public MasterNecromancer1() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Gror'tak Maitre des Squelettes"; Body = 400; Hue = 1109; Item shroud = new RobeACapuche(1870); shroud.Movable = false; AddItem(shroud); Item dagger = new Dagger(); dagger.Name = "Dague Maudite"; dagger.Hue = 34; dagger.Movable = false; AddItem(dagger); SetStr(250, 400); SetDex(50); SetInt(300, 400); SetHits(250, 400); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 100); SetResistance(ResistanceType.Fire, 50); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 70, 90); SetSkill(SkillName.MagicResist, 20.1, 30.0); SetSkill(SkillName.Fencing, 80.1, 100.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.EvalInt, 100); SetSkill(SkillName.Magery, 60.1, 100.0); SetSkill(SkillName.Necromancy, 60.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 80; PackItem(new CurseWeaponScroll()); if (Utility.Random(4) == 0) PackItem(new CurseWeaponScroll()); if (Utility.Random(20) == 0) PackItem(new RobeACapuche(1870)); PackNecroReg(10, 30); }
public NoviceNecromancer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.6) { Name = "un apprenti nécromant"; Body = 400; Hue = 1109; Item shroud = new RobeACapuche(1109); shroud.Movable = false; AddItem(shroud); Item staff = new GnarledStaff(); staff.Hue = 2211; staff.Movable = false; AddItem(staff); SetStr(46, 70); SetDex(31, 50); SetInt(26, 60); SetHits(45, 60); SetDamage(5, 13); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 15.1, 40.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Macing, 35.1, 50.0); SetSkill(SkillName.Necromancy, 35.1, 50.0); SetSkill(SkillName.Focus, 35.1, 50.0); SetSkill(SkillName.SpiritSpeak, 35.1, 50.0); SetSkill(SkillName.Meditation, 35.1, 50.0); Fame = 600; Karma = -600; VirtualArmor = 25; PackNecroReg(5, 10); }
public override void InitOutfit() { //base.InitOutfit(); Hue = 33777; Item shroud = new RobeACapuche(1109); shroud.Movable = false; AddItem(shroud); Item staff = new GnarledStaff(); staff.Hue = 2211; staff.Movable = false; AddItem(staff); }