public WindSummoner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.2 ) { Title = "the Wind Summoner"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName( "male" ); BaseSoundID = 0; Item hat = new WizardsHat(); hat.Movable = false; hat.Hue = 1154; EquipItem( hat ); Item shirt = new Shirt(); shirt.Movable = false; shirt.Hue = 1154; EquipItem( shirt ); Item skirt = new Skirt(); skirt.Movable = false; skirt.Hue = 1154; EquipItem( skirt ); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 1154; EquipItem( Sandals ); SetStr( 110, 120 ); SetDex( 86, 95 ); SetInt( 161, 170 ); SetHits( 120, 130 ); SetDamage( 5, 13 ); SetSkill( SkillName.Wrestling, 70.3, 77.8 ); SetSkill( SkillName.Tactics, 80.5, 87.0 ); SetSkill( SkillName.MagicResist, 90.6, 92.8); SetSkill( SkillName.Magery, 94.7, 96.0 ); SetSkill( SkillName.EvalInt, 40.1, 44.1 ); SetSkill( SkillName.Meditation, 21.1, 30.1 ); Fame = 9000; Karma = -9000; VirtualArmor = 45; PackPotion(); PackItem( new Bandage( Utility.RandomMinMax( 5, 10 ) ) ); if ( 0.005 > Utility.RandomDouble() ) PackItem( new ObsidianStatue() ); }
public FakeWindcaller() : base( AIType.AI_Mage ) { Name = NameList.RandomName( "male" ); Title = "the WindCaller"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr( 300 ); SetDex( 300 ); SetInt( 600 ); SetHits( 800 ); SetDamage( 15, 20 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 30 ); SetResistance( ResistanceType.Fire, 35, 45 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.Anatomy, 120.0 ); SetSkill( SkillName.EvalInt, 120.0 ); SetSkill( SkillName.Magery, 120.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.MagicResist, 200.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Wrestling, 120.0 ); Fame = 100; Karma = 100; VirtualArmor = 30; Sandals foot = new Sandals(); foot.Hue = 1154; foot.LootType = LootType.Blessed; AddItem( foot ); WizardsHat top = new WizardsHat(); top.Hue = 1154; top.LootType = LootType.Blessed; AddItem( top ); Skirt bottom = new Skirt(); bottom.Hue = 1154; bottom.LootType = LootType.Blessed; AddItem ( bottom ); }
public CrazyMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "male" ) + ", the insane mage"; Body = 400; Hue = Utility.RandomSkinHue(); HairItemID = Hair.LongHair; FacialHairItemID = Beard.MediumLongBeard; HairHue = FacialHairHue = Utility.RandomHairHue(); Robe robe = new Robe(); robe.Hue = Utility.RandomList( 1157, 1109, 1156, 1175, 1 ); robe.Name = "a ragged robe"; AddItem( robe ); WizardsHat hat = new WizardsHat(); hat.Hue = Utility.RandomMetalHue(); hat.Name = "a well-used wizard's hat"; AddItem( hat ); SetStr( 120, 150 ); SetDex( 80, 100 ); SetInt( 150, 180 ); SetHits( 200, 300 ); SetMana( 200, 250 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Energy, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetResistance( ResistanceType.Poison, 35, 45 ); SetSkill( SkillName.EvalInt, 85, 95 ); SetSkill( SkillName.Meditation, 75, 80 ); SetSkill( SkillName.Magery, 95, 100 ); SetSkill( SkillName.Tactics, 70, 80 ); SetSkill( SkillName.Wrestling, 60, 75 ); Fame = 3000; Karma = -15000; VirtualArmor = 20; PackItem( new BagOfReagents( 50 ) ); }
public LordSanta() { Name = "Lord Santa"; Title = "the Ruler of the green dudes"; Body = 0x190; CantWalk = true; Hue = Utility.RandomSkinHue(); Item Boots = new Boots(); Boots.Hue = 33; Boots.Name = "Santa Boots"; Boots.Movable = false; AddItem( Boots ); Item Doublet = new Doublet(); Doublet.Hue = 33; Doublet.Name = "Santa's Doublet"; Doublet.Movable = false; AddItem( Doublet ); Item FancyShirt = new FancyShirt(); FancyShirt.Hue = 33; FancyShirt.Name = "Santa's Shirt"; FancyShirt.Movable = false; AddItem( FancyShirt ); Item LongPants = new LongPants(); LongPants.Hue = 33; LongPants.Name = "Santa's Pants"; LongPants.Movable = false; AddItem( LongPants ); Item WizardsHat = new WizardsHat(); WizardsHat.Hue = 33; WizardsHat.Name = "Santa's Hat"; WizardsHat.Movable = false; AddItem( WizardsHat ); int hairHue = 1153; switch ( Utility.Random( 1 ) ) { case 0: AddItem( new LongHair( hairHue ) ); break; case 1: AddItem( new LongBeard( hairHue ) ); break; } Blessed = true; }
public ExplodingSanta() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.001, 0.001 ) { Name = "a santa"; Body = 400; Hue = 33814; SpeechHue = 1150; m_Target = null; SetStr( 100 ); SetDex( 100 ); SetInt( 100 ); SetHits( 200 ); SetDamage( 1, 2 ); SetSkill( SkillName.MagicResist, 150.0 ); Robe robe = new Robe(); robe.Hue = 37; robe.Movable = false; AddItem( robe ); WizardsHat hat = new WizardsHat(); hat.Hue = 37; hat.Movable = false; AddItem( hat ); LongBeard b = new LongBeard(); b.Hue = 1150; b.Movable = false; AddItem( b ); LongHair h = new LongHair(); h.Hue = 1150; h.Movable = false; AddItem( h ); AddItem( new Boots() ); }
public override void IncreaseTier() { base.IncreaseTier(); List <object> list = new List <object>(); Item c; switch (Tier) { case 1: // wizard's hat c = new WizardsHat(); c.MoveToWorld(new Point3D(1410, 1603, 57), Map); list.Add(c); // crystal ball c = new Static(0xE2D) { Weight = 10.0 }; c.MoveToWorld(new Point3D(1410, 1604, 57), Map); list.Add(c); // spellbook c = new Spellbook(0x0, 0xE3B); c.MoveToWorld(new Point3D(1408, 1603, 63), Map); list.Add(c); // garlic c = new Garlic(); c.MoveToWorld(new Point3D(1408, 1603, 62), Map); list.Add(c); break; } if (list.Count > 0) { Tiers.Add(list); } }
public RatmenFortressBossChest() : base(0x2DF2) { Name = "a boss treasure chest -25-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 25; LockLevel = 25; MaxLockLevel = 30; // Gold if (Utility.RandomDouble() < 0.50) { DropItem(new Gold(Utility.Random(250, 400))); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(35, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(35, 50))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(35, 40); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(25, 40))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(15, 25))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 25))); } Item PotionLoot1 = Loot.RandomPotion(); DropItem(PotionLoot1); Item PotionLoot2 = Loot.RandomPotion(); DropItem(PotionLoot2); Item PotionLoot3 = Loot.RandomPotion(); DropItem(PotionLoot3); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 20); DropItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20); DropItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 5, 15, 20); DropItem(hat); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 15, 20); DropItem(clothing); } if (Utility.RandomDouble() < 0.20) { BaseShield shield = new HeaterShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 15, 20); } DropItem(shield); } if (Utility.RandomDouble() < 0.20) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 15, 20); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.20) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 20); } DropItem(earrings); } if (Utility.RandomDouble() < 0.20) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 15, 20); } DropItem(necklace); } if (Utility.RandomDouble() < 0.20) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 15, 20); } DropItem(ring); } }
public Archmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.2 ) { Title = "the Archmage"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName( "male" ); BaseSoundID = 0; Kills = 10; ShortTermMurders = 10; Item WizardsHat = new WizardsHat(); WizardsHat.Movable=false; WizardsHat.Hue=2118; EquipItem( WizardsHat ); Item Robe = new Robe(); Robe.Movable=false; Robe.Hue=2118; EquipItem( Robe ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=2118; EquipItem( Sandals ); SetStr( 101, 110 ); SetDex( 66, 75 ); SetInt( 161, 170 ); SetHits( 140, 150 ); SetDamage( 7, 15 ); SetSkill( SkillName.Wrestling, 80.3, 87.8 ); SetSkill( SkillName.Tactics, 80.5, 97.0 ); SetSkill( SkillName.MagicResist, 120.6, 136.8); SetSkill( SkillName.Magery, 97.7, 100.0 ); SetSkill( SkillName.EvalInt, 75.1, 87.1 ); SetSkill( SkillName.Meditation, 41.1, 50.1 ); Fame = 12500; Karma = -12500; VirtualArmor = 10; switch( Utility.Random(100) ) { case 0: PackItem( new EnchantedWood() ); break; } PackGold( 600, 800 ); PackReg( Utility.RandomMinMax( 2, 20 ) ); PackArmor( 0, 5 ); PackWeapon( 0, 5 ); PackSlayer(); PackScroll( 8, 8 ); if ( 0.05 > Utility.RandomDouble() ) PackItem( new Obsidian() ); }
public BloodStoneHighWitch() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "female" ); Title = "the Blood Stone High Witch"; Body = 0x0191; Hue = 0x0493; Female = true; SetStr( 200, 250 ); SetDex( 100, 200 ); SetInt( 300 ); SetHits( 200, 250 ); SetStam( 100, 200 ); SetMana( 300 ); SetDamage( 40, 50 ); AddItem( new LongHair( Utility.RandomHairHue() ) ); Item temp; temp = new PlainDress( 1 ); temp.Movable = false; AddItem( temp ); temp = new WizardsHat( 1 ); temp.Movable = false; AddItem( temp ); temp = new ThighBoots( 1 ); temp.Movable = false; AddItem( temp ); temp = new BlackStaff(); AddItem( temp ); //PackGold(200, 300); AddItem( new EyesOfNewt( Utility.RandomMinMax( 1, 5 ) ) ); AddItem( new BatWing( 2 ) ); PackPotion(); PackPotion(); SetSkill( SkillName.MagicResist, 90.0, 95.0 ); SetSkill( SkillName.Magery, 200.0, 250.0 ); SetSkill( SkillName.Macing, 75.0, 95.0 ); SetSkill( SkillName.Tactics, 80.0, 90.0 ); SetSkill( SkillName.Wrestling, 40.0, 55.0 ); Fame = -2000; Karma = -6000; VirtualArmor = 55; PackItem( new Sandals() ); }
public Witch() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "female" ); Title = "the Witch"; Body = 0x0191; Hue = 0x0599; Female = true; SetStr( 70, 90 ); SetDex( 81, 95 ); SetInt( 80, 100 ); SetHits( 70, 90 ); SetStam( 81, 95 ); SetMana( 100 ); SetDamage( 15, 20 ); AddItem( new LongHair( Utility.RandomHairHue() ) ); Item temp; temp = new FancyShirt( 0 ); temp.Movable = false; AddItem( temp ); temp = new Skirt( 1 ); temp.Movable = false; AddItem( temp ); temp = new WizardsHat( 1 ); temp.Movable = false; AddItem( temp ); temp = new ThighBoots( 1 ); temp.Movable = false; AddItem( temp ); temp = new GnarledStaff(); AddItem( temp ); //PackGold(50, 80); AddItem( new EyesOfNewt( Utility.RandomMinMax( 1, 5 ) ) ); AddItem( new BatWing( Utility.RandomMinMax( 1, 5 ) ) ); PackPotion(); PackPotion(); SetSkill( SkillName.MagicResist, 80.0, 90.0 ); SetSkill( SkillName.Magery, 65.0, 85.0 ); SetSkill( SkillName.Macing, 55.0, 75.0 ); SetSkill( SkillName.Tactics, 70.0, 90.0 ); SetSkill( SkillName.Wrestling, 40.0, 55.0 ); Fame = Utility.RandomMinMax( 2000, 4000 ); Karma = Utility.RandomMinMax( -3000, -5000 ); VirtualArmor = 16; PackItem( new Sandals() ); if (Utility.RandomDouble() <= 0.7) { Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; book.LootType = LootType.Regular; AddItem(book); } }
public FortressCalcifinaTreasureChest1() : base(0xE43) { Name = "a treasure chest -25-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 25; LockLevel = 25; MaxLockLevel = 30; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(40, 400))); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(15, 20))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(15, 20); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 20))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 4, 18, 22); DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 4, 18, 22); DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 4, 18, 22); DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 4, 18, 22); DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 4, 18, 22); } DropItem(shield); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 4, 18, 22); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 4, 18, 22); } DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 4, 18, 22); } DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 4, 18, 22); } DropItem(ring); } }
public MadSorceress() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.2) { Name = "a mad sorceress"; Hue= 33770; Body = 401; Kills = 10; ShortTermMurders = 10; SetStr( 175, 275); SetDex( 80, 95); SetInt( 250, 300); SetHits(250, 325); SetMana(350, 450); SetDamage( 7, 12 ); SetSkill( SkillName.Tactics, 95.7, 98.4); SetSkill( SkillName.MagicResist, 77.4, 87.7); SetSkill( SkillName.Magery, 98.4, 99.7); SetSkill( SkillName.Parry, 97.4, 98.7); SetSkill( SkillName.Wrestling, 89.4, 95.7); SetSkill( SkillName.EvalInt, 75.4, 80.7); Fame=15000; Karma=-15000; VirtualArmor= 0; Female = true; Item BronzeShield = new BronzeShield(); BronzeShield.Movable=false; BronzeShield.Hue=1156; EquipItem( BronzeShield ); Item WizardsHat = new WizardsHat(); WizardsHat.Movable=false; WizardsHat.Hue=1153; EquipItem( WizardsHat ); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable=false; LeatherGloves.Hue=1153; EquipItem( LeatherGloves ); Item Robe = new Robe(); Robe.Movable=false; Robe.Hue=1156; EquipItem( Robe ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=1153; EquipItem( Sandals ); Item GoldEarrings = new GoldEarrings(); GoldEarrings.Movable=false; GoldEarrings.Hue=1153; EquipItem( GoldEarrings ); Item GoldNecklace = new GoldNecklace(); GoldNecklace.Movable=false; GoldNecklace.Hue=1153; EquipItem( GoldNecklace ); Item hair = new Item( 0x203C); hair.Hue = 1156; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); switch( Utility.Random(125) ) { case 0: PackItem( new DarkIronWire() ); break; } int gems = Utility.RandomMinMax( 1, 5 ); for ( int i = 0; i < gems; ++i ) PackGem(); switch ( Utility.Random( 6 ) ) { case 0: PackItem( new BlackPearl( Utility.RandomMinMax( 10, 15 ) ) ); break; case 1: PackItem( new MandrakeRoot( Utility.RandomMinMax( 10, 15 ) ) ); break; case 2: PackItem( new SulfurousAsh( Utility.RandomMinMax( 10, 15 ) ) ); break; } PackGold( 700, 1000); PackScroll( 1, 8 ); PackSlayer(); switch ( Utility.Random( 10 ) ) { case 0: PackItem( new MortarPestle() ); break; case 1: PackItem( new GreaterExplosionPotion() ); break; } switch ( Utility.Random( 2 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 3 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 4 ) ) { case 0: PackWeapon( 1, 5 ); break; case 1: PackArmor( 1, 5 ); break; } }
public ClonedDarkMaster( Mobile owner ) : base() { Name = "Deimos"; Title = "the Dark Master"; Hue = 22222; BodyValue = 400; BaseSoundID = 1001; SetStr( 500 ); SetDex( 100 ); SetInt( 1500 ); SetHits( 500 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 25, 30 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 100.0 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Magery, 115.0 ); SetSkill( SkillName.Poisoning, 100.0 ); SetSkill( SkillName.MagicResist, 150.0 ); SetSkill( SkillName.Wrestling, 105.0 ); SetSkill( SkillName.Tactics, 105.0 ); SetSkill( SkillName.Meditation, 200.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 100; m_Owner = owner; WizardsHat hat = new WizardsHat(); hat.Hue = 1157; hat.LootType = LootType.Blessed; AddItem( hat ); Sandals foot = new Sandals(); foot.Hue = 1157; foot.LootType = LootType.Blessed; AddItem( foot ); Robe robe = new Robe(); robe.Hue = 22222; robe.LootType = LootType.Blessed; AddItem( robe ); Cloak back = new Cloak(); back.Hue = 1157; back.LootType = LootType.Blessed; AddItem ( back ); Spellbook book = new Spellbook(); book.Hue = 1157; book.Content = 18446744073709551615; book.Movable = false; AddItem( book ); BodySash top = new BodySash(); top.Hue = 1157; top.Layer = Layer.Earrings; top.LootType = LootType.Blessed; AddItem( top ); }
/// <summary> /// This is the function gives weaponry to players. /// </summary> private static void ArmPlayer(CTFPlayerGameData pgd) { Mobile m = pgd.Mob; if (!m.Alive) m.Resurrect(); for (int i = m.Items.Count - 1; i >= 0; --i) { Item item = (Item)m.Items[i]; if (item.Layer == Layer.OuterTorso) { item.Delete(); break; } } List<Item> armthis = new List<Item>(); if(GiveRobe) armthis.Add(new CTFRobe(pgd.Team)); Item rankedCloth = null; CTFTeam team = pgd.Team; // 21 Ranks switch (CTFData.GetRank(m)) { default: case 0: rankedCloth = new JesterHat(team.Hue); break; case 1: rankedCloth = new TallStrawHat(team.Hue); break; case 2: rankedCloth = new FloppyHat(team.Hue); break; case 3: rankedCloth = new WideBrimHat(team.Hue); break; case 4: rankedCloth = new Cap(team.Hue); break; case 5: rankedCloth = new SkullCap(team.Hue); break; case 6: rankedCloth = new FlowerGarland(team.Hue); break; case 7: rankedCloth = new StrawHat(team.Hue); break; case 8: rankedCloth = new FeatheredHat(team.Hue); break; case 9: rankedCloth = new TricorneHat(team.Hue); break; case 10: rankedCloth = new TribalMask(team.Hue); break; case 11: rankedCloth = new HornedTribalMask(team.Hue); break; case 12: rankedCloth = new BearMask(team.Hue); break; case 13: rankedCloth = new DeerMask(team.Hue); break; case 14: rankedCloth = new OrcishKinMask(team.Hue); break; case 15: rankedCloth = new SavageMask(team.Hue); break; case 16: rankedCloth = new WizardsHat(team.Hue); break; case 17: rankedCloth = new Bandana(team.Hue); break; case 18: rankedCloth = new ClothNinjaHood(team.Hue); break; case 19: rankedCloth = new Kasa(team.Hue); break; case 20: rankedCloth = new BoneHelm(); rankedCloth.Hue = team.Hue; ((BaseArmor)rankedCloth).ArmorAttributes.MageArmor = 1; break; } if (rankedCloth != null) { rankedCloth.Movable = false; armthis.Add(rankedCloth); } //Alchemy removed by Blady /* if (m.Skills[SkillName.Alchemy].Value >= (m_MinSupplySkill + 15)) //80 Alchemy req - by Blady { for (int i = 0; i < 6; i++) //Amount reduced to 6 by Blady - used to be 10 { armthis.Add(new ExplosionPotion()); armthis.Add(new GreaterHealPotion()); armthis.Add(new GreaterCurePotion()); armthis.Add(new GreaterAgilityPotion()); armthis.Add(new RefreshPotion()); armthis.Add(new GreaterStrengthPotion()); } } */ if (m.Skills[SkillName.Chivalry].Value >= m_MinSupplySkill) { BookOfChivalry book = new BookOfChivalry(); book.Content = 1023;//all spells armthis.Add(book); } if (m.Skills[SkillName.Necromancy].Value >= m_MinSupplySkill) { NecromancerSpellbook book = new NecromancerSpellbook(); book.Content = 0x1FFFF; armthis.Add(book); } if (m.Skills[SkillName.Magery].Value >= m_MinSupplySkill) { GnarledStaff gs = new GnarledStaff(); gs.Attributes.SpellChanneling = 1; gs.WeaponAttributes.MageWeapon = 20; armthis.Add(gs); Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; armthis.Add(book); } if (m.Skills[SkillName.Healing].Value >= m_MinSupplySkill) armthis.Add(new Bandage(1000)); if (m.Skills[SkillName.Fencing].Value >= m_MinSupplySkill) { Spear sp = new Spear(); sp.Attributes.SpellChanneling = 1; armthis.Add(sp); ShortSpear ssp = new ShortSpear(); ssp.Attributes.SpellChanneling = 1; armthis.Add(ssp); WarFork wf = new WarFork(); wf.Attributes.SpellChanneling = 1; armthis.Add(wf); Kryss k = new Kryss(); k.Attributes.SpellChanneling = 1; armthis.Add(k); } if (m.Skills[SkillName.Swords].Value >= m_MinSupplySkill) { if (m.Skills[SkillName.Lumberjacking].Value >= m_MinSupplySkill) { ExecutionersAxe ea = new ExecutionersAxe(); ea.Attributes.SpellChanneling = 1; armthis.Add(ea); } Katana k = new Katana(); k.Attributes.SpellChanneling = 1; armthis.Add(k); Longsword ls = new Longsword(); ls.Attributes.SpellChanneling = 1; armthis.Add(ls); Cleaver c = new Cleaver(); c.Attributes.SpellChanneling = 1; armthis.Add(c); BoneHarvester bh = new BoneHarvester(); bh.Attributes.SpellChanneling = 1; armthis.Add(bh); } if (m.Skills[SkillName.Macing].Value >= m_MinSupplySkill) { WarAxe wa = new WarAxe(); wa.Attributes.SpellChanneling = 1; armthis.Add(wa); HammerPick hp = new HammerPick(); hp.Attributes.SpellChanneling = 1; armthis.Add(hp); QuarterStaff qs = new QuarterStaff(); qs.Attributes.SpellChanneling = 1; armthis.Add(qs); } if (m.Skills[SkillName.Archery].Value >= m_MinSupplySkill) { Bow b = new Bow(); b.Attributes.SpellChanneling = 1; armthis.Add(b); Crossbow xb = new Crossbow(); xb.Attributes.SpellChanneling = 1; armthis.Add(xb); CompositeBow cb = new CompositeBow(); cb.Attributes.SpellChanneling = 1; armthis.Add(cb); armthis.Add(new Arrow(150)); armthis.Add(new Bolt(150)); } if (m.Skills[SkillName.Poisoning].Value >= m_MinSupplySkill) { for (int i = 0; i < 2; i++) armthis.Add(new GreaterPoisonPotion()); } if (m.Skills[SkillName.Parry].Value >= m_MinSupplySkill) { MetalKiteShield ks = new MetalKiteShield(); ks.Attributes.SpellChanneling = 1; armthis.Add(ks); } SunnySystem.ArmPlayer(m, armthis); }
public Worshipper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.2 ) { Title = "the Worshipper"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName( "male" ); BaseSoundID = 0; Kills = 10; ShortTermMurders = 10; Item WizardsHat = new WizardsHat(); WizardsHat.Movable=false; WizardsHat.Hue=1; EquipItem( WizardsHat ); Item Skirt = new Skirt(); Skirt.Movable=false; Skirt.Hue=1; EquipItem( Skirt ); Item Shirt = new Shirt(); Shirt.Movable=false; Shirt.Hue=1; EquipItem( Shirt ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=1; EquipItem( Sandals ); SetStr( 110, 120 ); SetDex( 86, 95 ); SetInt( 461, 570 ); SetHits( 320, 350 ); SetDamage( 10, 13 ); SetSkill( SkillName.Wrestling, 80.3, 87.8 ); SetSkill( SkillName.Tactics, 80.5, 87.0 ); SetSkill( SkillName.MagicResist, 108.6, 112.8); SetSkill( SkillName.Magery, 91.7, 100.0 ); SetSkill( SkillName.EvalInt, 65.1, 80.1 ); SetSkill( SkillName.Meditation, 31.1, 40.1 ); Fame = 15000; Karma = -15000; VirtualArmor = 15; switch( Utility.Random(100) ) { case 0: PackItem( new EnchantedWood() ); break; } PackGold( 900, 1300 ); PackArmor( 0, 5 ); PackWeapon( 0, 5 ); switch ( Utility.Random( 5 ) ) { case 0: PackReg( 36 ); break; case 1: PackScroll( 7, 7 ); break; case 2: PackScroll( 8, 8 ); break; case 3: PackReg( 33 ); break; case 4: PackReg( 31 ); break; } if ( 0.05 > Utility.RandomDouble() ) PackItem( new Obsidian() ); }
public SpriteSorceress() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Sprite Sorceress"; Hue = 0x045e; Body = 0x191; Female = true; AddItem( new LongHair( 0x0597 ) ); SetStr( 86, 90 ); SetDex( 91, 100 ); SetInt( 71, 85 ); SetHits( 86, 95 ); SetStam( 91, 100 ); SetMana( 100 ); SetDamage( 6, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetSkill( SkillName.Magery, 75.0, 95.0 ); SetSkill( SkillName.MagicResist, 70.0, 85.0 ); SetSkill( SkillName.Wrestling, 68.0, 88.0 ); Fame = Utility.RandomMinMax( 1700, 3700 ); Karma = Utility.RandomMinMax( -2000, -6500 ); VirtualArmor = 5; Item temp; temp = new Sandals(); temp.Hue = 0x0599; temp.Movable = false; AddItem( temp ); temp = new WizardsHat(); temp.Hue = 0x0599; temp.Movable = false; AddItem( temp ); temp = new Robe(); temp.Hue = 0x0595; temp.Movable = false; AddItem( temp ); }
public override void IncreaseTier() { base.IncreaseTier(); List<object> list = new List<object>(); Item c; switch ( this.Tier ) { case 1: // wizard's hat c = new WizardsHat(); c.MoveToWorld(new Point3D(1410, 1603, 57), this.Map); list.Add(c); // crystal ball c = new Static(0xE2D); c.Weight = 10.0; c.MoveToWorld(new Point3D(1410, 1604, 57), this.Map); list.Add(c); // spellbook c = new Spellbook(0x0, 0xE3B); c.MoveToWorld(new Point3D(1408, 1603, 63), this.Map); list.Add(c); // garlic c = new Garlic(); c.MoveToWorld(new Point3D(1408, 1603, 62), this.Map); list.Add(c); break; } if (list.Count > 0) this.Tiers.Add(list); }
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "evil mage lord" ); //Body = Utility.RandomList( 125, 126 ); Body = 400; Hue = 33788; Robe robe = new Robe(); robe.Hue = Utility.RandomList(1102 , 1107); AddItem( robe ); WizardsHat hat = new WizardsHat(); hat.Hue = robe.Hue; AddItem( hat ); AddItem( new Sandals( Utility.RandomBlueHue() ) ); Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) ); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) ); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); /*PackItem( new Robe( Utility.RandomMetalHue() ) ); PackItem( new WizardsHat( Utility.RandomMetalHue() ) ); */ SetStr( 81, 105 ); SetDex( 191, 215 ); SetInt( 126, 150 ); SetHits( 49, 63 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 80.2, 100.0 ); SetSkill( SkillName.Magery, 95.1, 100.0 ); SetSkill( SkillName.Meditation, 27.5, 50.0 ); SetSkill( SkillName.MagicResist, 77.5, 100.0 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.Wrestling, 20.3, 80.0 ); Fame = 10500; Karma = -10500; VirtualArmor = 36; switch ( Utility.Random( 5 ) ) { case 0: PackReg( 11 ); break; case 1: PackScroll( 4, 7 ); break; case 2: PackGem(); break; case 3: PackReg( 12 ); break; case 4: PackReg( 10 ); break; } PackGold( 200, 230 ); PackJewel( 0.01 ); switch ( Utility.Random( 100 )) { case 0: PackItem( new HairDye() ); break; } /*AddItem( new WizardsHat( Utility.RandomNeutralHue() ) ); AddItem( new Robe( Utility.RandomNeutralHue() ) ); // TODO: Proper hue if ( Utility.RandomBool() ) AddItem( new Shoes() ); else AddItem( new Sandals() );*/ }
public override void InitOutfit() { WipeLayers(); if ( Utility.RandomBool() ) AddItem( new Shoes( Utility.RandomBlueHue() ) ); else AddItem( new Sandals( Utility.RandomBlueHue() ) ); //New Fall Fashions! Item EvilMageRobe = new Robe(); EvilMageRobe.Hue = 0x1; EvilMageRobe.LootType = LootType.Newbied; AddItem( EvilMageRobe ); Item EvilWizHat = new WizardsHat(); EvilWizHat.Hue = 0x1; EvilWizHat.LootType = LootType.Newbied; AddItem( EvilWizHat ); Item Bracelet = new GoldBracelet(); Bracelet.LootType = LootType.Newbied; AddItem( Bracelet ); Item Ring = new GoldRing(); Ring.LootType = LootType.Newbied; AddItem ( Ring ); Item hair = new LongHair(); hair.Hue = 0x47E; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new MediumLongBeard(); beard.Hue = 0x47E; beard.Movable = false; beard.Layer = Layer.FacialHair; AddItem(beard); //End Fashion Statement }
public AmazonTreeSettlementTreasureChest() : base(0xE43) { Name = "a treasure chest -10-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 10; LockLevel = 10; MaxLockLevel = 15; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(15, 200))); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.10) { DropItem(new Arrow(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bolt(Utility.Random(2, 6))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(2, 6); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.10) { DropItem(new Bandage(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bottle(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Lockpick(Utility.Random(2, 6))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.10) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBelt()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBoots()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBustier()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterGloves()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterHelmet()); } if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(21)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 10, 15); weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(2); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(2); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(2); weapon.Quality = WeaponQuality.Regular; DropItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(10)) { case 0: armor = new FemaleLeatherChest(); break; case 1: armor = new LeatherBustierArms(); break; case 2: armor = new LeatherArms(); break; case 3: armor = new LeatherCap(); break; case 4: armor = new LeatherGloves(); break; case 5: armor = new LeatherGorget(); break; case 6: armor = new LeatherLegs(); break; case 7: armor = new LeatherShorts(); break; case 8: armor = new LeatherSkirt(); break; default: armor = new LeatherChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 10, 15); armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(3); armor.Durability = (ArmorDurabilityLevel)Utility.Random(3); armor.Quality = ArmorQuality.Regular; DropItem(armor); } if (Utility.RandomDouble() < 0.10) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 10, 15); DropItem(hat); } if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 10, 15); DropItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 10, 15); } DropItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 10, 15); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 10, 15); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 10, 15); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 10, 15); } DropItem(ring); } }
//[Constructable] public EthyDarkMaster() : base() { ms_Active = true; Name = "Deimos"; Title = "the Dark Master"; Hue = 22222; BodyValue = 400; BaseSoundID = 1001; Team = 2; SetStr( 1500 ); SetDex( 250 ); SetInt( 50000 ); SetHits( 50000 ); SetDamage( 30, 30 ); SetSkill( SkillName.Anatomy, 150.0 ); SetSkill( SkillName.EvalInt, 200.0 ); SetSkill( SkillName.Magery, 220.0 ); SetSkill( SkillName.Poisoning, 200.0 ); SetSkill( SkillName.MagicResist, 250.0 ); SetSkill( SkillName.Wrestling, 150.0 ); SetSkill( SkillName.Tactics, 150.0 ); SetSkill( SkillName.Meditation, 600.0 ); SetSkill( SkillName.DetectHidden, 200.0 ); Fame = 50000; Karma = -50000; VirtualArmor = 200; WizardsHat hat = new WizardsHat(); hat.Hue = 1150; hat.LootType = LootType.Blessed; AddItem( hat ); Sandals foot = new Sandals(); foot.Hue = 1150; foot.LootType = LootType.Blessed; AddItem( foot ); Robe robe = new Robe(); robe.Hue = 22222; robe.LootType = LootType.Blessed; AddItem( robe ); Cloak back = new Cloak(); back.Hue = 1150; back.LootType = LootType.Blessed; AddItem ( back ); Spellbook book = new Spellbook(); book.Hue = 1150; book.Content = 18446744073709551615; book.Movable = false; AddItem( book ); BodySash top = new BodySash(); top.Hue = 1150; top.Layer = Layer.Earrings; top.LootType = LootType.Blessed; AddItem( top ); m_Timer = new AppearTimer( this ); m_Timer.Start(); }
public OphidianPalaceChest() : base(0x2DF1) { Name = "a treasure chest -45-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 45; LockLevel = 45; MaxLockLevel = 50; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(125, 450))); } /////////////////////////////////////// Jewelry Item GemLoot = Loot.RandomGem(); DropItem(GemLoot); if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies Item ReagentLoot1 = Loot.RandomReagent(); ReagentLoot1.Amount = Utility.Random(25, 35); DropItem(ReagentLoot1); Item ReagentLoot2 = Loot.RandomReagent(); ReagentLoot2.Amount = Utility.Random(25, 35); DropItem(ReagentLoot2); Item ReagentLoot3 = Loot.RandomReagent(); ReagentLoot3.Amount = Utility.Random(25, 35); DropItem(ReagentLoot3); if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(17, 22))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(17, 22); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.20) { DropItem(new GreaterCurePotion()); } if (Utility.RandomDouble() < 0.15) { DropItem(new GreaterHealPotion()); } Item PotionLoot1 = Loot.RandomPotion(); DropItem(PotionLoot1); Item PotionLoot2 = Loot.RandomPotion(); DropItem(PotionLoot2); Item PotionLoot3 = Loot.RandomPotion(); DropItem(PotionLoot3); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.01) { DropItem(new SuperRod()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon1 = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon1, 5, 30, 35); DropItem(weapon1); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon2 = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon2, 5, 30, 35); DropItem(weapon2); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon3 = Loot.RandomWeapon(true); BaseRunicTool.ApplyAttributesTo(weapon3, 5, 30, 35); DropItem(weapon3); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor1 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor1, 5, 30, 35); DropItem(armor1); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor2 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor2, 5, 30, 35); DropItem(armor2); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor3 = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor3, 5, 30, 35); DropItem(armor3); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 5, 30, 35); DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing1 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing1, 5, 30, 35); DropItem(clothing1); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing2 = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing2, 5, 30, 35); DropItem(clothing2); } if (Utility.RandomDouble() < 0.15) { BaseShield shield1 = new JewelShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield1, 5, 30, 35); } DropItem(shield1); } if (Utility.RandomDouble() < 0.15) { BaseShield shield2 = new ScarabShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield2, 4, 25, 35); } DropItem(shield2); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 30, 35); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 30, 35); } DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 30, 35); } DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 30, 35); } DropItem(ring); } }
public override void InitOutfit() { // base.InitOutfit(); // AddItem( new Server.Items.Robe( Utility.RandomBlueHue() ) ); AddItem( new Server.Items.GnarledStaff() ); if (Utility.RandomBool()) AddItem(new Shoes(Utility.RandomBlueHue())); else AddItem(new Sandals(Utility.RandomBlueHue())); Item EvilMageRobe = new Robe(); EvilMageRobe.Hue = 0x1; EvilMageRobe.LootType = LootType.Newbied; AddItem(EvilMageRobe); Item EvilWizHat = new WizardsHat(); EvilWizHat.Hue = 0x1; EvilWizHat.LootType = LootType.Newbied; AddItem(EvilWizHat); Item Bracelet = new GoldBracelet(); Bracelet.LootType = LootType.Newbied; AddItem(Bracelet); Item Ring = new GoldRing(); Ring.LootType = LootType.Newbied; AddItem(Ring); Item hair = new LongHair(); hair.Hue = 0x47E; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); if ( !this.Female ) { Item beard = new MediumLongBeard(); beard.Hue = 0x47E; beard.Movable = false; beard.Layer = Layer.FacialHair; AddItem(beard); } }
public Windcaller() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.2 ) { Title = "the Windcaller"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName( "male" ); BaseSoundID = 0; Kills = 10; ShortTermMurders = 10; Item WizardsHat = new WizardsHat(); WizardsHat.Movable=false; WizardsHat.Hue=1154; EquipItem( WizardsHat ); Item Skirt = new Skirt(); Skirt.Movable=false; Skirt.Hue=1154; EquipItem( Skirt ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=1154; EquipItem( Sandals ); SetStr( 110, 120 ); SetDex( 86, 95 ); SetInt( 161, 170 ); SetHits( 120, 130 ); SetDamage( 5, 13 ); SetSkill( SkillName.Wrestling, 70.3, 77.8 ); SetSkill( SkillName.Tactics, 80.5, 87.0 ); SetSkill( SkillName.MagicResist, 90.6, 92.8); SetSkill( SkillName.Magery, 94.7, 96.0 ); SetSkill( SkillName.EvalInt, 40.1, 44.1 ); SetSkill( SkillName.Meditation, 21.1, 30.1 ); Fame = 10000; Karma = -10000; VirtualArmor = 20; switch( Utility.Random(175) ) { case 0: PackItem( new EnchantedWood() ); break; } PackGold( 400, 700 ); PackReg( Utility.RandomMinMax( 2, 16 ) ); PackSlayer(); PackScroll( 1, 7 ); switch ( Utility.Random( 2 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 3 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 5 ) ) { case 0: PackWeapon( 1, 5 ); break; case 1: PackArmor( 1, 5 ); break; } if ( 0.05 > Utility.RandomDouble() ) PackItem( new Obsidian() ); }
public NewbElderMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "the elder mage"; Hue = Utility.RandomSkinHue(); if ( this.Female = Utility.RandomBool() ) { Body = 0x191; Name = NameList.RandomName( "female" ); } else { Body = 0x190; Name = NameList.RandomName( "male" ); } SetStr( 81, 105 ); SetDex( 51, 75 ); SetInt( 166, 180 ); SetHits( 181, 200 ); SetDamage( 7, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 20 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 6, 16 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.EvalInt, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.Meditation, 90.4, 100.0 ); SetSkill( SkillName.MagicResist, 75.1, 97.5 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.Wrestling, 20.1, 40.0 ); Fame = 7500; Karma = -7500; PackReg( Utility.Random( 25, 12 ) ); int itemHue = Utility.Random( 5 ) + 1154; BaseClothing toAdd = new Robe( itemHue ); toAdd.LootType = LootType.Blessed; AddItem( toAdd ); toAdd = new WizardsHat( itemHue ); toAdd.LootType = LootType.Blessed; AddItem( toAdd ); toAdd = new Sandals( itemHue ); toAdd.LootType = LootType.Blessed; AddItem( toAdd ); if( Utility.RandomDouble() < 0.3 ) PackItem( NewbMage.NewbLRCArmor() ); }
public KrassKringle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Krass Kringle"; Title = "The Anti Claus"; Female = false; Body = 0x190; Hue = 1873; NameHue = 1272; FancyShirt shirt = new FancyShirt(); shirt.Hue = 1; shirt.Movable = false; AddItem(shirt); Surcoat surcoat = new Surcoat(); surcoat.Hue = 1; surcoat.Movable = false; AddItem(surcoat); LongPants longpants = new LongPants(); longpants.Hue = 1; longpants.Movable = false; AddItem(longpants); Boots boots = new Boots(); boots.Hue = 1; boots.Movable = false; AddItem(boots); WizardsHat hat = new WizardsHat(); hat.Hue = 1; hat.Movable = false; AddItem(hat); LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 1; gloves.Movable = false; AddItem(gloves); HairItemID = 0x203C; HairHue = 1153; FacialHairItemID = 0x204B; FacialHairHue = 1153; { } SetStr( 410, 580 ); SetDex( 185, 210 ); SetInt( 300, 450 ); SetDamage(40, 75); SetHits(5000, 10000); SetMana(5000); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 100, 110); SetResistance(ResistanceType.Poison, 75, 90); SetResistance(ResistanceType.Energy, 60, 75); SetSkill( SkillName.Fencing, 96.0, 117.5 ); SetSkill( SkillName.Macing, 95.0, 107.5 ); SetSkill( SkillName.MagicResist, 85.0, 107.5 ); SetSkill( SkillName.Swords, 85.0, 119.5 ); SetSkill( SkillName.Tactics, 95.0, 119.5 ); SetSkill( SkillName.Wrestling, 75.0, 97.5 ); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Necromancy, 100.5, 110.9); SetSkill(SkillName.Healing, 70.2, 79.4); Fame = 1000; Karma = -15000; VirtualArmor = 72; switch ( Utility.Random( 7 )) { case 0: AddItem( new Longsword() ); break; case 1: AddItem( new Cutlass() ); break; case 2: AddItem( new Broadsword() ); break; case 3: AddItem( new Axe() ); break; case 4: AddItem( new Club() ); break; case 5: AddItem( new Dagger() ); break; case 6: AddItem( new Spear() ); break; } }
public override void IncreaseTier() { base.IncreaseTier(); List<object> list = new List<object>(); Item c; // don't know names above lev 6 switch ( this.Tier ) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), this.Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), this.Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), this.Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), this.Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), this.Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), this.Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), this.Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), this.Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), this.Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), this.Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), this.Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), this.Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), this.Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), this.Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), this.Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), this.Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), this.Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), this.Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), this.Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), this.Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), this.Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), this.Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), this.Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), this.Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), this.Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), this.Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), this.Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), this.Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), this.Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), this.Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), this.Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), this.Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), this.Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), this.Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), this.Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), this.Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), this.Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), this.Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), this.Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), this.Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), this.Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), this.Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), this.Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), this.Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), this.Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), this.Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), this.Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), this.Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), this.Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), this.Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), this.Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) this.Tiers.Add(list); }
public override void IncreaseTier() { base.IncreaseTier(); List <object> list = new List <object>(); Item c; // don't know names above lev 6 switch (Tier) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) { Tiers.Add(list); } }
public TerathanIslandTreasureChest() : base(0x2DF1) { Name = "a treasure chest -30-"; Movable = true; Hue = 285; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 30; LockLevel = 30; MaxLockLevel = 35; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(45, 450))); } /////////////////////////////////////// Books if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol1()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol2()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol3()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol4()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol5()); } /////////////////////////////////////// Meats if (Utility.RandomDouble() < 0.15) { DropItem(new Bacon()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Sausage()); } /////////////////////////////////////// Eating Utensils if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeRight()); } if (Utility.RandomDouble() < 0.08) { DropItem(new PewterMug()); } if (Utility.RandomDouble() < 0.08) { DropItem(new Plate()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonRight()); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(17, 22))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(17, 22); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(17, 22))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); if (Utility.RandomDouble() < 0.20) { DropItem(new LesserPoisonPotion()); } if (Utility.RandomDouble() < 0.15) { DropItem(new PoisonPotion()); } /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 22, 25); weapon.Hue = 285; weapon.WeaponAttributes.HitLeechStam = 5; weapon.Attributes.BonusHits = 10; DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 22, 25); armor.Hue = 285; armor.Attributes.WeaponDamage = 3; DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 22, 25); hat.Hue = 285; hat.Attributes.BonusHits = 10; hat.Attributes.SpellDamage = 5; hat.Resistances.Energy = 10; DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 22, 25); clothing.Hue = 285; clothing.Attributes.BonusHits = 5; clothing.Attributes.DefendChance = 3; clothing.Resistances.Physical = 5; DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseShield shield = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 22, 25); } shield.Hue = 285; shield.Attributes.BonusHits = 10; DropItem(shield); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 22, 25); } bracelet.Hue = 285; bracelet.Attributes.WeaponDamage = 5; bracelet.Attributes.DefendChance = 2; bracelet.Resistances.Fire = 5; DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 22, 25); } earrings.Hue = 285; earrings.Attributes.WeaponDamage = 5; earrings.Attributes.DefendChance = 3; earrings.Resistances.Cold = 5; DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 22, 25); } necklace.Hue = 285; necklace.Attributes.WeaponDamage = 5; necklace.Attributes.DefendChance = 5; necklace.Resistances.Energy = 5; DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 22, 25); } ring.Hue = 285; ring.Attributes.WeaponDamage = 5; ring.Attributes.DefendChance = 2; ring.Resistances.Poison = 5; DropItem(ring); } }
public BloodStoneWitch() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "female" ); Title = "the Blood Stone Witch"; Body = 0x0191; Hue = 0x0493; Female = true; SetStr( 100, 150 ); SetDex( 100, 150 ); SetInt( 200 ); SetHits( 100, 150 ); SetStam( 100, 150 ); SetMana( 200 ); SetDamage( 30, 40 ); AddItem( new LongHair( 1 ) ); Item temp; temp = new FancyShirt( 0 ); temp.Movable = false; AddItem( temp ); temp = new Skirt( 1 ); temp.Movable = false; AddItem( temp ); temp = new WizardsHat( 1 ); temp.Movable = false; AddItem( temp ); temp = new ThighBoots( 1 ); temp.Movable = false; AddItem( temp ); temp = new GnarledStaff(); AddItem( temp ); //PackGold(100, 200); SetSkill( SkillName.MagicResist, 80.0, 90.0 ); SetSkill( SkillName.Magery, 100.0, 150.0 ); SetSkill( SkillName.Macing, 55.0, 75.0 ); SetSkill( SkillName.Tactics, 70.0, 90.0 ); SetSkill( SkillName.Wrestling, 40.0, 55.0 ); Fame = Utility.RandomMinMax( 2000, 4000 ); Karma = Utility.RandomMinMax( -3000, -5000 ); VirtualArmor = 45; PackItem( new Sandals() ); }