public override void IncreaseTier() { base.IncreaseTier(); List<object> list = new List<object>(); Item c; // don't know names above lev 6 switch ( this.Tier ) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), this.Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), this.Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), this.Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), this.Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), this.Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), this.Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), this.Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), this.Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), this.Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), this.Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), this.Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), this.Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), this.Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), this.Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), this.Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), this.Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), this.Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), this.Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), this.Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), this.Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), this.Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), this.Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), this.Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), this.Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), this.Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), this.Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), this.Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), this.Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), this.Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), this.Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), this.Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), this.Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), this.Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), this.Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), this.Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), this.Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), this.Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), this.Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), this.Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), this.Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), this.Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), this.Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), this.Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), this.Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), this.Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), this.Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), this.Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), this.Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), this.Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), this.Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), this.Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) this.Tiers.Add(list); }
public IguanaCoveTreasureChest1() : base(0xE43) { Name = "a treasure chest -40-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 40; LockLevel = 40; MaxLockLevel = 80; /////////////////////////////////// Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(20, 300))); } /////////////////////////////////////// Supplies switch (Utility.Random(19)) { case 0: DropItem(new Board(70)); break; case 1: DropItem(new BoltOfCloth(70)); break; case 2: DropItem(new Bottle(70)); break; case 3: DropItem(new CopperWire(70)); break; case 4: DropItem(new Cotton(70)); break; case 5: DropItem(new DarkYarn(70)); break; case 6: DropItem(new Feather(70)); break; case 7: DropItem(new Flax(70)); break; case 8: DropItem(new Gears(70)); break; case 9: DropItem(new GoldWire(70)); break; case 10: DropItem(new IronIngot(70)); break; case 11: DropItem(new IronWire(70)); break; case 12: DropItem(new Leather(70)); break; case 13: DropItem(new LightYarn(70)); break; case 14: DropItem(new Shaft(70)); break; case 15: DropItem(new SilverWire(70)); break; case 16: DropItem(new SpoolOfThread(70)); break; case 17: DropItem(new Springs(70)); break; case 18: DropItem(new Wool(70)); break; } switch (Utility.Random(5)) { case 0: DropItem(new ArcaneStone(15)); break; case 1: DropItem(new BeetleEgg(15)); break; case 2: DropItem(new DragonScale(15)); break; case 3: DropItem(new FishScale(15)); break; case 4: DropItem(new SerpentScale(15)); break; } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.RandomMinMax(5, 10); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.05) { DropItem(new SackFlour()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } /////////////////////////////////////// LV 20-30 if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(31)) { case 0: weapon = new DoubleAxe(); break; // Lv20 case 1: weapon = new TwoHandedAxe(); break; // Lv25 case 2: weapon = new WarAxe(); break; // Lv30 case 3: weapon = new CompositeBow(); break; // Lv20 case 4: weapon = new EbonyCrossbow(); break; // Lv20 case 5: weapon = new FireBow(); break; // Lv25 case 6: weapon = new GrassBow(); break; // Lv25 case 7: weapon = new IceBow(); break; // Lv25 case 8: weapon = new LightningBow(); break; // Lv25 case 9: weapon = new EbonyWarBow(); break; // Lv30 case 10: weapon = new PistolCrossbow(); break; // Lv30 case 11: weapon = new EbonyDualDaggers(); break; // Lv20 case 12: weapon = new Tekagi(); break; // Lv25 case 13: weapon = new ElvenSpellblade(); break; // Lv30 case 14: weapon = new WarMace(); break; // Lv20 case 15: weapon = new Tessen(); break; // Lv25 case 16: weapon = new HammerPick(); break; // Lv30 case 17: weapon = new Spear(); break; // Lv20 case 18: weapon = new BoneSpear(); break; // Lv25 case 19: weapon = new BubbleStaff(); break; // Lv25 case 20: weapon = new CrystalStaff(); break; // Lv25 case 21: weapon = new EnergyStaff(); break; // Lv25 case 22: weapon = new FireStaff(); break; // Lv25 case 23: weapon = new VineStaff(); break; // Lv25 case 24: weapon = new BlackStaff(); break; // Lv30 case 25: weapon = new VikingSword(); break; // Lv20 case 26: weapon = new Wakizashi(); break; // Lv20 case 27: weapon = new Daisho(); break; // Lv30 case 28: weapon = new EbonyScimitar(); break; // Lv30 case 29: weapon = new RuneBlade(); break; // Lv30 default: weapon = new Longsword(); break; // Lv20 } BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50); DropItem(weapon); } /////////////////////////////////////// LV 18-27 if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(18)) { case 0: armor = new HideFemaleChest(); break; // Lv18 case 1: armor = new HideGloves(); break; // Lv18 case 2: armor = new HideGorget(); break; // Lv18 case 3: armor = new HidePants(); break; // Lv18 case 4: armor = new HidePauldrons(); break; // Lv18 case 5: armor = new StuddedDo(); break; // Lv21 case 6: armor = new StuddedHaidate(); break; // Lv21 case 7: armor = new StuddedHiroSode(); break; // Lv21 case 8: armor = new StuddedMempo(); break; // Lv21 case 9: armor = new StuddedSuneate(); break; // Lv21 case 10: armor = new VikingStuddedArms(); break; // Lv24 case 11: armor = new VikingStuddedCap(); break; // Lv24 case 12: armor = new VikingStuddedChest(); break; // Lv24 case 13: armor = new VikingStuddedLegs(); break; // Lv24 case 14: armor = new ChainChest(); break; // Lv27 case 15: armor = new ChainCoif(); break; // Lv27 case 16: armor = new ChainLegs(); break; // Lv27 default: armor = new HideChest(); break; // Lv18 } BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50); DropItem(armor); } if (Utility.RandomDouble() < 0.05) { BaseHat hat = Loot.RandomHat(true); BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15); DropItem(hat); } if (Utility.RandomDouble() < 0.05) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15); DropItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield1 = new Buckler(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50); } DropItem(shield1); } if (Utility.RandomDouble() < 0.05) { BaseShield shield2 = new WoodenShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50); } DropItem(shield2); } if (Utility.RandomDouble() < 0.05) { BaseShield shield3 = new AmmoniteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50); } DropItem(shield3); } if (Utility.RandomDouble() < 0.05) { BaseShield shield4 = new BronzeShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50); } DropItem(shield4); } if (Utility.RandomDouble() < 0.05) { BaseShield shield5 = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield5, 3, 5, 50); } DropItem(shield5); } if (Utility.RandomDouble() < 0.05) { BaseShield shield6 = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield6, 3, 5, 50); } DropItem(shield6); } if (Utility.RandomDouble() < 0.05) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.05) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15); } DropItem(earrings); } if (Utility.RandomDouble() < 0.05) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15); } DropItem(necklace); } if (Utility.RandomDouble() < 0.05) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15); } DropItem(ring); } }
public IguanaCoveBossChest() : base(0xE43) { Name = "a treasure chest -50-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 50; LockLevel = 50; MaxLockLevel = 80; /////////////////////////////////// Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(250, 400))); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies switch (Utility.Random(18)) { case 0: DropItem(new Board(80)); break; case 1: DropItem(new BoltOfCloth(80)); break; case 2: DropItem(new Bottle(80)); break; case 3: DropItem(new CopperWire(80)); break; case 4: DropItem(new Cotton(80)); break; case 5: DropItem(new DarkYarn(80)); break; case 6: DropItem(new Feather(80)); break; case 7: DropItem(new Flax(80)); break; case 8: DropItem(new Gears(80)); break; case 9: DropItem(new GoldWire(80)); break; case 10: DropItem(new IronIngot(80)); break; case 11: DropItem(new IronWire(80)); break; case 12: DropItem(new Leather(80)); break; case 13: DropItem(new LightYarn(80)); break; case 14: DropItem(new Shaft(80)); break; case 15: DropItem(new SilverWire(80)); break; case 16: DropItem(new SpoolOfThread(80)); break; case 17: DropItem(new Springs(80)); break; case 18: DropItem(new Wool(80)); break; } switch (Utility.Random(5)) { case 0: DropItem(new ArcaneStone(25)); break; case 1: DropItem(new BeetleEgg(25)); break; case 2: DropItem(new DragonScale(25)); break; case 3: DropItem(new FishScale(25)); break; case 4: DropItem(new SerpentScale(25)); break; } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.RandomMinMax(50, 100); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.05) { DropItem(new SackFlour()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } /////////////////////////////////////// LV 20-30 if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(31)) { case 0: weapon = new DoubleAxe(); break; // Lv20 case 1: weapon = new TwoHandedAxe(); break; // Lv25 case 2: weapon = new WarAxe(); break; // Lv30 case 3: weapon = new CompositeBow(); break; // Lv20 case 4: weapon = new EbonyCrossbow(); break; // Lv20 case 5: weapon = new FireBow(); break; // Lv25 case 6: weapon = new GrassBow(); break; // Lv25 case 7: weapon = new IceBow(); break; // Lv25 case 8: weapon = new LightningBow(); break; // Lv25 case 9: weapon = new EbonyWarBow(); break; // Lv30 case 10: weapon = new PistolCrossbow(); break; // Lv30 case 11: weapon = new EbonyDualDaggers(); break; // Lv20 case 12: weapon = new Tekagi(); break; // Lv25 case 13: weapon = new ElvenSpellblade(); break; // Lv30 case 14: weapon = new WarMace(); break; // Lv20 case 15: weapon = new Tessen(); break; // Lv25 case 16: weapon = new HammerPick(); break; // Lv30 case 17: weapon = new Spear(); break; // Lv20 case 18: weapon = new BoneSpear(); break; // Lv25 case 19: weapon = new BubbleStaff(); break; // Lv25 case 20: weapon = new CrystalStaff(); break; // Lv25 case 21: weapon = new EnergyStaff(); break; // Lv25 case 22: weapon = new FireStaff(); break; // Lv25 case 23: weapon = new VineStaff(); break; // Lv25 case 24: weapon = new BlackStaff(); break; // Lv30 case 25: weapon = new VikingSword(); break; // Lv20 case 26: weapon = new Wakizashi(); break; // Lv20 case 27: weapon = new Daisho(); break; // Lv30 case 28: weapon = new EbonyScimitar(); break; // Lv30 case 29: weapon = new RuneBlade(); break; // Lv30 default: weapon = new Longsword(); break; // Lv20 } BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50); DropItem(weapon); } /////////////////////////////////////// LV 18-27 if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(18)) { case 0: armor = new HideFemaleChest(); break; // Lv18 case 1: armor = new HideGloves(); break; // Lv18 case 2: armor = new HideGorget(); break; // Lv18 case 3: armor = new HidePants(); break; // Lv18 case 4: armor = new HidePauldrons(); break; // Lv18 case 5: armor = new StuddedDo(); break; // Lv21 case 6: armor = new StuddedHaidate(); break; // Lv21 case 7: armor = new StuddedHiroSode(); break; // Lv21 case 8: armor = new StuddedMempo(); break; // Lv21 case 9: armor = new StuddedSuneate(); break; // Lv21 case 10: armor = new VikingStuddedArms(); break; // Lv24 case 11: armor = new VikingStuddedCap(); break; // Lv24 case 12: armor = new VikingStuddedChest(); break; // Lv24 case 13: armor = new VikingStuddedLegs(); break; // Lv24 case 14: armor = new ChainChest(); break; // Lv27 case 15: armor = new ChainCoif(); break; // Lv27 case 16: armor = new ChainLegs(); break; // Lv27 default: armor = new HideChest(); break; // Lv18 } BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50); DropItem(armor); } if (Utility.RandomDouble() < 0.10) { BaseHat hat = Loot.RandomHat(true); BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15); DropItem(hat); } if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15); DropItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield1 = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50); } DropItem(shield1); } if (Utility.RandomDouble() < 0.05) { BaseShield shield2 = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50); } DropItem(shield2); } if (Utility.RandomDouble() < 0.05) { BaseShield shield3 = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50); } DropItem(shield3); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15); } DropItem(ring); } }
public override void IncreaseTier() { base.IncreaseTier(); List <object> list = new List <object>(); Item c; // don't know names above lev 6 switch (Tier) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) { Tiers.Add(list); } }