public TransObject(RelayerDeed deed, Mobile from, Item item, Item mar, int mesg, bool dele, bool ob) : base(2, false, TargetFlags.None) // Vii edit { tdeed = deed; // Vii edit m_From = from; del = dele; m = mesg; o_item = item; t_item = mar; obj = ob; }
private RelayerDeed m_deed; // Vii edit public RelayerGump2(RelayerDeed deed, Mobile from, Item item, Item mar, int mesg, bool dele) : base(100, 80) // Vii edit { this.Closable = true; this.Disposable = true; this.Dragable = true; m_deed = deed; // Vii edit m_From = from; o_item = item; t_item = mar;; del = dele; m = mesg; switch (m) { case 0: msg = "Select your equipment."; //??????????? break; case 1: msg = "This is your thing?"; //???????? break; case 2: msg = "You can only change clothing, armor, shields, weapons and jewelry."; //?????????????? break; case 3: msg = "You have not selected your items yet."; //??????? break; case 4: msg = "These items are the same layer."; //??????????? break; case 5: msg = "Only select equipment of the same type."; //???????????? break; } AddPage(0); AddBackground(33, 40, 446, 351, 5054); //(x, y, width, height, stone box) AddImage(6, 22, 13); //(x, y, female) 15, 55 AddImage(46, 12, 201); //(x, y, etched stone border) AddImage(7, 20, 50970, 1); //(x, y, Robe, Hue) 16, 53 AddBackground(171, 154, 60, 60, 3000); //(x, y, width, height, white square box) bottom AddLabel(210, 46, 2414, "Create Your Relayer"); //????? //text at the top AddButton(246, 95, 4031, 4030, 1, GumpButtonType.Reply, 0); //bottom target button AddLabel(288, 95, 2424, "Select the item to relayer"); //?????? //text after top target button AddBackground(171, 89, 60, 60, 3000); //(x, y, width, height, white square box) top if (o_item != null) { AddItem(178, 97, o_item.ItemID, o_item.Hue); } if (t_item != null) { AddItem(178, 163, t_item.ItemID, t_item.Hue); } AddImage(46, 372, 233); //etched stone border?? AddImage(2, 56, 202); AddImage(473, 56, 203); AddImage(2, 372, 204); AddImage(473, 372, 205); AddImage(2, 12, 206); AddImage(473, 12, 207); AddButton(246, 161, 4031, 4030, 2, GumpButtonType.Reply, 0); // middle target button AddLabel(288, 161, 2424, "Select the appearance sample."); //?????? AddButton(370, 348, 239, 240, 3, GumpButtonType.Reply, 0); //Apply AddLabel(251, 119, 200, "Select the item to relayer."); /*??????????:????????,???????????????,??????????????????,??????????“??”(????????)???????120????????*/ // AddLabel(270, 144, 937, "You can choose the type of metamorphosis"); //?????????? // AddLabel(270, 168, 937, "Armor , shields and clothes"); //????????? AddLabel(240, 185, 937, "<-This equipment will be"); //?????? AddLabel(390, 185, 332, "Destroyed"); //?? AddBackground(171, 284, 282, 32, 3000); //(x, y, width, height, white square box) rectangle AddLabel(183, 289, 1265, msg); // ( X, Y, HUE, "Label" )Text in white rectangle }