public AutokillTimer(WoodlandProtector owner) : base(TimeSpan.FromMinutes(1.0)) { m_Owner = owner; Priority = TimerPriority.FiveSeconds; }
public void SpawnMobiles(Mobile target) { Map map = this.Map; if (map == null) { return; } int red = 0; foreach (Mobile m in this.GetMobilesInRange(10)) { if (m is WoodlandProtector || m is WoodlandGuardian) { ++red; } } if (red < 5) { PlaySound(0x51A); int newblue = Utility.RandomMinMax(1, 2); for (int i = 0; i < newblue; ++i) { BaseCreature yellow; switch (Utility.Random(2)) { default: case 0: yellow = new WoodlandProtector(); break; case 1: yellow = new WoodlandGuardian(); break; } yellow.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } yellow.MoveToWorld(loc, map); yellow.Combatant = target; } } }