public WoodElfEliteWarrior() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x190; Name = NameList.RandomName( "male" ); Hue = 0x597; SetStr( 60, 80 ); SetDex( 81, 95 ); SetInt( 70, 100 ); SetHits( 80, 100 ); SetStam( 81, 95 ); SetDamage( 10, 30 ); SetSkill( SkillName.Swords, 60.0, 100.0 ); //we dont need to give him uberskillz SetSkill( SkillName.Tactics, 50.0, 100.0 ); SetSkill( SkillName.MagicResist, 15.0, 38.0 ); SetSkill( SkillName.Wrestling, 25.0, 40.0 ); Fame = 0; Karma = Utility.RandomMinMax( -2500, -5000 ); VirtualArmor = 18; //AddItem(Server.Items.Hair.GetRandomHair(Female)); AddItem( new Sandals( Utility.RandomNeutralHue() ) ); AddItem( new VikingSword() ); AddItem( new WoodenShield() ); AddItem( new Goatee( Serial.NewItem ) ); AddItem( new MetalKiteShield() ); StuddedChest che = new StuddedChest(); che.Hue = 0x045e; StuddedGloves glo = new StuddedGloves(); glo.Hue = 0x045e; StuddedLegs leg = new StuddedLegs(); leg.Hue = 0x0599; StuddedArms arm = new StuddedArms(); arm.Hue = 0x0599; StuddedGorget gor = new StuddedGorget(); gor.Hue = 0x045e; BodySash sas = new BodySash(); sas.Hue = 0x0599; Cloak cape = new Cloak(); cape.Hue = 0x045e; AddItem( cape ); AddItem( gor ); AddItem( sas ); AddItem( arm ); AddItem( glo ); AddItem( leg ); AddItem( che ); }
public override void InitOutfit() { AddItem( new Backpack() ); AddItem( new Boots( 0x592 ) ); AddItem( new Cloak( 0x592 ) ); AddItem( new Bandana( 0x592 ) ); AddItem( new CompositeBow() ); Item item; item = new StuddedLegs(); item.Hue = 0x592; AddItem( item ); item = new StuddedGloves(); item.Hue = 0x592; AddItem( item ); item = new StuddedGorget(); item.Hue = 0x592; AddItem( item ); item = new StuddedChest(); item.Hue = 0x592; AddItem( item ); item = new StuddedArms(); item.Hue = 0x592; AddItem( item ); }
public BagofStuddedArmor() { Movable = true; Hue = 0x65; Name = "a bag of Studded Armor"; StuddedChest chest = new StuddedChest(); chest.Quality = Quality.Exceptional; chest.LootType = LootType.Blessed; DropItem(chest); StuddedArms arms = new StuddedArms(); arms.Quality = Quality.Exceptional; arms.LootType = LootType.Blessed; DropItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Quality = Quality.Exceptional; gloves.LootType = LootType.Blessed; DropItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Quality = Quality.Exceptional; gorget.LootType = LootType.Blessed; DropItem(gorget); StuddedLegs legs = new StuddedLegs(); legs.Quality = Quality.Exceptional; legs.LootType = LootType.Blessed; DropItem(legs); }
public TylAriadne() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyl Ariadne"; Title = "o instrutor de defesa"; BodyValue = 0x190; Hue = 0x8374; HairItemID = 0; InitStats( 100, 100, 25 ); SetSkill( SkillName.Anatomy, 120.0 ); SetSkill( SkillName.Parry, 120.0 ); SetSkill( SkillName.Healing, 120.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Swords, 120.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.Focus, 120.0 ); AddItem( new Backpack() ); AddItem( new ElvenBoots( 0x96D ) ); Item item; item = new StuddedLegs(); item.Hue = 0x96D; AddItem( item ); item = new StuddedGloves(); item.Hue = 0x96D; AddItem( item ); item = new StuddedGorget(); item.Hue = 0x96D; AddItem( item ); item = new StuddedChest(); item.Hue = 0x96D; AddItem( item ); item = new StuddedArms(); item.Hue = 0x96D; AddItem( item ); item = new DiamondMace(); item.Hue = 0x96D; AddItem( item ); }
public static void RandomGuardEquipment( Mobile m, Nation nation, int choice ) { if( m == null ) return; if( choice > 3 || choice < 1 ) choice = Utility.RandomMinMax( 0, 2 ); else choice--; switch (nation) { case Nation.Imperial: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; } case Nation.Sovereign: { if (Utility.RandomBool()) { nation = Nation.Alyrian; } else { nation = Nation.Mhordul; } break; } case Nation.Society: { if (Utility.RandomBool()) { nation = Nation.Azhuran; } else { nation = Nation.Tyrean; } break; } case Nation.Insularii: { if (Utility.RandomBool()) { nation = Nation.Vhalurian; } else { nation = Nation.Khemetar; } break; } } switch( nation ) { case Nation.Alyrian: { GreenBeret greenberet = new GreenBeret(); greenberet.Hue = 2587; m.EquipItem( greenberet ); switch( choice ) { case 0: { AlyrianChainChest chest = new AlyrianChainChest(); chest.Resource = CraftResource.Bronze; AlyrianChainLegs legs = new AlyrianChainLegs(); legs.Resource = CraftResource.Bronze; AlyrianChainArms arms = new AlyrianChainArms(); arms.Resource = CraftResource.Bronze; AlyrianChainGorget gorget = new AlyrianChainGorget(); gorget.Resource = CraftResource.Bronze; m.EquipItem( chest ); m.EquipItem( legs ); m.EquipItem( arms ); m.EquipItem( gorget ); m.EquipItem( new Cloak( 2587 ) ); if( m.Female ) { AlyrianLeafShield shield = new AlyrianLeafShield(); shield.Resource = CraftResource.Bronze; AlyrianSabre sabre = new AlyrianSabre(); sabre.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sabre ); m.EquipItem( new FemaleKilt( 2587 ) ); } else { AlyrianTwoHandedAxe axe = new AlyrianTwoHandedAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); m.EquipItem( new ElegantKilt( 2587 ) ); } break; } case 1: { if( m.Female ) { AlyrianRoundShield shield = new AlyrianRoundShield(); shield.Resource = CraftResource.Bronze; AlyrianLongsword sword = new AlyrianLongsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); m.EquipItem( new ElegantFemaleKilt( 2587 ) ); m.EquipItem( new MetallicBra() ); m.EquipItem( new ElegantShoes() ); } else { AlyrianClaymore sword = new AlyrianClaymore(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); m.EquipItem( new OrnateKilt( 2587 ) ); m.EquipItem( new Sandals() ); } break; } case 2: { if( m.Female ) { AlyrianLongbow bow = new AlyrianLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new ElegantKilt( 2587 ) ); m.EquipItem( new MetallicBra() ); } else { AlyrianGiantBow bow = new AlyrianGiantBow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new PlainKilt( 2587 ) ); } m.EquipItem( new Sandals() ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Azhuran: { switch( choice ) { case 0: { AzhuranHelm helm = new AzhuranHelm(); helm.Resource = CraftResource.Bronze; AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest(); chest.Resource = CraftResource.Bronze; RingmailArms arms = new RingmailArms(); arms.Resource = CraftResource.Bronze; ChainLegs legs = new ChainLegs(); legs.Resource = CraftResource.Bronze; RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; m.EquipItem( helm ); m.EquipItem( chest ); Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2810; m.EquipItem( sandals ); m.EquipItem( gloves ); m.EquipItem( arms ); m.EquipItem( legs ); m.EquipItem( new Cloak( 2810 ) ); if( m.Female ) { AzhuranKiteShield shield = new AzhuranKiteShield(); shield.Resource = CraftResource.Bronze; AzhuranShortsword sword = new AzhuranShortsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); m.EquipItem( new ElegantWaistCloth( 2810 ) ); } else { AzhuranRoundShield shield = new AzhuranRoundShield(); shield.Resource = CraftResource.Bronze; AzhuranBroadsword sword = new AzhuranBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( shield ); m.EquipItem( sword ); } break; } case 1: { AzhuranLeatherTunic chest = new AzhuranLeatherTunic(); chest.Resource = CraftResource.BeastLeather; AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons(); pauldrons.Resource = CraftResource.BeastLeather; AzhuranLeatherBoots boots = new AzhuranLeatherBoots(); boots.Resource = CraftResource.BeastLeather; AzhuranLeatherLegs legs = new AzhuranLeatherLegs(); legs.Resource = CraftResource.BeastLeather; LeatherGloves gloves = new LeatherGloves(); gloves.Resource = CraftResource.BeastLeather; LeatherArms arms = new LeatherArms(); arms.Resource = CraftResource.BeastLeather; AzhuranSpear spear = new AzhuranSpear(); spear.Resource = CraftResource.Bronze; m.EquipItem( chest ); m.EquipItem( pauldrons ); m.EquipItem( new Bandana( 2810 ) ); m.EquipItem( spear ); m.EquipItem( boots ); m.EquipItem( legs ); m.EquipItem( gloves ); m.EquipItem( arms ); break; } case 2: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2810; m.EquipItem( sandals ); if( m.Female ) { AzhuranShortbow bow = new AzhuranShortbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new MetallicBra() ); m.EquipItem( new WaistCloth( 2810 ) ); } else { AzhuranBoomerang bow = new AzhuranBoomerang(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); m.EquipItem( new LoinCloth( 2810 ) ); } if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; if( m.Female ) bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Khemetar: { switch( choice ) { case 0: { KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem( arms ); PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2947; m.EquipItem( gorget ); PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem( gloves ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarAxe axe = new KhemetarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } break; } case 1: { ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2947; m.EquipItem( boots ); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem( arms ); RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem( gloves ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarKhopesh sword = new KhemetarKhopesh(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2947; m.EquipItem( shield ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } break; } case 2: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 2947; m.EquipItem( sandals ); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem( chest ); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem( legs ); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem( helmet ); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem( cloak ); KhemetarLongbow bow = new KhemetarLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m.Female ) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem( waist ); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem( sash ); } if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Mhordul: { Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 1194; m.EquipItem( sandals ); MhordulBoneArms mba = new MhordulBoneArms(); mba.Hue = 2101; m.EquipItem( mba ); switch( choice ) { case 0: { MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm(); mhsh.Hue = 2101; m.EquipItem( mhsh ); MhordulBoneChest mbc = new MhordulBoneChest(); mbc.Hue = 2101; m.EquipItem( mbc ); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem( mbl ); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem( mbg ); MhordulBoneShield mbs = new MhordulBoneShield(); mbs.Hue = 2101; m.EquipItem( mbs ); if( m.Female ) { m.EquipItem( new MhordulBoneSword() ); m.EquipItem( new SmallRaggedSkirt( 1194 ) ); } else { m.EquipItem( new MhordulBoneAxe() ); } break; } case 1: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem( mbh ); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem( mbl ); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem( mbg ); if( m.Female ) { m.EquipItem( new MhordulBoneSpear() ); m.EquipItem( new SmallRaggedSkirt( 1194 ) ); m.EquipItem( new RaggedBra( 1194 ) ); } else { m.EquipItem( new MhordulBoneScythe() ); m.EquipItem( new WaistCloth( 1194 ) ); } break; } case 2: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem( mbh ); m.EquipItem( new MhordulBoneBow() ); if( m.Female ) { m.EquipItem( new SmallRaggedSkirt( 1194 ) ); m.EquipItem( new RaggedBra( 1194 ) ); } else m.EquipItem( new RaggedPants( 1194 ) ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Tyrean: { Surcoat coat = new Surcoat(); coat.ItemID = 15477; coat.Name = "Tyrean Military Surcoat"; coat.Hue = 2741; m.EquipItem( coat ); switch( choice ) { case 0: { TyreanHalfPlateChest thpc = new TyreanHalfPlateChest(); thpc.Resource = CraftResource.Bronze; thpc.Hue = 1899; m.EquipItem( thpc ); TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs(); thpl.Resource = CraftResource.Bronze; thpl.Hue = 1899; m.EquipItem( thpl ); TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons(); thps.Resource = CraftResource.Bronze; thps.Hue = 1899; m.EquipItem( thps ); TyreanHalfPlateArms thpa = new TyreanHalfPlateArms(); thpa.Resource = CraftResource.Bronze; thpa.Hue = 1899; m.EquipItem( thpa ); TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves(); thpg.Resource = CraftResource.Bronze; thpg.Hue = 1899; m.EquipItem( thpg ); TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget(); thpo.Resource = CraftResource.Bronze; thpo.Hue = 1899; m.EquipItem( thpo ); TyreanKiteShield tks = new TyreanKiteShield(); tks.Resource = CraftResource.Bronze; tks.Hue = 1899; m.EquipItem( tks ); m.EquipItem( new Cloak( 1445 ) ); TyreanWingedHelm twh = new TyreanWingedHelm(); twh.Resource = CraftResource.Bronze; twh.Hue = 1899; m.EquipItem( twh ); if( m.Female ) { TyreanWarAxe axe = new TyreanWarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); } else { TyreanOrnateAxe axe = new TyreanOrnateAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem( axe ); } break; } case 1: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 1899; m.EquipItem( cc ); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 1899; m.EquipItem( cl ); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 1899; m.EquipItem( ra ); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 1899; m.EquipItem( rg ); TyreanHornedHelm thh = new TyreanHornedHelm(); thh.Resource = CraftResource.Bronze; thh.Hue = 1899; m.EquipItem( thh ); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem( boots ); if( m.Female ) { TyreanHarpoon weapon = new TyreanHarpoon(); weapon.Resource = CraftResource.Bronze; m.EquipItem( weapon ); } else { TyreanBattleAxe weapon = new TyreanBattleAxe(); weapon.Resource = CraftResource.Bronze; m.EquipItem( weapon ); } break; } case 2: { LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.BeastLeather; lc.Hue = 1899; m.EquipItem( lc ); LeatherLegs ll = new LeatherLegs(); ll.Resource = CraftResource.BeastLeather; ll.Hue = 1899; m.EquipItem( ll ); LeatherArms la = new LeatherArms(); la.Resource = CraftResource.BeastLeather; la.Hue = 1899; m.EquipItem( ll ); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.BeastLeather; lg.Hue = 1899; m.EquipItem( lg ); LeatherGorget lo = new LeatherGorget(); lo.Resource = CraftResource.BeastLeather; lo.Hue = 1899; m.EquipItem( lo ); LeatherCap lcap = new LeatherCap(); lcap.Resource = CraftResource.BeastLeather; lcap.Hue = 1899; m.EquipItem( lcap ); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem( boots ); TyreanCompositeBow bow = new TyreanCompositeBow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } case Nation.Vhalurian: { Surcoat coat = new Surcoat(); coat.Name = "Vhalurian Military Surcoat"; coat.Hue = 1327; coat.ItemID = 15479; m.EquipItem( coat ); switch( choice ) { case 0: { VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest(); vopc.Resource = CraftResource.Bronze; vopc.Hue = 2101; m.EquipItem( vopc ); VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 2101; m.EquipItem( vopl ); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 2101; m.EquipItem( vopo ); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 2105; m.EquipItem( ps ); VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms(); vopa.Resource = CraftResource.Bronze; vopa.Hue = 2101; m.EquipItem( vopa ); VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves(); vopg.Resource = CraftResource.Bronze; vopg.Hue = 2101; m.EquipItem( vopg ); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 2102; m.EquipItem( voks ); m.EquipItem( new Cloak( 1327 ) ); if( m.Female ) { VhalurianMace mace = new VhalurianMace(); mace.Resource = CraftResource.Bronze; m.EquipItem( mace ); VhalurianOrnateHelm voh = new VhalurianOrnateHelm(); voh.Resource = CraftResource.Bronze; voh.Hue = 2102; m.EquipItem( voh ); } else { VhalurianWarHammer mace = new VhalurianWarHammer(); mace.Resource = CraftResource.Bronze; m.EquipItem( mace ); VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm(); voph.Resource = CraftResource.Bronze; voph.Hue = 2102; m.EquipItem( voph ); } break; } case 1: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 2101; m.EquipItem( cc ); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 2101; m.EquipItem( cl ); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 2101; m.EquipItem( co ); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 2101; m.EquipItem( ra ); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 2101; m.EquipItem( rg ); VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 2101; m.EquipItem( vmks ); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem( boots ); if( m.Female ) { VhalurianGladius sword = new VhalurianGladius(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); } else { VhalurianBroadsword sword = new VhalurianBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem( sword ); } break; } case 2: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem( boots ); Beret beret = new Beret(); beret.Hue = 1327; m.EquipItem( beret ); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 2101; m.EquipItem( sc ); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 2101; m.EquipItem( sl ); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 2101; m.EquipItem( sa ); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 2101; m.EquipItem( sg ); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 2101; m.EquipItem( so ); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem( bow ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } break; } } }
public static void EquipTyrean(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; Surcoat coat = new Surcoat(); coat.ItemID = 15477; coat.Name = "A Surcoat of the Jarlsgaard"; coat.Hue = 2741; m.EquipItem(coat); switch (a) { case Armament.Light: { StuddedChest lc = new StuddedChest(); lc.Resource = CraftResource.BeastLeather; lc.Hue = 1899; m.EquipItem(lc); StuddedLegs ll = new StuddedLegs(); ll.Resource = CraftResource.BeastLeather; ll.Hue = 1899; m.EquipItem(ll); StuddedArms la = new StuddedArms(); la.Resource = CraftResource.BeastLeather; la.Hue = 1899; m.EquipItem(ll); StuddedGloves lg = new StuddedGloves(); lg.Resource = CraftResource.BeastLeather; lg.Hue = 1899; m.EquipItem(lg); StuddedGorget lo = new StuddedGorget(); lo.Resource = CraftResource.BeastLeather; lo.Hue = 1899; m.EquipItem(lo); BearMask mask = new BearMask(); mask.Hue = 1899; m.EquipItem(mask); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem(boots); TyreanThrowingAxe tta = new TyreanThrowingAxe(); tta.Resource = CraftResource.Bronze; m.EquipItem(tta); LeatherShield ls = new LeatherShield(); ls.Resource = CraftResource.Yew; m.EquipItem(ls); break; } case Armament.Medium: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 1899; m.EquipItem(cc); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 1899; m.EquipItem(cl); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 1899; m.EquipItem(ra); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 1899; m.EquipItem(rg); TyreanHornedHelm thh = new TyreanHornedHelm(); thh.Resource = CraftResource.Bronze; thh.Hue = 1899; m.EquipItem(thh); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem(boots); bool WeaponChance = Utility.RandomBool(); if (WeaponChance) { TyreanHarpoon weapon = new TyreanHarpoon(); weapon.Resource = CraftResource.Bronze; m.EquipItem(weapon); } else { TyreanBattleAxe weapon = new TyreanBattleAxe(); weapon.Resource = CraftResource.Bronze; m.EquipItem(weapon); } break; } case Armament.Heavy: { TyreanHalfPlateChest thpc = new TyreanHalfPlateChest(); thpc.Resource = CraftResource.Bronze; thpc.Hue = 1899; m.EquipItem(thpc); TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs(); thpl.Resource = CraftResource.Bronze; thpl.Hue = 1899; m.EquipItem(thpl); TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons(); thps.Resource = CraftResource.Bronze; thps.Hue = 1899; m.EquipItem(thps); TyreanHalfPlateArms thpa = new TyreanHalfPlateArms(); thpa.Resource = CraftResource.Bronze; thpa.Hue = 1899; m.EquipItem(thpa); TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves(); thpg.Resource = CraftResource.Bronze; thpg.Hue = 1899; m.EquipItem(thpg); TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget(); thpo.Resource = CraftResource.Bronze; thpo.Hue = 1899; m.EquipItem(thpo); TyreanKiteShield tks = new TyreanKiteShield(); tks.Resource = CraftResource.Bronze; tks.Hue = 1899; m.EquipItem(tks); m.EquipItem(new Cloak(1445)); TyreanWingedHelm twh = new TyreanWingedHelm(); twh.Resource = CraftResource.Bronze; twh.Hue = 1899; m.EquipItem(twh); bool WeaponChance = Utility.RandomBool(); if (WeaponChance) { TyreanWarAxe axe = new TyreanWarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem(axe); } else { TyreanOrnateAxe axe = new TyreanOrnateAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem(axe); } break; } case Armament.Ranged: { FancyShirt shirt = new FancyShirt(); shirt.Resource = CraftResource.Wool; shirt.Hue = 1899; m.EquipItem(shirt); LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.BeastLeather; lc.Hue = 1899; m.EquipItem(lc); LeatherLegs ll = new LeatherLegs(); ll.Resource = CraftResource.BeastLeather; ll.Hue = 1899; m.EquipItem(ll); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.BeastLeather; lg.Hue = 1899; m.EquipItem(lg); FurBoots boots = new FurBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2741; m.EquipItem(boots); m.EquipItem(new Cloak(1445)); TyreanCompositeBow bow = new TyreanCompositeBow(); bow.Resource = CraftResource.Redwood; m.EquipItem(bow); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new ElvenBoots(0x96D)); Item item; item = new StuddedLegs(); item.Hue = 0x96D; this.AddItem(item); item = new StuddedGloves(); item.Hue = 0x96D; this.AddItem(item); item = new StuddedGorget(); item.Hue = 0x96D; this.AddItem(item); item = new StuddedChest(); item.Hue = 0x96D; this.AddItem(item); item = new StuddedArms(); item.Hue = 0x96D; this.AddItem(item); item = new DiamondMace(); item.Hue = 0x96D; this.AddItem(item); }
public Khashina() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Khashina"; Body = 401; Female = true; SetStr( 767, 945 ); SetDex( 66, 75 ); SetInt( 46, 70 ); SetHits( 476, 552 ); SetDamage( 20, 25 ); SetDamageType( ResistanceType.Physical, 30 ); SetDamageType( ResistanceType.Cold, 70 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.MagicResist, 125.1, 140.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A ) ); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); StuddedArms studdedarms = new StuddedArms(); studdedarms.Hue = 0x486; AddItem( studdedarms ); FemaleStuddedChest femalesc = new FemaleStuddedChest(); femalesc.Hue = 0x486; AddItem(femalesc); StuddedGloves studdedg = new StuddedGloves(); studdedg.Hue = 0x486; AddItem(studdedg); StuddedGorget studdedgg = new StuddedGorget(); studdedgg.Hue = 0x486; AddItem(studdedgg); LeatherSkirt leatherskirt = new LeatherSkirt(); leatherskirt.Hue = 0x486; AddItem(leatherskirt); ThighBoots thighboots = new ThighBoots(); thighboots.Hue = 0x486; AddItem(thighboots); AddItem( new Server.Items.KhashinaShroud() ); }
public FortressCalcifinaTreasureChest1() : base(0xE43) { Name = "a treasure chest -25-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 25; LockLevel = 25; MaxLockLevel = 30; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(40, 400))); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(15, 20))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(15, 20); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(15, 20))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 20))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 4, 18, 22); DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 4, 18, 22); DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 4, 18, 22); DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 4, 18, 22); DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 4, 18, 22); } DropItem(shield); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 4, 18, 22); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 4, 18, 22); } DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 4, 18, 22); } DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 4, 18, 22); } DropItem(ring); } }
public SocietyGuard( int choice ) : base(Nation.Alyrian) { int chance = Utility.RandomMinMax( 1, 6 ); Nation nation = Nation.Alyrian; switch( chance ) { case 1: nation = Nation.Alyrian; break; case 2: nation = Nation.Azhuran; break; case 3: nation = Nation.Khemetar; break; case 4: nation = Nation.Mhordul; break; case 5: nation = Nation.Tyrean; break; case 6: nation = Nation.Vhalurian; break; } Hue = BaseKhaerosMobile.AssignRacialHue( nation ); HairItemID = BaseKhaerosMobile.AssignRacialHair( nation, this.Female ); int hairhue = BaseKhaerosMobile.AssignRacialHairHue( nation ); HairHue = hairhue; if( !this.Female ) { FacialHairItemID = BaseKhaerosMobile.AssignRacialFacialHair( nation ); FacialHairHue = hairhue; } if( this.Backpack == null ) AddItem( new Backpack() ); SetStr( 150 ); SetDex( 75 ); SetInt( 75 ); SetDamage( 10, 15 ); SetHits( 400 ); SetDamageType( ResistanceType.Blunt, 100 ); SetResistance( ResistanceType.Blunt, 10 ); SetResistance( ResistanceType.Piercing, 10 ); SetResistance( ResistanceType.Slashing, 10 ); SetSkill( SkillName.Anatomy, 100.0 ); SetSkill( SkillName.Archery, 100.0 ); SetSkill( SkillName.Fencing, 100.0 ); SetSkill( SkillName.Macing, 100.0 ); SetSkill( SkillName.Swords, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Polearms, 100.0 ); SetSkill( SkillName.ExoticWeaponry, 100.0 ); SetSkill( SkillName.Axemanship, 100.0 ); SetSkill( SkillName.UnarmedFighting, 100.0 ); this.Fame = 12000; this.Karma = -12000; this.VirtualArmor = 0; FightMode = FightMode.Closest; Name = "Society of Rymaliel Guard"; if( choice > 3 || choice < 1 ) choice = Utility.RandomMinMax( 1, 3 ); switch( choice ) { case 1: { PlateChest chest = new PlateChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2830; PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2830; PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2830; PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2830; PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2830; CloseHelm helm = new CloseHelm(); helm.Resource = CraftResource.Bronze; helm.Hue = 2830; VhalurianMetalKiteShield shield = new VhalurianMetalKiteShield(); shield.Resource = CraftResource.Bronze; shield.Name = "Society of Rymaliel Kite Shield"; shield.Hue = 2413; shield.ItemID = 15726; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( shield ); EquipItem( helm ); EquipItem( new Longsword() ); break; } case 2: { StuddedChest chest = new StuddedChest(); chest.Resource = CraftResource.BeastLeather; chest.Hue = 2830; StuddedArms arms = new StuddedArms(); arms.Resource = CraftResource.BeastLeather; arms.Hue = 2830; StuddedLegs legs = new StuddedLegs(); legs.Resource = CraftResource.BeastLeather; legs.Hue = 2830; StuddedGorget gorget = new StuddedGorget(); gorget.Resource = CraftResource.BeastLeather; gorget.Hue = 2830; StuddedGloves gloves = new StuddedGloves(); gloves.Resource = CraftResource.BeastLeather; gloves.Hue = 2830; VhalurianMetalKiteShield shield = new VhalurianMetalKiteShield(); shield.Resource = CraftResource.Bronze; shield.Name = "Society of Rymaliel Kite Shield"; shield.Hue = 2413; shield.ItemID = 15726; ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2989; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( shield ); EquipItem( boots ); EquipItem( new FlangedMace() ); break; } case 3: { LeatherChest chest = new LeatherChest(); chest.Resource = CraftResource.BeastLeather; chest.Hue = 2830; LeatherArms arms = new LeatherArms(); arms.Resource = CraftResource.BeastLeather; arms.Hue = 2830; LeatherLegs legs = new LeatherLegs(); legs.Resource = CraftResource.BeastLeather; legs.Hue = 2830; LeatherGorget gorget = new LeatherGorget(); gorget.Resource = CraftResource.BeastLeather; gorget.Hue = 2830; LeatherGloves gloves = new LeatherGloves(); gloves.Resource = CraftResource.BeastLeather; gloves.Hue = 2830; ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2830; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( boots ); EquipItem( new CompositeShortbow() ); AI = AIType.AI_Archer; PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); break; } } Surcoat surcoat = new Surcoat(); surcoat.Name = "Society of Rymaliel Surcoat"; surcoat.ItemID = 15483; EquipItem( surcoat ); }
public TownChestArmorer() : base(0xE43) { Name = "a metal chest -20-"; Movable = true; Weight = 1000.0; Hue = 83; TrapPower = 0; Locked = true; RequiredSkill = 20; LockLevel = 20; MaxLockLevel = 25; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(1, 50))); } // Supplies if (Utility.RandomDouble() < 0.08) { DropItem(new ChainCoif()); } if (Utility.RandomDouble() < 0.05) { DropItem(new ChainChest()); } if (Utility.RandomDouble() < 0.06) { DropItem(new ChainLegs()); } if (Utility.RandomDouble() < 0.08) { DropItem(new Bascinet()); } if (Utility.RandomDouble() < 0.08) { DropItem(new CloseHelm()); } if (Utility.RandomDouble() < 0.08) { DropItem(new NorseHelm()); } if (Utility.RandomDouble() < 0.06) { DropItem(new PlateArms()); } if (Utility.RandomDouble() < 0.05) { DropItem(new PlateChest()); } if (Utility.RandomDouble() < 0.07) { DropItem(new PlateGloves()); } if (Utility.RandomDouble() < 0.07) { DropItem(new PlateGorget()); } if (Utility.RandomDouble() < 0.08) { DropItem(new PlateHelm()); } if (Utility.RandomDouble() < 0.06) { DropItem(new PlateLegs()); } if (Utility.RandomDouble() < 0.06) { DropItem(new RingmailArms()); } if (Utility.RandomDouble() < 0.05) { DropItem(new RingmailChest()); } if (Utility.RandomDouble() < 0.07) { DropItem(new RingmailGloves()); } if (Utility.RandomDouble() < 0.06) { DropItem(new RingmailLegs()); } if (Utility.RandomDouble() < 0.07) { DropItem(new BronzeShield()); } if (Utility.RandomDouble() < 0.07) { DropItem(new Buckler()); } if (Utility.RandomDouble() < 0.07) { DropItem(new HeaterShield()); } if (Utility.RandomDouble() < 0.07) { DropItem(new MetalKiteShield()); } if (Utility.RandomDouble() < 0.07) { DropItem(new MetalShield()); } if (Utility.RandomDouble() < 0.07) { DropItem(new WoodenKiteShield()); } if (Utility.RandomDouble() < 0.07) { DropItem(new WoodenShield()); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20); DropItem(armor); } }
public override void OnGaveMeleeAttack(Mobile defender) { int kpgainmin, kpgainmax; switch (Stage) { case 1: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + (bc.HitsMax) / 10; kpgainmax = 5 + (bc.HitsMax) / 5; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 85000) { if (S1) { S1 = false; int hits = HitsMax + 500; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 2; Title = "the Shadow Knight"; RawStr += 200; RawInt += 30; RawDex += 20; Item del = FindItemOnLayer(Layer.OuterTorso); // The Robe if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new LeatherChest(); chest.Hue = 1175; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new LeatherLegs(); legs.Hue = 1175; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new LeatherGorget(); gorget.Hue = 1175; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new LeatherGloves(); gloves.Hue = 1175; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1175; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new LeatherArms(); arms.Hue = 1175; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1153; sandals.Movable = false; AddItem(sandals); } } } break; case 2: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 20; kpgainmax = 5 + bc.HitsMax / 10; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 100000) { if (S2) { S2 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 3; Title = "the Golden Knight"; RawStr += 100; RawInt += 20; RawDex += 10; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new StuddedChest(); chest.Hue = 1161; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new StuddedLegs(); legs.Hue = 1161; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new StuddedGorget(); gorget.Hue = 1161; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new StuddedGloves(); gloves.Hue = 1161; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1161; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new StuddedArms(); arms.Hue = 1161; arms.Movable = false; AddItem(arms); } } } break; case 3: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 30; kpgainmax = 5 + bc.HitsMax / 20; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 500000) { if (S3) { S3 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 1; int maxdamage = DamageMax + 1; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 4; Title = "the Blood Knight"; RawStr += 100; RawInt += 120; RawDex += 10; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new PlateChest(); chest.Hue = 1157; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new PlateLegs(); legs.Hue = 1157; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } BaseArmor gorget = new PlateGorget(); gorget.Hue = 1157; gorget.Movable = false; AddItem(gorget); del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new PlateGloves(); gloves.Hue = 1157; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new PlateHelm(); helm.Hue = 1157; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new PlateArms(); arms.Hue = 1157; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } } } } break; case 4: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 50; kpgainmax = 5 + bc.HitsMax / 40; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 1000000) { if (S4) { S4 = false; int hits = HitsMax + 100; int va = VirtualArmor + 10; int mindamage = DamageMin + 5; int maxdamage = DamageMax + 5; Warmode = false; Say("*" + Name + " achieves a new level of combat*"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 5; Title = "the Knight of Destiny"; RawStr += 100; RawInt += 120; RawDex += 20; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } BaseArmor chest = new BoneChest(); chest.Hue = 1152; chest.Movable = false; AddItem(chest); del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } BaseArmor legs = new BoneLegs(); legs.Hue = 1152; legs.Movable = false; AddItem(legs); del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } BaseArmor gloves = new BoneGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem(gloves); del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } BaseArmor helm = new BoneHelm(); helm.Hue = 1152; helm.Movable = false; AddItem(helm); del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } BaseArmor arms = new BoneArms(); arms.Hue = 1152; arms.Movable = false; AddItem(arms); del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1152; sandals.Movable = false; AddItem(sandals); } } } break; case 5: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 160; kpgainmax = 5 + bc.HitsMax / 100; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 5000000) { if (S5) { S5 = false; int hits = HitsMax + 100; int va = VirtualArmor + 100; int mindamage = DamageMin + 5; int maxdamage = DamageMax + 5; Warmode = false; Say("*" + Name + " is Reborn*"); Say("Master, please lend me some armor"); SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 6; Title = "the Champion"; RawStr += 100; RawInt += 120; RawDex += 20; Item del = FindItemOnLayer(Layer.InnerTorso); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Pants); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Neck); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Gloves); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Helm); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Arms); if (del != null) { del.Delete(); } del = FindItemOnLayer(Layer.Shoes); if (del != null) { del.Delete(); } } } } break; case 6: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.HitsMax / 540; kpgainmax = 5 + bc.HitsMax / 480; KP += Utility.RandomList(kpgainmin, kpgainmax); } } if (KP >= 10000000) { if (S6) { S6 = false; int hits = HitsMax + 350; int va = VirtualArmor + 100; int mindamage = DamageMin + 15; int maxdamage = DamageMax + 15; Warmode = false; Say("*" + Name + " is now a Great Champion and loyal friend*"); if (ControlMaster != null) { Title = ", Guardian of " + ControlMaster.Name + ""; } SetDamage(mindamage, maxdamage); SetHits(hits); VirtualArmor = va; Stage = 7; RawStr += 125; RawInt += 125; RawDex += 35; } } } break; case 7: { if (defender is BaseCreature) { var bc = (BaseCreature)defender; if (bc.Controlled != true) { kpgainmin = 5 + bc.Hits / 740; kpgainmax = 5 + bc.Hits / 660; KP += Utility.RandomList(kpgainmin, kpgainmax); } } } break; } base.OnGaveMeleeAttack(defender); }
public BrotherhoodGuard( int choice ) : base(Nation.Alyrian) { int chance = Utility.RandomMinMax( 1, 6 ); Nation nation = Nation.Alyrian; switch( chance ) { case 1: nation = Nation.Alyrian; break; case 2: nation = Nation.Azhuran; break; case 3: nation = Nation.Khemetar; break; case 4: nation = Nation.Mhordul; break; case 5: nation = Nation.Tyrean; break; case 6: nation = Nation.Vhalurian; break; } Hue = BaseKhaerosMobile.AssignRacialHue( nation ); HairItemID = BaseKhaerosMobile.AssignRacialHair( nation, this.Female ); int hairhue = BaseKhaerosMobile.AssignRacialHairHue( nation ); HairHue = hairhue; if( !this.Female ) { FacialHairItemID = BaseKhaerosMobile.AssignRacialFacialHair( nation ); FacialHairHue = hairhue; } if( this.Backpack == null ) AddItem( new Backpack() ); SetStr( 150 ); SetDex( 75 ); SetInt( 75 ); SetDamage( 10, 15 ); SetHits( 400 ); SetDamageType( ResistanceType.Blunt, 100 ); SetResistance( ResistanceType.Blunt, 10 ); SetResistance( ResistanceType.Piercing, 10 ); SetResistance( ResistanceType.Slashing, 10 ); SetSkill( SkillName.Anatomy, 100.0 ); SetSkill( SkillName.Archery, 100.0 ); SetSkill( SkillName.Fencing, 100.0 ); SetSkill( SkillName.Macing, 100.0 ); SetSkill( SkillName.Swords, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Polearms, 100.0 ); SetSkill( SkillName.ExoticWeaponry, 100.0 ); SetSkill( SkillName.Axemanship, 100.0 ); SetSkill( SkillName.UnarmedFighting, 100.0 ); this.Fame = 12000; this.Karma = -12000; this.VirtualArmor = 0; FightMode = FightMode.Closest; Name = "Lucent Brotherhood Guard"; if( choice > 3 || choice < 1 ) choice = Utility.RandomMinMax( 1, 3 ); switch( choice ) { case 1: { PlateChest chest = new PlateChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2989; PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2989; PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2989; PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2989; PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2989; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( new Greatsword() ); break; } case 2: { StuddedChest chest = new StuddedChest(); chest.Resource = CraftResource.BeastLeather; chest.Hue = 2989; StuddedArms arms = new StuddedArms(); arms.Resource = CraftResource.BeastLeather; arms.Hue = 2989; StuddedLegs legs = new StuddedLegs(); legs.Resource = CraftResource.BeastLeather; legs.Hue = 2989; StuddedGorget gorget = new StuddedGorget(); gorget.Resource = CraftResource.BeastLeather; gorget.Hue = 2989; StuddedGloves gloves = new StuddedGloves(); gloves.Resource = CraftResource.BeastLeather; gloves.Hue = 2989; MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2989; LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2989; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( shield ); EquipItem( boots ); EquipItem( new Rapier() ); break; } case 3: { LeatherChest chest = new LeatherChest(); chest.Resource = CraftResource.BeastLeather; chest.Hue = 2989; LeatherArms arms = new LeatherArms(); arms.Resource = CraftResource.BeastLeather; arms.Hue = 2989; LeatherLegs legs = new LeatherLegs(); legs.Resource = CraftResource.BeastLeather; legs.Hue = 2989; LeatherGorget gorget = new LeatherGorget(); gorget.Resource = CraftResource.BeastLeather; gorget.Hue = 2989; LeatherGloves gloves = new LeatherGloves(); gloves.Resource = CraftResource.BeastLeather; gloves.Hue = 2989; LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2989; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( boots ); EquipItem( new Crossbow() ); AI = AIType.AI_Archer; PackItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) ); break; } } Surcoat surcoat = new Surcoat(); surcoat.Hue = 2879; surcoat.Name = "Lucent Brotherhood Surcoat"; surcoat.ItemID = 15527; FloppyHat mask = new FloppyHat(); mask.Hue = 2879; mask.Name = "Lucent Brotherhood Mask"; mask.ItemID = 15337; EquipItem( new ElegantCloak( 2989 ) ); EquipItem( mask ); EquipItem( surcoat ); }
public HireFighter() { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the fighter"; Name = NameList.RandomName( Female ? "female" : "male" ); Hue = Utility.RandomSkinHue(); SetStr( 11, 88 ); SetDex( 11, 88 ); SetInt( 7, 49 ); Karma = Utility.RandomMinMax( 13, -45 ); SetSkill( SkillName.Tactics, 45, 67.5 ); SetSkill( SkillName.MagicResist, 45, 67.5 ); SetSkill( SkillName.Parry, 45, 67.5 ); SetSkill( SkillName.Swords, 45, 67.5 ); SetSkill( SkillName.Macing, 45, 67.5 ); SetSkill( SkillName.Fencing, 45, 67.5 ); SetSkill( SkillName.Wrestling, 45, 67.5 ); SetSkill( SkillName.ArmsLore, 42.5, 65 ); Item item = null; if ( !Female ) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair( item.Hue ); item = new StuddedChest(); AddItem( item ); item = new StuddedLegs(); AddItem( item ); item = new StuddedArms(); AddItem( item ); item = new StuddedGloves(); AddItem( item ); switch ( Utility.Random( 6 ) ) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem( item ); item = new StuddedGorget(); AddItem( item ); item = Loot.RandomWeapon(); AddItem( item ); if ( item.Layer == Layer.OneHanded ) { item = new WoodenShield(); AddItem( item ); } } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new StuddedChest(); AddItem( item ); item = new StuddedLegs(); AddItem( item ); item = new StuddedArms(); AddItem( item ); item = new StuddedGloves(); AddItem( item ); switch ( Utility.Random( 6 ) ) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem( item ); item = new StuddedGorget(); AddItem( item ); item = Loot.RandomWeapon(); AddItem( item ); if ( item.Layer == Layer.OneHanded ) { item = new WoodenShield(); AddItem( item ); } } }
//End of criminal recognition system. public static void TurnIntoImperialGuard( Mobile m, int choice ) { if( choice > 3 || choice < 1 ) choice = Utility.RandomMinMax( 0, 2 ); else choice--; m.HairItemID = 8251; Surcoat coat = new Surcoat(); coat.ItemID = 15476; coat.Name = "Unified Northern Army Surcoat"; coat.Hue = 2751; m.EquipItem( coat ); m.EquipItem( new ElegantCloak(2751) ); switch( choice ) { case 0: { VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 1899; m.EquipItem( vopl ); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 1899; m.EquipItem( vopo ); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 1899; m.EquipItem( ps ); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 1899; m.EquipItem( voks ); VhalurianWarHammer hammer = new VhalurianWarHammer(); hammer.Resource = CraftResource.Iron; m.EquipItem( hammer ); TyreanHalfPlateChest thpc = new TyreanHalfPlateChest(); thpc.Resource = CraftResource.Bronze; thpc.Hue = 1899; m.EquipItem( thpc ); TyreanHalfPlateArms thpa = new TyreanHalfPlateArms(); thpa.Resource = CraftResource.Bronze; thpa.Hue = 1899; m.EquipItem( thpa ); TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves(); thpg.Resource = CraftResource.Bronze; thpg.Hue = 1899; m.EquipItem( thpg ); TyreanWingedHelm twh = new TyreanWingedHelm(); twh.Resource = CraftResource.Bronze; twh.Hue = 1899; m.EquipItem( twh ); break; } case 1: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 1899; m.EquipItem( cc ); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 1899; m.EquipItem( cl ); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 1899; m.EquipItem( co ); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 1899; m.EquipItem( ra ); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 1899; m.EquipItem( rg ); TyreanKiteShield vmks = new TyreanKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 1899; m.EquipItem( vmks ); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 1899; m.EquipItem( boots ); TyreanOrnateAxe axe = new TyreanOrnateAxe(); axe.Resource = CraftResource.Iron; m.EquipItem( axe ); break; } case 2: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 1899; m.EquipItem( boots ); WolfMask mask = new WolfMask(); mask.Hue = 1899; m.EquipItem( mask ); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 1899; m.EquipItem( sc ); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 1899; m.EquipItem( sl ); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 1899; m.EquipItem( sa ); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 1899; m.EquipItem( sg ); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 1899; m.EquipItem( so ); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Redwood; bow.Hue = 0; m.EquipItem( bow ); if( m is BaseCreature ) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); } break; } } }
public NewArcherNoCriminalGuard() : base(AIType.AI_Archer) { SetStr(60, 120); SetDex(100, 150); SetInt(26, 50); SetHits(80, 110); SetMana(40); if (Utility.RandomBool()) { new Horse().Rider = this; } SetResistance(ResistanceType.Physical, 20, 20); SetResistance(ResistanceType.Fire, 20, 25); SetResistance(ResistanceType.Cold, 20, 20); SetResistance(ResistanceType.Poison, 20, 30); SetSkill(SkillName.MagicResist, 50.0, 100.0); SetSkill(SkillName.Tactics, 80.0, 120.0); SetSkill(SkillName.Anatomy, 80.0, 120.0); SetSkill(SkillName.Healing, 50.0, 65.0); SetSkill(SkillName.Archery, 80.0, 120.0); SetSkill(SkillName.Fencing, 80.0, 120.0); Fame = 1000; Karma = 10000; VirtualArmor = 16; AddItem(new Boots(Utility.RandomGreenHue())); AddItem(new Cloak(Utility.RandomGreenHue())); PackItem(new Dagger()); StuddedChest chest = new StuddedChest(); chest.Hue = Utility.RandomGreenHue(); AddItem(chest); StuddedLegs legs = new StuddedLegs(); legs.Hue = Utility.RandomGreenHue(); AddItem(legs); LeatherCap head = new LeatherCap(); head.Hue = Utility.RandomGreenHue(); AddItem(head); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = Utility.RandomGreenHue(); AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = Utility.RandomGreenHue(); AddItem(gorget); StuddedArms arms = new StuddedArms(); arms.Hue = Utility.RandomGreenHue(); AddItem(arms); AddItem(new Bandage(30)); switch (Utility.Random(4)) { case 0: AddItem(new Bow()); AddItem(new Arrow(50)); SetDamage(5, 15); currentweapon=1; break; case 1: AddItem(new CompositeBow()); AddItem(new Arrow(50)); SetDamage(5, 20); currentweapon=2; break; case 2: AddItem(new Crossbow()); AddItem(new Bolt(50)); SetDamage(15, 25); currentweapon=3; break; case 3: AddItem(new HeavyCrossbow()); AddItem(new Bolt(50)); SetDamage(18, 30); currentweapon=4; break; } }
public RatmenFortressBossChest() : base(0x2DF2) { Name = "a boss treasure chest -25-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 25; LockLevel = 25; MaxLockLevel = 30; // Gold if (Utility.RandomDouble() < 0.50) { DropItem(new Gold(Utility.Random(250, 400))); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(35, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(35, 50))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(35, 40); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(25, 40))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(15, 25))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 25))); } Item PotionLoot1 = Loot.RandomPotion(); DropItem(PotionLoot1); Item PotionLoot2 = Loot.RandomPotion(); DropItem(PotionLoot2); Item PotionLoot3 = Loot.RandomPotion(); DropItem(PotionLoot3); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 20); DropItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20); DropItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 5, 15, 20); DropItem(hat); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 15, 20); DropItem(clothing); } if (Utility.RandomDouble() < 0.20) { BaseShield shield = new HeaterShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 15, 20); } DropItem(shield); } if (Utility.RandomDouble() < 0.20) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 15, 20); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.20) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 20); } DropItem(earrings); } if (Utility.RandomDouble() < 0.20) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 15, 20); } DropItem(necklace); } if (Utility.RandomDouble() < 0.20) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 15, 20); } DropItem(ring); } }
public EvilNecroWarrior() : base( AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.08, 0.2 ) { InitStats( 110, 110, 110 ); Name = "Necromatic Warrior"; SpeechHue = Utility.RandomDyedHue(); Kills = 5; RangePerception = 40; Body = 400; Hits = 850; Dex = 100; SetDamage( 25, 45 ); VirtualArmor = 65; if ( Female = Utility.RandomBool() ) { Body = 0x191; } else { Body = 0x190; } new SkeletalMount().Rider = this; Halberd halberd = new Halberd(); halberd.Name = "Halberd of the Fallen Souls"; halberd.Movable = false; halberd.Hue = 33; halberd.LootType = LootType.Blessed; AddItem( halberd ); PackGold( 450, 550 ); Skills[SkillName.Anatomy].Base = 130.0; Skills[SkillName.Tactics].Base = 100.0; Skills[SkillName.Swords].Base = 125.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; Skills[SkillName.Poisoning].Base = 120; Skills[SkillName.Magery].Base = 120; Item shroud = new HoodedShroudOfShadows(); shroud.Name = "Shroud of the Fallen Souls"; shroud.Hue = 1157; shroud.Movable = false; AddItem( shroud ); Item sandals = new Sandals(); sandals.Name = "Sandals of the Fallen"; sandals.Hue = 1; sandals.Movable = false; PackItem( new NecroCrystal( 1 ) ); AddItem( sandals ); Item llegs = new StuddedLegs(); AddItem( llegs ); Item larms = new StuddedArms(); AddItem( larms ); Item ltunic = new StuddedChest(); AddItem( ltunic ); Item lgloves = new StuddedGloves(); AddItem( lgloves ); Item lgorget = new StuddedGorget(); AddItem( lgorget ); }
public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Shoes(0x455)); this.AddItem(new WarFork()); Item item; item = new StuddedLegs(); item.Hue = 0x455; this.AddItem(item); item = new StuddedGloves(); item.Hue = 0x455; this.AddItem(item); item = new StuddedGorget(); item.Hue = 0x455; this.AddItem(item); item = new StuddedChest(); item.Hue = 0x455; this.AddItem(item); item = new StuddedArms(); item.Hue = 0x455; this.AddItem(item); }
public Spartan( Mobile owner ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { m_Owner = owner; m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes( 1.0 ); Name = "Spartan"; Body = 400; SetStr( 2010, 3000 ); SetDex( 710, 900 ); SetInt( 2000, 2500 ); SetHits( 1210, 1800 ); SetDamage( 20, 30 ); SetSkill( SkillName.Anatomy, 100, 100 ); SetSkill( SkillName.EvalInt, 100, 100.0 ); SetSkill( SkillName.Magery, 100, 100.0 ); SetSkill( SkillName.Meditation, 100, 100.0 ); SetSkill( SkillName.MagicResist, 140.1, 150.0 ); SetSkill( SkillName.Tactics, 100, 100 ); SetSkill( SkillName.Wrestling, 100, 100 ); Spear weapon = new Spear(); weapon.Hue = 0x835; weapon.Movable = false; AddItem( weapon ); CloseHelm helm = new CloseHelm(); helm.Hue = 0x835; AddItem( helm ); StuddedArms arms = new StuddedArms(); arms.Hue = 0x835; AddItem( arms ); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 0x835; AddItem( gloves ); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 0x835; AddItem( gorget ); StuddedChest tunic = new StuddedChest(); tunic.Hue = 0x835; AddItem( tunic ); StuddedLegs legs = new StuddedLegs(); legs.Hue = 0x835; AddItem( legs ); AddItem( new Boots() ); Fame = 0; Karma = 0; VirtualArmor = 50; }
public MongbatHideoutTreasureChest2() : base(0xE43) { Name = "a treasure chest -50-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 50; LockLevel = 50; MaxLockLevel = 80; /////////////////////////////////// Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(20, 300))); } /////////////////////////////////////// Supplies switch (Utility.Random(18)) { case 0: DropItem(new Board(70)); break; case 1: DropItem(new BoltOfCloth(70)); break; case 2: DropItem(new Bottle(70)); break; case 3: DropItem(new CopperWire(70)); break; case 4: DropItem(new Cotton(70)); break; case 5: DropItem(new DarkYarn(70)); break; case 6: DropItem(new Feather(70)); break; case 7: DropItem(new Flax(70)); break; case 8: DropItem(new Gears(70)); break; case 9: DropItem(new GoldWire(70)); break; case 10: DropItem(new IronIngot(70)); break; case 11: DropItem(new IronWire(70)); break; case 12: DropItem(new Leather(70)); break; case 13: DropItem(new LightYarn(70)); break; case 14: DropItem(new Shaft(70)); break; case 15: DropItem(new SilverWire(70)); break; case 16: DropItem(new SpoolOfThread(70)); break; case 17: DropItem(new Springs(70)); break; case 18: DropItem(new Wool(70)); break; } switch (Utility.Random(5)) { case 0: DropItem(new BeetleEgg(25)); break; case 1: DropItem(new FishScale(25)); break; case 2: DropItem(new Nirnroot(25)); break; case 3: DropItem(new SerpentScale(25)); break; case 4: DropItem(new ThunderStone(25)); break; } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.RandomMinMax(10, 15); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.05) { DropItem(new SackFlour()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } /////////////////////////////////////// LV 10-20 /////////////////////////////////////// LV 10-25 for staves if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(28)) { case 0: weapon = new BattleAxe(); break; // Lv10 case 1: weapon = new DoubleAxe(); break; // Lv20 case 2: weapon = new MagicalShortbow(); break; // Lv10 case 3: weapon = new RepeatingCrossbow(); break; // Lv10 case 4: weapon = new ButcherKnife(); break; // Lv10 case 5: weapon = new CompositeBow(); break; // Lv20 case 6: weapon = new EbonyCrossbow(); break; // Lv20 case 7: weapon = new EbonyDagger(); break; // Lv10 case 8: weapon = new Sai(); break; // Lv15 case 9: weapon = new EbonyDualDaggers(); break; // Lv20 case 10: weapon = new Maul(); break; // Lv10 case 11: weapon = new Scepter(); break; // Lv15 case 12: weapon = new WarMace(); break; // Lv20 case 13: weapon = new Pilum(); break; // Lv10 case 14: weapon = new Pike(); break; // Lv15 case 15: weapon = new Spear(); break; // Lv20 case 16: weapon = new QuarterStaff(); break; // Lv10 case 17: weapon = new ReptilianStaff(); break; // Lv15 case 18: weapon = new BubbleStaff(); break; // Lv25 case 19: weapon = new CrystalStaff(); break; // Lv25 case 20: weapon = new EnergyStaff(); break; // Lv25 case 21: weapon = new FireStaff(); break; // Lv25 case 22: weapon = new VineStaff(); break; // Lv25 case 23: weapon = new EbonyRapier(); break; // Lv10 case 24: weapon = new Scimitar(); break; // Lv10 case 25: weapon = new Longsword(); break; // Lv20 case 26: weapon = new VikingSword(); break; // Lv20 default: weapon = new Wakizashi(); break; // Lv20 } switch (Utility.Random(14)) { case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break; case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break; case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break; case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break; case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break; case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break; case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break; case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break; case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break; case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break; case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break; case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break; case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break; default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break; } switch (Utility.Random(14)) { case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break; case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break; case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break; case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break; case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break; case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break; case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break; case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break; case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break; case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break; case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break; case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break; case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break; default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break; } DropItem(weapon); } /////////////////////////////////////// LV 12-18 if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(19)) { case 0: armor = new ChitinArms(); break; // Lv12 case 1: armor = new ChitinChest(); break; // Lv12 case 2: armor = new ChitinGloves(); break; // Lv12 case 3: armor = new ChitinGorget(); break; // Lv12 case 4: armor = new ChitinHelmet(); break; // Lv12 case 5: armor = new ChitinLegs(); break; // Lv12 case 6: armor = new FemaleStuddedChest(); break; // Lv15 case 7: armor = new StuddedArms(); break; // Lv15 case 8: armor = new StuddedBustierArms(); break; // Lv15 case 9: armor = new StuddedChest(); break; // Lv15 case 10: armor = new StuddedGloves(); break; // Lv15 case 11: armor = new StuddedGorget(); break; // Lv15 case 12: armor = new StuddedLegs(); break; // Lv15 case 13: armor = new HideFemaleChest(); break; // Lv18 case 14: armor = new HideGloves(); break; // Lv18 case 15: armor = new HideGorget(); break; // Lv18 case 16: armor = new HidePants(); break; // Lv18 case 17: armor = new HidePauldrons(); break; // Lv18 default: armor = new HideChest(); break; // Lv18 } BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50); DropItem(armor); } if (Utility.RandomDouble() < 0.10) { BaseHat hat = Loot.RandomHat(true); BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10); DropItem(hat); } if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10); DropItem(clothing); } if (Utility.RandomDouble() < 0.05) { BaseShield shield1 = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50); } DropItem(shield1); } if (Utility.RandomDouble() < 0.05) { BaseShield shield2 = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50); } DropItem(shield2); } if (Utility.RandomDouble() < 0.05) { BaseShield shield3 = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50); } DropItem(shield3); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10); } DropItem(ring); } }
public InsulariiMage() : base(Nation.Alyrian) { int chance = Utility.RandomMinMax( 1, 6 ); Nation nation = Nation.Alyrian; switch( chance ) { case 1: nation = Nation.Alyrian; break; case 2: nation = Nation.Azhuran; break; case 3: nation = Nation.Khemetar; break; case 4: nation = Nation.Mhordul; break; case 5: nation = Nation.Tyrean; break; case 6: nation = Nation.Vhalurian; break; } Hue = BaseKhaerosMobile.AssignRacialHue( nation ); HairItemID = BaseKhaerosMobile.AssignRacialHair( nation, this.Female ); int hairhue = BaseKhaerosMobile.AssignRacialHairHue( nation ); HairHue = hairhue; if( !this.Female ) { FacialHairItemID = BaseKhaerosMobile.AssignRacialFacialHair( nation ); FacialHairHue = hairhue; } if( this.Backpack == null ) AddItem( new Backpack() ); SetStr( 150 ); SetDex( 75 ); SetInt( 75 ); SetDamage( 10, 15 ); SetHits( 400 ); SetMana( 150 ); SetDamageType( ResistanceType.Blunt, 100 ); SetResistance( ResistanceType.Blunt, 10 ); SetResistance( ResistanceType.Piercing, 10 ); SetResistance( ResistanceType.Slashing, 10 ); SetSkill( SkillName.Anatomy, 100.0 ); SetSkill( SkillName.Archery, 100.0 ); SetSkill( SkillName.Fencing, 100.0 ); SetSkill( SkillName.Macing, 100.0 ); SetSkill( SkillName.Swords, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Polearms, 100.0 ); SetSkill( SkillName.ExoticWeaponry, 100.0 ); SetSkill( SkillName.Axemanship, 100.0 ); SetSkill( SkillName.UnarmedFighting, 100.0 ); SetSkill( SkillName.Magery, 100.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Meditation, 100.0 ); SetSkill( SkillName.Invocation, 100.0 ); SetSkill( SkillName.Concentration, 100.0 ); this.Fame = 16000; this.VirtualArmor = 10; FightMode = FightMode.Closest; Title = "the Insularii Mage"; Name = BaseKhaerosMobile.GiveInsulariiName( this.Female ); StuddedChest chest = new StuddedChest(); chest.Hue = 2591; StuddedArms arms = new StuddedArms(); arms.Hue = 2591; StuddedLegs legs = new StuddedLegs(); legs.Hue = 2591; StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 2591; StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 2591; BlackLeatherBoots boots = new BlackLeatherBoots(); boots.Hue = 2591; QuarterStaff staff = new QuarterStaff(); staff.ItemID = 15813; staff.Name = "Insularii Mage Staff"; Cowl cowl = new Cowl(); cowl.Hue = 2799; Surcoat surcoat = new Surcoat(); surcoat.Name = "Insularii Surcoat"; surcoat.ItemID = 15502; surcoat.Hue = 2799; EquipItem( chest ); EquipItem( arms ); EquipItem( legs ); EquipItem( gorget ); EquipItem( gloves ); EquipItem( boots ); EquipItem( staff ); EquipItem( cowl ); EquipItem( surcoat ); this.AI = AIType.AI_Mage; }
public TerathanIslandTreasureChest() : base(0x2DF1) { Name = "a treasure chest -30-"; Movable = true; Hue = 285; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 30; LockLevel = 30; MaxLockLevel = 35; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(45, 450))); } /////////////////////////////////////// Books if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol1()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol2()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol3()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol4()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol5()); } /////////////////////////////////////// Meats if (Utility.RandomDouble() < 0.15) { DropItem(new Bacon()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Sausage()); } /////////////////////////////////////// Eating Utensils if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeRight()); } if (Utility.RandomDouble() < 0.08) { DropItem(new PewterMug()); } if (Utility.RandomDouble() < 0.08) { DropItem(new Plate()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonRight()); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(17, 22))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(17, 22); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(17, 22))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); if (Utility.RandomDouble() < 0.20) { DropItem(new LesserPoisonPotion()); } if (Utility.RandomDouble() < 0.15) { DropItem(new PoisonPotion()); } /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 22, 25); weapon.Hue = 285; weapon.WeaponAttributes.HitLeechStam = 5; weapon.Attributes.BonusHits = 10; DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 22, 25); armor.Hue = 285; armor.Attributes.WeaponDamage = 3; DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 22, 25); hat.Hue = 285; hat.Attributes.BonusHits = 10; hat.Attributes.SpellDamage = 5; hat.Resistances.Energy = 10; DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 22, 25); clothing.Hue = 285; clothing.Attributes.BonusHits = 5; clothing.Attributes.DefendChance = 3; clothing.Resistances.Physical = 5; DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseShield shield = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 22, 25); } shield.Hue = 285; shield.Attributes.BonusHits = 10; DropItem(shield); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 22, 25); } bracelet.Hue = 285; bracelet.Attributes.WeaponDamage = 5; bracelet.Attributes.DefendChance = 2; bracelet.Resistances.Fire = 5; DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 22, 25); } earrings.Hue = 285; earrings.Attributes.WeaponDamage = 5; earrings.Attributes.DefendChance = 3; earrings.Resistances.Cold = 5; DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 22, 25); } necklace.Hue = 285; necklace.Attributes.WeaponDamage = 5; necklace.Attributes.DefendChance = 5; necklace.Resistances.Energy = 5; DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 22, 25); } ring.Hue = 285; ring.Attributes.WeaponDamage = 5; ring.Attributes.DefendChance = 2; ring.Resistances.Poison = 5; DropItem(ring); } }
public override void OnGaveMeleeAttack( Mobile defender ) { int kpgainmin, kpgainmax; if ( this.Stage == 1 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 6 + ( bc.HitsMax ) / 10; kpgainmax = 6 + ( bc.HitsMax ) / 10; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 50000 ) { if ( this.S1 == true ) { this.S1 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 200 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 2; this.Title = "the Shadow Knight"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 45 ); this.SetResistance( ResistanceType.Fire, 45 ); this.SetResistance( ResistanceType.Cold, 45 ); this.SetResistance( ResistanceType.Poison, 45 ); this.SetResistance( ResistanceType.Energy, 45 ); this.RawStr += 20; this.RawInt += 10; this.RawDex += 10; Item del = this.FindItemOnLayer( Layer.OuterTorso ); // The Robe if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new LeatherChest(); chest.Hue = 1175; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new LeatherLegs(); legs.Hue = 1175; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new LeatherGorget(); gorget.Hue = 1175; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new LeatherGloves(); gloves.Hue = 1175; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1175; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new LeatherArms(); arms.Hue = 1175; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1153; sandals.Movable = false; AddItem( sandals ); } } } else if ( this.Stage == 2 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 5 + ( bc.HitsMax ) / 10; kpgainmax = 5 + ( bc.HitsMax ) / 10; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 100000 ) { if ( this.S2 == true ) { this.S2 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 5 ); mindamage = this.DamageMin + ( 2 ); maxdamage = this.DamageMax + ( 2 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 3; this.Title = "the Golden Knight"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 55 ); this.SetResistance( ResistanceType.Fire, 55 ); this.SetResistance( ResistanceType.Cold, 55 ); this.SetResistance( ResistanceType.Poison, 55 ); this.SetResistance( ResistanceType.Energy, 55 ); this.RawStr += 20; this.RawInt += 50; this.RawDex += 50; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new StuddedChest(); chest.Hue = 1161; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new StuddedLegs(); legs.Hue = 1161; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new StuddedGorget(); gorget.Hue = 1161; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new StuddedGloves(); gloves.Hue = 1161; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new LeatherCap(); helm.Hue = 1161; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new StuddedArms(); arms.Hue = 1161; arms.Movable = false; AddItem( arms ); } } } else if ( this.Stage == 3 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 4 + ( bc.HitsMax ) / 20; kpgainmax = 4 + ( bc.HitsMax ) / 20; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 150000 ) { if ( this.S3 == true ) { this.S3 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 5 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 4; this.Title = "the Blood Knight"; this.SetResistance( ResistanceType.Physical, 60 ); this.SetResistance( ResistanceType.Fire, 60 ); this.SetResistance( ResistanceType.Cold, 60 ); this.SetResistance( ResistanceType.Poison, 60 ); this.SetResistance( ResistanceType.Energy, 60 ); this.RawStr += 20; this.RawInt += 30; this.RawDex += 30; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new PlateChest(); chest.Hue = 1157; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new PlateLegs(); legs.Hue = 1157; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } BaseArmor gorget = new PlateGorget(); gorget.Hue = 1157; gorget.Movable = false; AddItem( gorget ); del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new PlateGloves(); gloves.Hue = 1157; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new PlateHelm(); helm.Hue = 1157; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new PlateArms(); arms.Hue = 1157; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } } } } else if ( this.Stage == 4 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 3 + ( bc.HitsMax ) / 25; kpgainmax = 3 + ( bc.HitsMax ) / 30; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 250000 ) { if ( this.S4 == true ) { this.S4 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 3 ); mindamage = this.DamageMin + ( 1 ); maxdamage = this.DamageMax + ( 1 ); this.Warmode = false; this.Say( "*"+ this.Name +" achieves a new level of combat*"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 5; this.Title = "the Knight of Destiny"; this.SetDamageType( ResistanceType.Physical, 20 ); this.SetDamageType( ResistanceType.Fire, 20 ); this.SetDamageType( ResistanceType.Cold, 20 ); this.SetDamageType( ResistanceType.Poison, 20 ); this.SetDamageType( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Physical, 70 ); this.SetResistance( ResistanceType.Fire, 70 ); this.SetResistance( ResistanceType.Cold, 70 ); this.SetResistance( ResistanceType.Poison, 70 ); this.SetResistance( ResistanceType.Energy, 70 ); this.RawStr += 20; this.RawInt += 10; this.RawDex += 10; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } BaseArmor chest = new BoneChest(); chest.Hue = 1152; chest.Movable = false; AddItem( chest ); del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } BaseArmor legs = new BoneLegs(); legs.Hue = 1152; legs.Movable = false; AddItem( legs ); del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } BaseArmor gloves = new BoneGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem( gloves ); del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } BaseArmor helm = new BoneHelm(); helm.Hue = 1152; helm.Movable = false; AddItem( helm ); del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } BaseArmor arms = new BoneArms(); arms.Hue = 1152; arms.Movable = false; AddItem( arms ); del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } Item sandals = new Sandals(); sandals.Hue = 1152; sandals.Movable = false; AddItem( sandals ); } } } else if ( this.Stage == 5 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 2 + ( bc.HitsMax ) / 35; kpgainmax = 2 + ( bc.HitsMax ) / 35; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 350000 ) { if ( this.S5 == true ) { this.S5 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 100 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 3 ); maxdamage = this.DamageMax + ( 3 ); this.Warmode = false; this.Say( "*"+ this.Name +" is Reborn*"); this.Say( "Master, please lend me some armor"); this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 6; this.Title = "the Champion"; this.SetResistance( ResistanceType.Physical, 5 ); this.SetResistance( ResistanceType.Fire, 5 ); this.SetResistance( ResistanceType.Cold, 5 ); this.SetResistance( ResistanceType.Poison, 5 ); this.SetResistance( ResistanceType.Energy, 5 ); this.RawStr += 40; this.RawInt += 30; this.RawDex += 30; Item del = this.FindItemOnLayer( Layer.InnerTorso ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Pants ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Neck ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Gloves ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Helm ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Arms ); if ( del != null ) { del.Delete(); } del = this.FindItemOnLayer( Layer.Shoes ); if ( del != null ) { del.Delete(); } } } } else if ( this.Stage == 6 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 1 + ( bc.HitsMax ) / 40; kpgainmax = 1 + ( bc.HitsMax ) / 40; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } if ( this.KP >= 400000 ) { if ( this.S6 == true ) { this.S6 = false; int hits, va, mindamage, maxdamage; hits = ( this.HitsMax + 200 ); va = ( this.VirtualArmor + 10 ); mindamage = this.DamageMin + ( 3 ); maxdamage = this.DamageMax + ( 3 ); this.Warmode = false; this.Say( "*"+ this.Name +" is now a great champion and loyal friend*"); if ( this.ControlMaster != null ) { this.Title = ", Loyal Subject of " + this.ControlMaster.Name + ""; } this.SetDamage( mindamage, maxdamage ); this.SetHits( hits ); this.VirtualArmor = va; this.Stage = 7; this.SetDamageType( ResistanceType.Physical, 40 ); this.SetDamageType( ResistanceType.Fire, 40 ); this.SetDamageType( ResistanceType.Cold, 40 ); this.SetDamageType( ResistanceType.Poison, 40 ); this.SetDamageType( ResistanceType.Energy, 40 ); this.RawStr += 40; this.RawInt += 40; this.RawDex += 40; } } } else if ( this.Stage == 7 ) { if ( defender is BaseCreature ) { BaseCreature bc = (BaseCreature)defender; if ( bc.Controlled != true ) { kpgainmin = 1 + ( bc.Hits ) / 50; kpgainmax = 1 + ( bc.Hits ) / 50; this.KP += Utility.RandomList( kpgainmin, kpgainmax ); } } } base.OnGaveMeleeAttack( defender ); }
public static void EquipImperial(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; Surcoat coat = new Surcoat(); coat.ItemID = 15476; coat.Name = "A Surcoat of the Imperial Legion"; coat.Hue = 2751; m.EquipItem(coat); switch (a) { case Armament.Light: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 1899; m.EquipItem(boots); WolfMask mask = new WolfMask(); mask.Hue = 1899; m.EquipItem(mask); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 1899; m.EquipItem(sc); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 1899; m.EquipItem(sl); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 1899; m.EquipItem(sa); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 1899; m.EquipItem(sg); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 1899; m.EquipItem(so); VhalurianGladius vg = new VhalurianGladius(); vg.Resource = CraftResource.Iron; vg.Hue = 0; m.EquipItem(vg); WoodenShield ws = new WoodenShield(); ws.Resource = CraftResource.Ash; m.EquipItem(ws); break; } case Armament.Medium: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 1899; m.EquipItem(cc); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 1899; m.EquipItem(cl); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 1899; m.EquipItem(co); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 1899; m.EquipItem(ra); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 1899; m.EquipItem(rg); TyreanKiteShield vmks = new TyreanKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 1899; m.EquipItem(vmks); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 1899; m.EquipItem(boots); TyreanOrnateAxe axe = new TyreanOrnateAxe(); axe.Resource = CraftResource.Iron; m.EquipItem(axe); break; } case Armament.Heavy: { VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 1899; m.EquipItem(vopl); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 1899; m.EquipItem(vopo); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 1899; m.EquipItem(ps); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 1899; m.EquipItem(voks); VhalurianWarHammer hammer = new VhalurianWarHammer(); hammer.Resource = CraftResource.Iron; m.EquipItem(hammer); TyreanHalfPlateChest thpc = new TyreanHalfPlateChest(); thpc.Resource = CraftResource.Bronze; thpc.Hue = 1899; m.EquipItem(thpc); TyreanHalfPlateArms thpa = new TyreanHalfPlateArms(); thpa.Resource = CraftResource.Bronze; thpa.Hue = 1899; m.EquipItem(thpa); TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves(); thpg.Resource = CraftResource.Bronze; thpg.Hue = 1899; m.EquipItem(thpg); TyreanWingedHelm twh = new TyreanWingedHelm(); twh.Resource = CraftResource.Bronze; twh.Hue = 1899; m.EquipItem(twh); m.EquipItem(new ElegantCloak(2751)); break; } case Armament.Ranged: { FurBoots boots = new FurBoots(); boots.Resource = CraftResource.RegularLeather; boots.Hue = 1899; m.EquipItem(boots); Bandana bandana = new Bandana(); bandana.Hue = 1899; m.EquipItem(bandana); LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.RegularLeather; lc.Hue = 1899; m.EquipItem(lc); Quiver qv = new Quiver(); qv.Layer = Layer.Earrings; m.EquipItem(qv); RaggedPants rp = new RaggedPants(); rp.Resource = CraftResource.Cotton; rp.Hue = 1899; m.EquipItem(rp); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.RegularLeather; lg.Hue = 1899; m.EquipItem(lg); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Yew; m.EquipItem(bow); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public Recaro() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Recaro"; Title = "o instrutor de esgrima"; BodyValue = 0x190; Hue = 0x83EA; HairItemID = 0x203C; HairHue = 0x455; FacialHairItemID = 0x204D; FacialHairHue = 0x455; InitStats( 100, 100, 25 ); SetSkill( SkillName.Anatomy, 120.0 ); SetSkill( SkillName.Parry, 120.0 ); SetSkill( SkillName.Healing, 120.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Fencing, 120.0 ); SetSkill( SkillName.Focus, 120.0 ); AddItem( new Backpack() ); AddItem( new Shoes( 0x455 ) ); AddItem( new WarFork() ); Item item; item = new StuddedLegs(); item.Hue = 0x455; AddItem( item ); item = new StuddedGloves(); item.Hue = 0x455; AddItem( item ); item = new StuddedGorget(); item.Hue = 0x455; AddItem( item ); item = new StuddedChest(); item.Hue = 0x455; AddItem( item ); item = new StuddedArms(); item.Hue = 0x455; AddItem( item ); }
public static void EquipVhalurian(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; Surcoat coat = new Surcoat(); coat.Name = "A Surcoat of the Rivergate Militia"; coat.Hue = 2932; coat.ItemID = 15479; m.EquipItem(coat); switch (a) { case Armament.Light: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); Beret beret = new Beret(); beret.Hue = 2932; m.EquipItem(beret); StuddedChest sc = new StuddedChest(); sc.Resource = CraftResource.BeastLeather; sc.Hue = 2101; m.EquipItem(sc); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; sl.Hue = 2101; m.EquipItem(sl); StuddedArms sa = new StuddedArms(); sa.Resource = CraftResource.BeastLeather; sa.Hue = 2101; m.EquipItem(sa); StuddedGloves sg = new StuddedGloves(); sg.Resource = CraftResource.BeastLeather; sg.Hue = 2101; m.EquipItem(sg); StuddedGorget so = new StuddedGorget(); so.Resource = CraftResource.BeastLeather; so.Hue = 2101; m.EquipItem(so); VhalurianMace vm = new VhalurianMace(); vm.Resource = CraftResource.Iron; vm.Hue = 0; m.EquipItem(vm); WoodenShield ws = new WoodenShield(); ws.Resource = CraftResource.Oak; ws.Hue = 0; m.EquipItem(ws); break; } case Armament.Medium: { ChainChest cc = new ChainChest(); cc.Resource = CraftResource.Bronze; cc.Hue = 2101; m.EquipItem(cc); ChainLegs cl = new ChainLegs(); cl.Resource = CraftResource.Bronze; cl.Hue = 2101; m.EquipItem(cl); ChainCoif co = new ChainCoif(); co.Resource = CraftResource.Bronze; co.Hue = 2101; m.EquipItem(co); RingmailArms ra = new RingmailArms(); ra.Resource = CraftResource.Bronze; ra.Hue = 2101; m.EquipItem(ra); RingmailGloves rg = new RingmailGloves(); rg.Resource = CraftResource.Bronze; rg.Hue = 2101; m.EquipItem(rg); VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield(); vmks.Resource = CraftResource.Bronze; vmks.Hue = 2101; m.EquipItem(vmks); LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); if (m.Female) { VhalurianGladius sword = new VhalurianGladius(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); } else { VhalurianBroadsword sword = new VhalurianBroadsword(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); } break; } case Armament.Heavy: { VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest(); vopc.Resource = CraftResource.Bronze; vopc.Hue = 2101; m.EquipItem(vopc); VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs(); vopl.Resource = CraftResource.Bronze; vopl.Hue = 2101; m.EquipItem(vopl); VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget(); vopo.Resource = CraftResource.Bronze; vopo.Hue = 2101; m.EquipItem(vopo); PlateSabatons ps = new PlateSabatons(); ps.Resource = CraftResource.Bronze; ps.Hue = 2105; m.EquipItem(ps); VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms(); vopa.Resource = CraftResource.Bronze; vopa.Hue = 2101; m.EquipItem(vopa); VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves(); vopg.Resource = CraftResource.Bronze; vopg.Hue = 2101; m.EquipItem(vopg); VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield(); voks.Resource = CraftResource.Bronze; voks.Hue = 2102; m.EquipItem(voks); m.EquipItem(new Cloak(1133)); if (m.Female) { VhalurianWarHammer hammer = new VhalurianWarHammer(); hammer.Resource = CraftResource.Bronze; m.EquipItem(hammer); VhalurianOrnateHelm voh = new VhalurianOrnateHelm(); voh.Resource = CraftResource.Bronze; voh.Hue = 2102; m.EquipItem(voh); } else { VhalurianBastardSword sword = new VhalurianBastardSword(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm(); voph.Resource = CraftResource.Bronze; voph.Hue = 2102; m.EquipItem(voph); } break; } case Armament.Ranged: { LeatherBoots boots = new LeatherBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2101; m.EquipItem(boots); LeatherCap cap = new LeatherCap(); cap.Resource = CraftResource.RegularLeather; cap.Hue = 2101; m.EquipItem(cap); LeatherChest lc = new LeatherChest(); lc.Resource = CraftResource.RegularLeather; lc.Hue = 2101; m.EquipItem(lc); Quiver qv = new Quiver(); qv.Layer = Layer.Earrings; m.EquipItem(qv); LongPants lp = new LongPants(); lp.Resource = CraftResource.Cotton; lp.Hue = 2101; m.EquipItem(lp); LeatherArms la = new LeatherArms(); la.Resource = CraftResource.RegularLeather; la.Hue = 2101; m.EquipItem(la); LeatherGloves lg = new LeatherGloves(); lg.Resource = CraftResource.RegularLeather; lg.Hue = 2101; m.EquipItem(lg); VhalurianLongbow bow = new VhalurianLongbow(); bow.Resource = CraftResource.Yew; m.EquipItem(bow); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName( Female ? "female" : "male" ); Hue = Utility.RandomSkinHue(); SetStr( 25, 88 ); SetDex( 25, 88 ); SetInt( 37, 49 ); Karma = Utility.RandomMinMax( 13, -45 ); SetSkill( SkillName.Tactics, 45, 67.5 ); SetSkill( SkillName.MagicResist, 45, 67.5 ); SetSkill( SkillName.Parry, 45, 67.5 ); SetSkill( SkillName.Swords, 45, 67.5 ); SetSkill( SkillName.Macing, 45, 67.5 ); SetSkill( SkillName.Fencing, 45, 67.5 ); SetSkill( SkillName.Wrestling, 45, 67.5 ); SetSkill( SkillName.ArmsLore, 42.5, 65 ); Item item = null; if ( !Female ) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair( item.Hue ); switch ( Utility.Random( 5 ) ) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem( item ); switch ( Utility.Random( 5 ) ) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem( item ); switch ( Utility.Random( 4 ) ) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem( item ); switch ( Utility.Random( 3 ) ) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem( item ); switch ( Utility.Random( 6 ) ) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem( item ); switch ( Utility.Random( 7 ) ) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem( item ); switch ( Utility.Random( 4 ) ) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem( item ); item = Loot.RandomWeapon(); AddItem( item ); PackGold( 15, 100 ); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch ( Utility.Random( 5 ) ) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem( item ); switch ( Utility.Random( 5 ) ) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem( item ); switch ( Utility.Random( 3 ) ) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem( item ); switch ( Utility.Random( 6 ) ) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem( item ); switch ( Utility.Random( 7 ) ) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem( item ); switch ( Utility.Random( 4 ) ) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem( item ); item = Loot.RandomWeapon(); AddItem( item ); PackGold( 15, 100 ); } }