price = 433200; else if (deed is KeepDeed) price = 665200; else if (deed is CastleDeed) price = 1022800; else if (deed is LargePatioDeed) price = 152800; else if (deed is LargeMarbleDeed) price = 192800; else if (deed is SmallTowerDeed) price = 88500; else if (deed is LogCabinDeed) price = 97800; else if (deed is SandstonePatioDeed) price = 90900; else if (deed is VillaDeed) price = 136500; else if (deed is StoneWorkshopDeed) price = 60600; else if (deed is MarbleWorkshopDeed) price = 60300; else if (deed is StaticDeed) //pla: Allow our static houses to be sold back based on price in blueprint { price = StaticHouseHelper.GetPrice(((StaticDeed)deed).HouseID); //check for the failsafe price and if so set to 0 - dont want someone getting 8 million back! if (price == (int)StaticHouseHelper.Error.PriceError) price = 0; // track the error Misc.Diagnostics.Assert(price != 0, "price == 0"); } return AOS.Scale(price, 80); // refunds 80% of the purchase price }