示例#1
0
        private void CuttingDone(Mobile from)
        {
            m_Cut = true;

            if (ItemID == 0x1B1C)
            {
                ItemID = 0x1B1B;
            }
            else
            {
                ItemID = 0x1B1C;
            }

            if (Owner != null)
            {
                Owner.PlaySound(0x199);
            }

            PlagueBeastRubbleOrgan organ = Organ as PlagueBeastRubbleOrgan;

            if (organ != null)
            {
                organ.OnVeinCut(from, this);
            }
        }
		public void Initialize()
		{
			AddInnard( 0x1CF6, 0x0, 227, 128 );
			AddInnard( 0x1D10, 0x0, 251, 128 );
			AddInnard( 0x1FBE, 0x21, 240, 83 );

			AddInnard( new PlagueBeastHeart(), 229, 104 );

			AddInnard( 0x1D06, 0x0, 283, 91 );
			AddInnard( 0x1FAF, 0x21, 315, 107 );
			AddInnard( 0x1FB9, 0x21, 289, 87 );
			AddInnard( 0x9E7, 0x21, 304, 96 );
			AddInnard( 0x1B1A, 0x66D, 335, 102 );
			AddInnard( 0x1D10, 0x0, 338, 146 );
			AddInnard( 0x1FB3, 0x21, 358, 167 );
			AddInnard( 0x1D0B, 0x0, 357, 155 );
			AddInnard( 0x9E7, 0x21, 339, 184 );
			AddInnard( 0x1B1A, 0x66D, 157, 172 );
			AddInnard( 0x1D11, 0x0, 147, 157 );
			AddInnard( 0x1FB9, 0x21, 121, 131 );
			AddInnard( 0x9E7, 0x21, 166, 176 );
			AddInnard( 0x1D0B, 0x0, 122, 138 );
			AddInnard( 0x1D0D, 0x0, 118, 150 );
			AddInnard( 0x1FB3, 0x21, 97, 123 );
			AddInnard( 0x1D08, 0x0, 115, 113 );
			AddInnard( 0x9E7, 0x21, 109, 109 );
			AddInnard( 0x9E7, 0x21, 91, 122 );
			AddInnard( 0x9E7, 0x21, 94, 160 );
			AddInnard( 0x1B19, 0x66D, 170, 121 );
			AddInnard( 0x1FAF, 0x21, 161, 111 );
			AddInnard( 0x1D0B, 0x0, 158, 112 );
			AddInnard( 0x9E7, 0x21, 159, 101 );
			AddInnard( 0x1D10, 0x0, 132, 177 );
			AddInnard( 0x1D0E, 0x0, 110, 178 );
			AddInnard( 0x1FB3, 0x21, 95, 194 );
			AddInnard( 0x1FAF, 0x21, 154, 203 );
			AddInnard( 0x1B1A, 0x66D, 110, 237 );
			AddInnard( 0x9E7, 0x21, 111, 171 );
			AddInnard( 0x9E7, 0x21, 90, 197 );
			AddInnard( 0x9E7, 0x21, 166, 205 );
			AddInnard( 0x9E7, 0x21, 96, 242 );
			AddInnard( 0x1D10, 0x0, 334, 196 );
			AddInnard( 0x1D0B, 0x0, 322, 270 );

			List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
			PlagueBeastOrgan organ;

			for ( int i = 0; i < 6; i++ )
			{
				int random = Utility.Random( 3 );

				if ( i == 5 )
					random = 0;

				switch ( random )
				{
					default:
					case 0: organ = new PlagueBeastRockOrgan(); break;
					case 1: organ = new PlagueBeastMaidenOrgan(); break;
					case 2: organ = new PlagueBeastRubbleOrgan(); break;
				}

				organs.Add( organ );
				AddInnard( organ, m_Positions[ random, i, 0 ], m_Positions[ random, i, 1 ] );
			}

			organ = new PlagueBeastBackupOrgan();
			organs.Add( organ );
			AddInnard( organ, 129, 214 );

			for ( int i = 0; i < m_BrainHues.Length; i++ )
			{
				int random = Utility.Random( organs.Count );
				organ = organs[ random ];
				organ.BrainHue = m_BrainHues[ i ];
				organs.RemoveAt( random );
			}

			organs.Clear();

			AddInnard( new PlagueBeastMainOrgan(), 240, 161 );
		}
        public void Initialize()
        {
            AddInnard(0x1CF6, 0x0, 227, 128);
            AddInnard(0x1D10, 0x0, 251, 128);
            AddInnard(0x1FBE, 0x21, 240, 83);

            AddInnard(new PlagueBeastHeart(), 229, 104);

            AddInnard(0x1D06, 0x0, 283, 91);
            AddInnard(0x1FAF, 0x21, 315, 107);
            AddInnard(0x1FB9, 0x21, 289, 87);
            AddInnard(0x9E7, 0x21, 304, 96);
            AddInnard(0x1B1A, 0x66D, 335, 102);
            AddInnard(0x1D10, 0x0, 338, 146);
            AddInnard(0x1FB3, 0x21, 358, 167);
            AddInnard(0x1D0B, 0x0, 357, 155);
            AddInnard(0x9E7, 0x21, 339, 184);
            AddInnard(0x1B1A, 0x66D, 157, 172);
            AddInnard(0x1D11, 0x0, 147, 157);
            AddInnard(0x1FB9, 0x21, 121, 131);
            AddInnard(0x9E7, 0x21, 166, 176);
            AddInnard(0x1D0B, 0x0, 122, 138);
            AddInnard(0x1D0D, 0x0, 118, 150);
            AddInnard(0x1FB3, 0x21, 97, 123);
            AddInnard(0x1D08, 0x0, 115, 113);
            AddInnard(0x9E7, 0x21, 109, 109);
            AddInnard(0x9E7, 0x21, 91, 122);
            AddInnard(0x9E7, 0x21, 94, 160);
            AddInnard(0x1B19, 0x66D, 170, 121);
            AddInnard(0x1FAF, 0x21, 161, 111);
            AddInnard(0x1D0B, 0x0, 158, 112);
            AddInnard(0x9E7, 0x21, 159, 101);
            AddInnard(0x1D10, 0x0, 132, 177);
            AddInnard(0x1D0E, 0x0, 110, 178);
            AddInnard(0x1FB3, 0x21, 95, 194);
            AddInnard(0x1FAF, 0x21, 154, 203);
            AddInnard(0x1B1A, 0x66D, 110, 237);
            AddInnard(0x9E7, 0x21, 111, 171);
            AddInnard(0x9E7, 0x21, 90, 197);
            AddInnard(0x9E7, 0x21, 166, 205);
            AddInnard(0x9E7, 0x21, 96, 242);
            AddInnard(0x1D10, 0x0, 334, 196);
            AddInnard(0x1D0B, 0x0, 322, 270);

            List <PlagueBeastOrgan> organs = new List <PlagueBeastOrgan>();
            PlagueBeastOrgan        organ;

            for (int i = 0; i < 6; i++)
            {
                int random = Utility.Random(3);

                if (i == 5)
                {
                    random = 0;
                }

                switch (random)
                {
                default:
                case 0:
                    organ = new PlagueBeastRockOrgan();
                    break;

                case 1:
                    organ = new PlagueBeastMaidenOrgan();
                    break;

                case 2:
                    organ = new PlagueBeastRubbleOrgan();
                    break;
                }

                organs.Add(organ);
                AddInnard(organ, m_Positions[random, i, 0], m_Positions[random, i, 1]);
            }

            organ = new PlagueBeastBackupOrgan();
            organs.Add(organ);
            AddInnard(organ, 129, 214);

            for (int i = 0; i < m_BrainHues.Length; i++)
            {
                int random = Utility.Random(organs.Count);
                organ          = organs[random];
                organ.BrainHue = m_BrainHues[i];
                organs.RemoveAt(random);
            }

            organs.Clear();

            AddInnard(new PlagueBeastMainOrgan(), 240, 161);
        }