public override bool OnBeforeDeath() { Frozen = true; Yell(Utility.RandomBool() ? "The Dark Lord welcomes me fool..." : "Why..?"); AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Rich, 2); AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 5); PackItem(new Gold(1400, 1900)); if (0.05 >= Utility.RandomDouble()) { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } if (0.1 >= Utility.RandomDouble()) { PackItem(new covenpaint()); } if (0.5 >= Utility.RandomDouble()) { PackItem(new ChaosScroll()); } return base.OnBeforeDeath(); }
public override bool OnBeforeDeath() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Rich, 2); AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 5); PackItem(new Gold(1400, 1900)); if (0.05 >= Utility.RandomDouble()) { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } if (0.1 >= Utility.RandomDouble()) { PackItem(new CultistPaint()); } /*if (0.0002 >= Utility.RandomDouble()) { SpecialHairDye hairdye = new SpecialHairDye(); hairdye.Name = "cultist hair treatment"; PackItem(hairdye); }*/ return true; }
public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); if (0.02 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void OnDeath(Container c) { if (Utility.RandomDouble() >= 0.15) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); } if (Utility.RandomDouble() >= 0.15) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); } c.DropItem(new Platinum { Amount = 25 }); c.DropItem(new GargoyleRune()); if (Utility.RandomDouble() < 0.5) { c.DropItem(new GargoyleRune()); } if (Utility.RandomDouble() < 0.1) { c.DropItem(new GargoyleRune()); } base.OnDeath(c); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); switch (version) { case 1: { m_Flags = (PeacemakingSkillScrollFlags)reader.ReadEncodedInt(); m_ExpireDate = reader.ReadDateTime(); goto case 0; } case 0: { m_SkillBonus = reader.ReadInt(); break; } } //We save it just in case, then delete it afterwards if (Expires && DateTime.UtcNow >= m_ExpireDate) { AddToCleanup(this); } SkillScroll.ConvertSkillScroll(this, m_OldSkills[0]); }
public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls, 2 ); if ( 0.04 > Utility.RandomDouble() )// 2 percent - multipy number x 100 to get percent { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot( LootPack.Poor, Utility.Random( 1, 1 ) ); AddLoot( LootPack.Meager ); if (0.02 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 2 ); if ( 0.06 > Utility.RandomDouble() )// 6 percent { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.FilthyRich); var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); }
public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedScrolls, 2 ); AddLoot( LootPack.Potions ); if ( 0.04 > Utility.RandomDouble() ) // 4% chance { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot( LootPack.Rich, 9 ); if (0.02 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } AddPackedLoot( LootPack.RichProvisions, typeof( Pouch ) ); AddPackedLoot( LootPack.MeagerProvisions, typeof( Bag ) ); if ( 0.5 > Utility.RandomDouble() ) AddPackedLoot( LootPack.AverageProvisions, typeof( Backpack ) ); }
public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); if ( Utility.Random( 250 ) == 0 ) PackItem( new OrcishPickaxe() ); else PackItem( new Shovel() ); if (0.02 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.HighScrolls ); AddLoot( LootPack.Gems, 5 ); if (0.10 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 8); if (0.08 > Utility.RandomDouble()) // 2 percent - multiply number x 100 to get percent { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.LowScrolls); if (0.02 >= Utility.RandomDouble()) { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public SkillScrollUI( PlayerMobile user, Gump parent = null, SkillScroll scroll = null, Action <GumpButton> onAccept = null, Action <GumpButton> onCancel = null) : base(user, parent, null, 100, null, null, 23001, onAccept, onCancel) { _SkillScroll = scroll; CanMove = true; Modal = false; }
public OgreMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = 1502; Body = 83; BaseSoundID = 427; Alignment = Alignment.Giantkin; SetStr(945, 1023); SetDex(66, 75); SetInt(536, 675); SetHits(670, 792); SetDamage(25, 32); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 110.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 110.0); Fame = 15000; Karma = -15000; VirtualArmor = 75; var weapon = new Club(); weapon.DamageLevel = (WeaponDamageLevel) Utility.Random(1, 5); weapon.DurabilityLevel = (WeaponDurabilityLevel) Utility.Random(0, 5); weapon.AccuracyLevel = (WeaponAccuracyLevel) Utility.Random(0, 5); PackItem(weapon); PackArmor(0, 5); PackWeapon(0, 5); PackGold(1100, 1400); if (0.04 > Utility.RandomDouble()) // 2 percent - multipy number x 100 to get percent { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public SkillScrollUI( PlayerMobile user, Gump parent = null, SkillScroll scroll = null, Action<GumpButton> onAccept = null, Action<GumpButton> onCancel = null) : base(user, parent, null, 100, null, null, 23001, onAccept, onCancel) { _SkillScroll = scroll; CanMove = true; Modal = false; }
public override void OnResponse( NetState sender, RelayInfo info ) { if (info.ButtonID != 0) { _from.CloseGump(_gumpToClose.GetType()); SkillScroll scroll = new SkillScroll(); _from.AddToBackpack(scroll); } else { _from.SendGump(_gumpToClose); } }
public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); AddPackedLoot(LootPack.AverageProvisions, typeof(Bag)); AddPackedLoot(LootPack.RichProvisions, typeof(Pouch)); if (0.08 > Utility.RandomDouble()) // 2 percent - multipy number x 100 to get percent { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } }
public override bool OnBeforeDeath() { if (1.00 > Utility.RandomDouble()) { PackItem(new Gold(Utility.RandomMinMax(800, 1200))); } if (0.06 > Utility.RandomDouble()) // 2 percent - multipy number x 100 to get percent { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } return base.OnBeforeDeath(); }
public static Item CreateRandomSkillScroll() { Item skillscroll = null; int roll = Utility.Random(49); if (roll == 0) { skillscroll = new ClothingBlessDeed(); } else { skillscroll = new SkillScroll(); } return(skillscroll); }
public override void GenerateLoot() { AddLoot( LootPack.Rich, 3 ); AddLoot( LootPack.MedScrolls, 2 ); if (0.02 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } if (0.002 > Utility.RandomDouble())// 2 percent - multipy number x 100 to get percent switch (Utility.Random(2)) { // rolls and number it gives it a case. if the number is , say , 3 it will pack that item case 0: PackItem(new BlackDyeTub()); break; case 1: PackItem(new Sandals(1175)); break; } }
public override void OnDeath(Container c) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); base.OnDeath(c); }
public override bool OnBeforeDeath() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Rich, 2); AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 5); PackItem(new Gold(1400, 1900)); if (0.05 >= Utility.RandomDouble()) { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } if (0.1 >= Utility.RandomDouble()) { PackItem(new CultistPaint()); } if (0.01 > Utility.RandomDouble()) { int ItemID = 0; switch (Utility.Random(7)) { case 0: ItemID = 7026; break; case 1: ItemID = 5102; break; case 2: ItemID = 5104; break; case 3: ItemID = 5099; break; case 4: ItemID = 5100; break; case 5: ItemID = 5134; break; case 6: ItemID = 5139; break; } PackItem(new AncientArmorNew(ItemID)); } return true; }
public static void ConvertSkillScrollOperation(Item scroll, SkillName skillname) { try { var convertedScroll = new SkillScroll(1); convertedScroll.SkillName = skillname; if (scroll.Parent != null) { if (scroll.Parent is Container) { var scrollParent = (Container)scroll.Parent; scrollParent.AddItem(convertedScroll); convertedScroll.X = scroll.X; convertedScroll.Y = scroll.Y; convertedScroll.Z = scroll.Z; if (scroll.IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(scroll.RootParentEntity as Item); if (house == null) { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tHOUSE WAS NULL!"); } else { house.Release(house.Owner, scroll); house.LockDown(house.Owner, convertedScroll); LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tLOCKED DOWN IN CONTAINER"); } } if (scroll.RootParentEntity is PlayerVendor) { var pv = scroll.RootParentEntity as PlayerVendor; if (pv.Owner != null) { pv.Owner.BankBox.AddItem(convertedScroll); LoggingCustom.Log("LOG_ScrollVendor.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\t" + scroll.RootParentEntity); } } scroll.Delete(); } else { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location); } if (scroll.RootParentEntity != null) { LoggingCustom.Log("LOG_ScrollConvert.txt", skillname + "\towner: " + scroll.RootParentEntity + "\t" + scroll.RootParentEntity.Location); } } else if (scroll.Map == Map.Felucca) { LoggingCustom.Log("LOG_ScrollConvert.txt", skillname + "\towner: null\t" + scroll.Location); convertedScroll.MoveToWorld(scroll.Location, scroll.Map); if (scroll.IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(scroll); house.Release(house.Owner, scroll); house.LockDown(house.Owner, convertedScroll); LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tlockdown on house floor"); } scroll.Delete(); } else { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location); } } catch (Exception e) { LoggingCustom.Log("LOG_ScrollFail.txt", e.Message + "\n" + e.StackTrace); } }
public override bool OnBeforeDeath() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Rich, 3); AddLoot(LootPack.MedScrolls, 3); AddLoot(LootPack.HighScrolls, 2); PackItem(new Gold(1400, 1800)); if (0.05 >= Utility.RandomDouble()) { var scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } if (0.05 >= Utility.RandomDouble()) PackItem(new BoneContainer()); return base.OnBeforeDeath(); }
public override void OnDeath(Container c) { c.DropItem(new Platinum {Amount = 50}); c.DropItem(new GargoyleRune()); if (Utility.RandomDouble() < 0.5) { c.DropItem(new GargoyleRune()); } if (Utility.RandomDouble() < 0.1) { c.DropItem(new GargoyleRune()); } var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); if (Utility.RandomDouble() < 0.01) { c.DropItem(new LummoxStatue{ Hue = Hue }); } base.OnDeath(c); }
private void Fill() { if (m_Filled) { return; } m_Filled = true; TrapType = TrapType.ExplosionTrap; TrapPower = m_Level * 25; TrapLevel = m_Level; Locked = true; switch (m_Level) { case 1: RequiredSkill = 36; break; case 2: RequiredSkill = 76; break; case 3: RequiredSkill = 84; break; case 4: RequiredSkill = 92; break; case 5: RequiredSkill = 100; break; } LockLevel = RequiredSkill - 10; MaxLockLevel = RequiredSkill + 40; DropItem(new Gold(m_Level * 200)); for (int i = 0; i < m_Level; ++i) { DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); DropItem(new Platinum(PseudoSeerStone.ParagonChestPlatinumPerLevel)); } for (int i = 0; i < m_Level * 2; ++i) { Item item = Loot.RandomArmorOrShieldOrWeapon(); if (item is BaseWeapon) { var weapon = (BaseWeapon)item; int damageLevel = PseudoSeerStone.GetDamageLevel(m_Level); if (PseudoSeerStone.HighestDamageLevelSpawn < damageLevel) { /*if (damageLevel == 5 && PseudoSeerStone.ReplaceVanqWithSkillScrolls) * { * DropItem(PuzzleChest.CreateRandomSkillScroll()); * }*/ int platAmount = PseudoSeerStone.PlatinumPerMissedDamageLevel * (damageLevel - PseudoSeerStone.Instance._HighestDamageLevelSpawn); if (platAmount > 0) { DropItem(new Platinum(platAmount)); } damageLevel = PseudoSeerStone.Instance._HighestDamageLevelSpawn; } weapon.DamageLevel = (WeaponDamageLevel)damageLevel; weapon.DurabilityLevel = (WeaponDurabilityLevel)PseudoSeerStone.GetDurabilityLevel(m_Level); weapon.AccuracyLevel = (WeaponAccuracyLevel)PseudoSeerStone.GetAccuracyLevel(m_Level); if (0.02 * m_Level >= Utility.RandomDouble()) { weapon.Slayer = (SlayerName)Utility.Random(28); } DropItem(item); } else if (item is BaseArmor) { var armor = (BaseArmor)item; armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); DropItem(item); } else if (item is BaseHat) { DropItem(item); } else if (item is BaseJewel) { DropItem(item); } } if (Utility.RandomDouble() <= 0.05) { var scroll = new SkillScroll(); scroll.Randomize(); DropItem(scroll); } for (int i = 0; i < m_Level; i++) { Item item = Loot.RandomPossibleReagent(Expansion); item.Amount = Utility.RandomMinMax(40, 60); DropItem(item); } for (int i = 0; i < m_Level; i++) { Item item = Loot.RandomGem(); DropItem(item); } DropItem(new TreasureMap(m_Level + 1, Map.Felucca)); }
public override void OnDeath(Container c) { GetLootingRights(DamageEntries, HitsMax) .Where(e => e.m_HasRight && e.m_Mobile is PlayerMobile) .Select(e => (PlayerMobile) e.m_Mobile) .ForEach(PlayerMobile.ChampionTitleInfo.AwardHarrowerTitle); _Tentacles.Where(t => !t.Deleted).ForEach(t => t.Kill()); _Tentacles.Clear(); if (!NoKillAwards && _GateItem != null) { _GateItem.Delete(); } var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); base.OnDeath(c); }
public static Item CreateRandomSkillScroll() { Item skillscroll = null; int roll = Utility.Random(49); if (roll == 0) { skillscroll = new ClothingBlessDeed(); } else skillscroll = new SkillScroll(); return skillscroll; }
public override bool OnBeforeDeath() { Say("NO, THIS CANNOT BE!!"); Say("I AM UNDONNNEEEEEEE......"); Effects.SendLocationEffect(Location, Map, 0x36BD, 30, 10, 0x835, 0); Effects.SendLocationEffect(Location, Map, 0x36BD, 30, 10, 0x835, 0); Effects.SendLocationEffect(Location, Map, 0x36BD, 30, 10, 0x835, 0); AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.MedScrolls, 2); PackItem(new Gold(1500)); if (0.009 > Utility.RandomDouble())// 2 percent - multipy number x 100 to get percent { switch (Utility.Random(2)) { // rolls and number it gives it a case. if the number is , say , 3 it will pack that item case 0: PackItem(new BlackDyeTub()); break; case 1: PackItem(new Sandals(1175)); break; } } if (0.05 > Utility.RandomDouble()) { Spellbook spellbook = new Spellbook(); spellbook.Hue = 1157; spellbook.LootType = LootType.Regular; spellbook.Name = "red book of spells"; PackItem(spellbook); } if (0.10 >= Utility.RandomDouble()) { SkillScroll scroll = new SkillScroll(); scroll.Randomize(); PackItem(scroll); } return true; }
public static void ConvertSkillScrollOperation(Item scroll, SkillName skillname) { try { var convertedScroll = new SkillScroll(1); convertedScroll.SkillName = skillname; if (scroll.Parent != null) { if (scroll.Parent is Container) { var scrollParent = (Container) scroll.Parent; scrollParent.AddItem(convertedScroll); convertedScroll.X = scroll.X; convertedScroll.Y = scroll.Y; convertedScroll.Z = scroll.Z; if (scroll.IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(scroll.RootParentEntity as Item); if (house == null) { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tHOUSE WAS NULL!"); } else { house.Release(house.Owner, scroll); house.LockDown(house.Owner, convertedScroll); LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tLOCKED DOWN IN CONTAINER"); } } if (scroll.RootParentEntity is PlayerVendor) { var pv = scroll.RootParentEntity as PlayerVendor; if (pv.Owner != null) { pv.Owner.BankBox.AddItem(convertedScroll); LoggingCustom.Log("LOG_ScrollVendor.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\t" + scroll.RootParentEntity); } } scroll.Delete(); } else { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location); } if (scroll.RootParentEntity != null) { LoggingCustom.Log("LOG_ScrollConvert.txt", skillname + "\towner: " + scroll.RootParentEntity + "\t" + scroll.RootParentEntity.Location); } } else if (scroll.Map == Map.Felucca) { LoggingCustom.Log("LOG_ScrollConvert.txt", skillname + "\towner: null\t" + scroll.Location); convertedScroll.MoveToWorld(scroll.Location, scroll.Map); if (scroll.IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(scroll); house.Release(house.Owner, scroll); house.LockDown(house.Owner, convertedScroll); LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location + "\tlockdown on house floor"); } scroll.Delete(); } else { LoggingCustom.Log("LOG_ScrollFail.txt", scroll + "\t" + skillname + "\t" + scroll.Location); } } catch (Exception e) { LoggingCustom.Log("LOG_ScrollFail.txt", e.Message + "\n" + e.StackTrace); } }
public override void OnDeath(Container c) { if (Utility.RandomDouble() < 0.25) { var rand = Utility.Random(0, 5); switch (rand) { case 0: c.DropItem(new WardenArms {Identified = true}); break; case 1: c.DropItem(new WardenChest {Identified = true}); break; case 2: c.DropItem(new WardenGloves {Identified = true}); break; case 3: c.DropItem(new WardenLegs {Identified = true}); break; case 4: c.DropItem(new WardenMempo {Identified = true}); break; } } var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); c.DropItem(new TitleScroll("The Warden")); if (0.01 > Utility.RandomDouble()) { c.DropItem(new HueScroll(2049)); } base.OnDeath(c); }
public override void OnDeath(Container c) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); if (IsQuest) { c.DropItem(new BannerOfTrinsicDeed() {Weight = 20}); } base.OnDeath(c); }