public GrayGoblinKeeper() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gray goblin keeper"; Body = 334; BaseSoundID = 0x45A; SetStr( 326 ); SetDex( 79 ); SetInt( 114 ); SetHits( 186 ); SetStam( 79 ); SetMana( 114 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45 ); SetResistance( ResistanceType.Fire, 33 ); SetResistance( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Energy, 10 ); SetSkill( SkillName.MagicResist, 129.9 ); SetSkill( SkillName.Tactics, 86.7 ); SetSkill( SkillName.Anatomy, 86.6 ); SetSkill( SkillName.Wrestling, 103.6 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
public EnslavedGreenGoblinAlchemist() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an enslaved goblin alchemist"; Body = 723; BaseSoundID = 0x45A; SetStr( 316 ); SetDex( 61 ); SetInt( 316 ); SetHits( 179 ); SetStam( 61 ); SetMana( 316 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 42 ); SetResistance( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Cold, 34 ); SetResistance( ResistanceType.Poison, 37 ); SetResistance( ResistanceType.Energy, 15 ); SetSkill( SkillName.MagicResist, 128.9 ); SetSkill( SkillName.Tactics, 80.3 ); SetSkill( SkillName.Wrestling, 98.2 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; // loot 60 gold, magic item, gem, bola ball, liquar,gob blood switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
public GreenGoblin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a green goblin"; Body = 723; BaseSoundID = 0x45A; SetStr( 329, 329 ); SetDex( 67, 67 ); SetInt( 137, 137 ); SetHits( 191, 191 ); SetStam( 67, 67 ); SetMana( 137, 137 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 49, 49 ); SetResistance( ResistanceType.Fire, 37, 37 ); SetResistance( ResistanceType.Cold, 35, 35 ); SetResistance( ResistanceType.Poison, 17, 17 ); SetResistance( ResistanceType.Energy, 15, 15 ); SetSkill( SkillName.MagicResist, 123.9, 123.9 ); SetSkill( SkillName.Tactics, 87.3, 87.3 ); SetSkill( SkillName.Anatomy, 81.3, 81.3 ); SetSkill( SkillName.Wrestling, 101.0, 101.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "orc" ); Body = 17; BaseSoundID = 0x45A; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.Wrestling, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
public override void AddBodyParts( BodyPartsContainer bpc, Corpse corpse ) { base.AddBodyParts( bpc, corpse ); Ribs ribs = new Ribs( 3 ); ribs.Hue = 2935; ribs.Name = "flesh"; ribs.RotStage = RotStage.Rotten; bpc.DropItem( ribs ); }
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "orc" ); Body = 7; BaseSoundID = 0x45A; SetStr( 111, 145 ); SetDex( 101, 135 ); SetInt( 86, 110 ); SetHits( 67, 87 ); SetDamage( 5, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 70.1, 95.0 ); SetSkill( SkillName.Tactics, 85.1, 100.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 34; Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; // TODO: Skull? switch ( Utility.Random( 7 ) ) { case 0: PackItem( new Arrow() ); break; case 1: PackItem( new Lockpick() ); break; case 2: PackItem( new Shaft() ); break; case 3: PackItem( rib ); break; case 4: PackItem( new Bandage() ); break; case 5: PackItem( new BeverageBottle( BeverageType.Wine ) ); break; case 6: PackItem( new Jug( BeverageType.Cider ) ); break; } if ( Core.AOS ) PackItem( Loot.RandomNecromancyReagent() ); }
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK { Name = "a troglodyte"; Body = 267; BaseSoundID = 0x59F; SetStr( 148, 217 ); SetDex( 91, 120 ); SetInt( 51, 70 ); SetHits( 302, 340 ); SetDamage( 11, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 35, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Anatomy, 70.5, 94.8 ); SetSkill( SkillName.MagicResist, 51.8, 65.0 ); SetSkill( SkillName.Tactics, 80.4, 94.7 ); SetSkill( SkillName.Wrestling, 70.2, 93.5 ); SetSkill(SkillName.Healing, 70.0, 95.0); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; PackItem(new Bandage(5)); // How many? PackItem(rib); }
public FleshJelly() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Flesh Jelly"; Body = 319; BaseSoundID = 898; SetStr( 61, 70 ); SetDex( 21, 30 ); SetInt( 10 ); SetHits( 160, 180 ); SetMana( 0 ); SetDamage( 12, 14 ); SetDamageType( ResistanceType.Blunt, 100 ); SetResistance( ResistanceType.Blunt, 10 ); SetResistance( ResistanceType.Piercing, 10, 20 ); SetResistance( ResistanceType.Slashing, 10, 20 ); SetResistance( ResistanceType.Poison, 100 ); SetSkill( SkillName.Tactics, 50.0 ); SetSkill( SkillName.UnarmedFighting, 50.1, 60.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 44; Ribs ribs = new Ribs( 3 ); ribs.Hue = 2935; ribs.ItemID = 12681; ribs.Name = "lard"; ribs.RotStage = RotStage.Rotten; PackItem( ribs ); }
public EnslavedGoblinMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an enslaved goblin mage"; Body = 723; Hue = 2500; BaseSoundID = 0x45A; SetStr( 294 ); SetDex( 79 ); SetInt( 488 ); SetHits( 154 ); SetStam( 79 ); SetMana( 488 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 29 ); SetResistance( ResistanceType.Fire, 36 ); SetResistance( ResistanceType.Cold, 34 ); SetResistance( ResistanceType.Poison, 41 ); SetResistance( ResistanceType.Energy, 20 ); SetSkill( SkillName.EvalInt, 107.7 ); SetSkill( SkillName.Magery, 104.4 ); SetSkill( SkillName.MagicResist, 145.2 ); SetSkill( SkillName.Tactics, 89.2 ); SetSkill( SkillName.Anatomy, 87.0 ); SetSkill( SkillName.Wrestling, 93.4 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
public override void AddBodyParts( BodyPartsContainer bpc, Corpse corpse ) { base.AddBodyParts( bpc, corpse ); Ribs ribs = new Ribs( 17 ); ribs.Hue = 2935; ribs.Name = "flesh"; ribs.RotStage = RotStage.Rotten; Ham ham = new Ham( 14 ); ham.Hue = 2935; ham.Name = "flesh"; ham.RotStage = RotStage.Rotten; BaconSlab bacon = new BaconSlab( 5 ); bacon.Hue = 2935; bacon.Name = "flesh"; bacon.RotStage = RotStage.Rotten; CookedBird bird = new CookedBird( 9 ); bird.Hue = 2935; bird.Name = "flesh"; bird.RotStage = RotStage.Rotten; Spam deer = new Spam( 1 ); deer.Hue = 2964; deer.Name = "a partially digested hind"; deer.RotStage = RotStage.Rotten; deer.ItemID = 15721; deer.Stackable = false; bpc.DropItem( ribs ); bpc.DropItem( ham ); bpc.DropItem( bacon ); bpc.DropItem( bird ); bpc.DropItem( deer ); }
public override void OnClick() { if (m_From.InRange(m_Fountain.GetWorldLocation(), 4)) { if (m_From.Backpack.ConsumeTotal(typeof(Gold), 1)) { m_Fountain.Jackpot++; switch (m_Fountain.MessageNum) { case MagicFountainAddon.FountainMessage.Cool: { if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else { m_From.SendMessage("You toss a coin in ... but nothing happens."); } break; } case MagicFountainAddon.FountainMessage.Warm: { if (0.01 > Utility.RandomDouble()) { Item item = null; switch (Utility.RandomMinMax(1, 10)) { case 1: item = new TinkerTools(); break; case 2: item = new Lockpick(3); break; case 3: item = new Pitchfork(); break; case 4: item = new Dagger(); break; case 5: item = new Emerald(); break; case 6: item = new Ruby(); break; case 7: item = new Amber(); break; case 8: item = new Server.Engines.Mahjong.MahjongGame(); break; case 9: item = new SewingKit(); break; case 10: item = new SmithHammer(); break; } if (!m_From.AddToBackpack(item)) { m_From.SendMessage("You toss a coin in ... and an item appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); item.Delete(); } else { m_From.SendMessage("You toss a coin in ... and an item appears!"); if (m_Fountain.Jackpot > 10) { m_Fountain.Jackpot = m_Fountain.Jackpot - 5; } } } else if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else { m_From.SendMessage("You toss a coin in ... but nothing happens."); } break; } case MagicFountainAddon.FountainMessage.Clean: { if (0.05 > Utility.RandomDouble()) { Item food = null; switch (Utility.RandomMinMax(1, 10)) { case 1: food = new Bacon(); break; case 2: food = new CookedBird(); break; case 3: food = new Ham(); break; case 4: food = new Ribs(); break; case 5: food = new Sausage(); break; case 6: food = new Cookies(); break; case 7: food = new Muffins(3); break; case 8: food = new ApplePie(); break; case 9: food = new PeachCobbler(); break; case 10: food = new Lime(); break; } if (!m_From.AddToBackpack(food)) { m_From.SendMessage("You toss a coin in ... and food appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); food.Delete(); } else { m_From.SendMessage("You toss a coin in ... and food appears!"); if (m_Fountain.Jackpot > 10) { m_Fountain.Jackpot = m_Fountain.Jackpot - 5; } } } else if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else { m_From.SendMessage("You toss a coin in ... but nothing happens."); } break; } case MagicFountainAddon.FountainMessage.Calm: { if (0.005 > Utility.RandomDouble()) { Horse horse = new Horse(); horse.Map = m_From.Map; horse.Location = m_From.Location; if ((m_From.Followers + horse.ControlSlots) <= m_From.FollowersMax) { // set up the horse... =P horse.Controlled = true; horse.ControlMaster = m_From; horse.OwnerAbandonTime = DateTime.MinValue; horse.BondingBegin = DateTime.MinValue; horse.ControlOrder = OrderType.Follow; horse.ControlTarget = m_From; horse.Owners.Add(m_From); // seems to be new in 2.0 // horse.Loyalty = PetLoyalty.WonderfullyHappy; // doesn't work in 2.0 but seems unnecessary m_From.SendMessage("You toss a coin in ... and a horse appears!"); } else { m_From.SendMessage("You toss a coin in ... and a horse appears! But you have too many pets to control this one too. The horse runs off!"); horse.Delete(); } if (m_Fountain.Jackpot > 20) { m_Fountain.Jackpot = m_Fountain.Jackpot - 10; } } else if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else { m_From.SendMessage("You toss a coin in ... but nothing happens."); } break; } case MagicFountainAddon.FountainMessage.Fruit: { if (0.05 > Utility.RandomDouble()) { Item fruit = null; switch (Utility.RandomMinMax(1, 10)) { case 1: fruit = new Watermelon(); break; case 2: fruit = new Apple(); break; case 3: fruit = new Pear(); break; case 4: fruit = new Peach(); break; case 5: fruit = new Lime(); break; case 6: fruit = new Lemon(); break; case 7: fruit = new Coconut(); break; case 8: fruit = new Grapes(); break; case 9: fruit = new Bananas(); break; case 10: fruit = new Cantaloupe(); break; } if (!m_From.AddToBackpack(fruit)) { m_From.SendMessage("You toss a coin in ... and fruit appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); fruit.Delete(); } else { m_From.SendMessage("You toss a coin in ... and fruit appears!"); if (m_Fountain.Jackpot > 10) { m_Fountain.Jackpot = m_Fountain.Jackpot - 5; } else { m_Fountain.Jackpot = 0; } } } else if (0.001 > Utility.RandomDouble()) { Gold gold = new Gold(); gold.Amount = m_Fountain.Jackpot; // no need to test, it's always at least 1 if (!m_From.AddToBackpack(gold)) { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes."); gold.Delete(); } else { m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!"); m_Fountain.Jackpot = 0; } } else { m_From.SendMessage("You toss a coin in ... but nothing happens."); } break; } } } else { m_From.SendMessage("You don't have a coin to toss in."); } } else { m_From.SendMessage("Get closer."); } }
public GrayGoblinMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gray goblin mage"; Body = 334; BaseSoundID = 0x45A; SetStr( 227, 285 ); SetDex( 70, 88 ); SetInt( 451, 499 ); SetHits( 129, 151 ); SetStam( 70, 88 ); SetMana( 451, 499 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 25, 32 ); SetResistance( ResistanceType.Poison, 10, 19 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 141.9, 147.1 ); SetSkill( SkillName.Tactics, 80.7, 86.9 ); SetSkill( SkillName.Anatomy, 81.9, 89.4 ); SetSkill( SkillName.Wrestling, 90.5, 104.2 ); SetSkill( SkillName.Magery, 105.5, 119.1 ); SetSkill( SkillName.EvalInt, 94.9, 107.7 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); Ribs rib = new Ribs(); if (Utility.RandomDouble() <= 0.15) rib.Poison = Poison.Regular; switch ( Utility.Random( 3 ) ) { case 0: PackItem( rib ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); }
private void Restock_Callback() { if ( TotalItems < ItemsMax ) { for ( int i = TotalItems; i < ItemsMax; i++ ) { Item item = null; switch ( Utility.RandomMinMax( 1, 11 ) ) { default: case 1: item = new Grapes(); break; case 2: item = new Ham(); break; case 3: item = new CheeseWedge(); break; case 4: item = new Muffins(); break; case 5: item = new FishSteak(); break; case 6: item = new Ribs(); break; case 7: item = new CookedBird(); break; case 8: item = new Sausage(); break; case 9: item = new Apple(); break; case 10: item = new Peach(); break; case 11: item = new Bandage(); break; } if ( item != null ) DropItem( item ); } } }