public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0: { //Cancel from.SendMessage( "You decide not to choose a Slayer Deed." ); LesserSlayerDeed LesserSlayerDeed = new LesserSlayerDeed(); from.AddToBackpack( LesserSlayerDeed ); } break; case 1: { BalronSlayerDeed BalronSlayerDeedX = new BalronSlayerDeed(); from.AddToBackpack( BalronSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 2: { BloodDrinkingSlayerDeed BloodDrinkingSlayerDeedX = new BloodDrinkingSlayerDeed(); from.AddToBackpack( BloodDrinkingSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 3: { DaemonSlayerDeed DaemonSlayerDeedX = new DaemonSlayerDeed(); from.AddToBackpack( DaemonSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 4: { DragonSlayerDeed DragonSlayerDeedX = new DragonSlayerDeed(); from.AddToBackpack(DragonSlayerDeedX); from.SendMessage("Your choice has been added to your backpack!"); } break; case 5: { EarthShatterSlayerDeed EarthShatterSlayerDeedX = new EarthShatterSlayerDeed(); from.AddToBackpack( EarthShatterSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 6: { ElementalHealthSlayerDeed ElementalHealthSlayerDeedX = new ElementalHealthSlayerDeed(); from.AddToBackpack( ElementalHealthSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 7: { FlameDousingSlayerDeed FlameDousingSlayerDeedX = new FlameDousingSlayerDeed(); from.AddToBackpack( FlameDousingSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 8: { GargoyleSlayerDeed GargoyleSlayerDeedX = new GargoyleSlayerDeed(); from.AddToBackpack( GargoyleSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 9: { LizardmanSlayerDeed LizardmanSlayerDeedX = new LizardmanSlayerDeed(); from.AddToBackpack( LizardmanSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 10: { OgreSlayerDeed OgreSlayerDeedX = new OgreSlayerDeed(); from.AddToBackpack( OgreSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 11: { OphidianSlayerDeed OphidianSlayerDeedX = new OphidianSlayerDeed(); from.AddToBackpack( OphidianSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 12: { OrcSlayerDeed OrcSlayerDeedX = new OrcSlayerDeed(); from.AddToBackpack( OrcSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 13: { ScorpionSlayerDeed ScorpionSlayerDeedX = new ScorpionSlayerDeed(); from.AddToBackpack( ScorpionSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 14: { SnakeSlayerDeed SnakeSlayerDeedX = new SnakeSlayerDeed(); from.AddToBackpack( SnakeSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 15: { SpidersDeathSlayerDeed SpidersDeathSlayerDeedX = new SpidersDeathSlayerDeed(); from.AddToBackpack( SpidersDeathSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 16: { SummerWindSlayerDeed SummerWindSlayerDeedX = new SummerWindSlayerDeed(); from.AddToBackpack( SummerWindSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 17: { TerathanSlayerDeed TerathanSlayerDeedX = new TerathanSlayerDeed(); from.AddToBackpack( TerathanSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 18: { TrollSlayerDeed TrollSlayerDeedX = new TrollSlayerDeed(); from.AddToBackpack( TrollSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 19: { VacuumSlayerDeed VacuumSlayerDeedX = new VacuumSlayerDeed(); from.AddToBackpack( VacuumSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 20: { WaterDissipationSlayerDeed WaterDissipationSlayerDeedX = new WaterDissipationSlayerDeed(); from.AddToBackpack( WaterDissipationSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; } }
public SnakeSlayerTarget( SnakeSlayerDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; }
public SnakeSlayerTarget(SnakeSlayerDeed deed) : base(1, false, TargetFlags.None) { m_Deed = deed; }