public override bool OnBeforeDestroyed() { Item barrel = new MetalBarrel(); barrel.MoveToWorld(new Point3D(this.Location), this.Map); return(true); }
public override bool OnBeforeDestroyed() { Item barrel = new MetalBarrel(); m_StorageLocker.Barrels.Add(barrel); barrel.MoveToWorld(new Point3D(Location), Map); return(true); }