public DecayTimer(PlagueBeastLord lord, int count, int deadline) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1)) { m_Lord = lord; m_Count = count; m_Deadline = deadline; }
private void KillParent( PlagueBeastLord parent ) { parent.Unfreeze(); parent.Kill(); }
public DecayTimer(PlagueBeastLord lord) : this(lord, 0, 120) { }
public DecayTimer(PlagueBeastLord lord, int count, int deadline) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1)) { this.m_Lord = lord; this.m_Count = count; this.m_Deadline = deadline; }
public InternalTimer(PlagueBeastLord creature) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { controlado = creature; }
public InternalTimer( Plague_Blood item_ ) : base(TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 )) { myblood = item_; timepassed = 0; PBL = myblood.RootParent as PlagueBeastLord; }
public InternalTimer( PlagueBeastLord creature ) : base(TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 )) { controlado = creature; }