public FluteOfRenewal() : base() { Slayer = SlayerGroup.RandomSuperSlayerAOS(); ReplenishesCharges = true; }
public BlackthornsKryss() : base() { Hue = 0x5E5; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLeechHits = 22; }
public SwordOfJustice() : base() { Hue = 0x47E; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.SpellChanneling = 1; Attributes.CastSpeed = -1; Attributes.WeaponDamage = 50; Attributes.Luck = 100; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLowerAttack = 60; }
public GeoffreysAxe() : base() { Hue = 0x21; Slayer = SlayerGroup.RandomSuperSlayerAOS(); Attributes.BonusStr = 10; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; Attributes.Luck = 150; WeaponAttributes.ResistFireBonus = 10; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.HitLowerAttack = 60; }