public void DoubleClick(Mobile from) { Mobile m_Player = from as PlayerMobile; if (m_Player.CantWalk && !m_Sleeping) { m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You are already sleeping somewhere!"); } else { if (!m_Sleeping) { BaseHouse m_house = BaseHouse.FindHouseAt(from); BaseHouse this_house = BaseHouse.FindHouseAt(this); if (m_house != null && (m_house != this_house)) { from.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You cannot sleep in someone elses bed! Get a bed of your own."); return; } if (m_house != null && (m_house.IsOwner(from) || m_house.IsCoOwner(from) || m_house.IsFriend(from))) { wtry = 0; m_Owner = m_Player; m_Player.Hidden = true; m_Player.CantWalk = true; m_Sleeping = true; m_SleeperBedBody = new SleeperBedBody(m_Player, false, false); Point3D m_Location = new Point3D(this.Location.X, this.Location.Y + 1, this.Location.Z + 8); m_SleeperBedBody.Direction = Direction.South; m_SleeperBedBody.MoveToWorld(m_Location, this.Map); } else { from.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You must be in the house and be the owner, co-owner or friend of the house this bed is in to sleep in it."); return; } } else { if (m_Owner == m_Player) { m_Sleeping = false; m_Player.Hidden = false; m_Player.CantWalk = false; if (m_SleeperBedBody != null) { m_SleeperBedBody.Delete(); } m_SleeperBedBody = null; switch (Utility.RandomMinMax(1, 3)) { case 1: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You wake up and feel rested and strong."); break; case 2: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You spring out of bed, ready for another day!"); break; case 3: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You fall out of bed and blearily reach for the coffee pot."); break; } } else { switch (wtry) { case 0: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "Shhh, don't wake them up. They really need their beauty rest!"); wtry = wtry + 1; break; case 1: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You really should NOT bother someone that is sleeping. Bad things might happen."); wtry = wtry + 1; break; case 2: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You were warned!! Now leave them alone."); m_Player.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.Head); m_Player.PlaySound(0x208); m_Player.Hits = m_Player.Hits - 40; break; } } } } }
public void DoubleClick(Mobile from) { Mobile m_Player = from as PlayerMobile; if (m_Player.CantWalk && !m_Sleeping) { m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You are already sleeping somewhere!"); } else { if (!m_Sleeping) { wtry = 0; m_Owner = m_Player; m_Player.Hidden = true; m_Player.CantWalk = true; m_Sleeping = true; m_SleeperBedBody = new SleeperBedBody(m_Player, false, false); Point3D m_Location = new Point3D(this.Location.X + 1, this.Location.Y, this.Location.Z + 5); m_SleeperBedBody.Direction = Direction.East; m_SleeperBedBody.MoveToWorld(m_Location, this.Map); } else { if (m_Owner == m_Player) { m_Sleeping = false; m_Player.Hidden = false; m_Player.CantWalk = false; if (m_SleeperBedBody != null) { m_SleeperBedBody.Delete(); } m_SleeperBedBody = null; switch (Utility.RandomMinMax(1, 3)) { case 1: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You wake up and feel rested and strong."); break; case 2: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You spring out of bed, ready for another day!"); break; case 3: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You fall out of bed and blearily reach for the coffee pot."); break; } } else { switch (wtry) { case 0: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "Shhh, don't wake them up. They really need their beauty rest!"); wtry = wtry + 1; break; case 1: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You really should NOT bother someone that is sleeping. Bad things might happen."); wtry = wtry + 1; break; case 2: m_Player.LocalOverheadMessage(MessageType.Regular, 0x33, true, "You were warned!! Now leave them alone."); m_Player.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.Head); m_Player.PlaySound(0x208); m_Player.Hits = m_Player.Hits - 40; break; } } } } }