示例#1
0
        public void ItemTarget(Item hench, Mobile from, RodOfResurrection rod)
        {
            if (hench is HenchmanFighterItem)
            {
                HenchmanFighterItem friend = (HenchmanFighterItem)hench;

                if (friend.HenchDead > 0)
                {
                    friend.Name      = "fighter henchman";
                    friend.HenchDead = 0;
                    friend.InvalidateProperties();
                    from.PlaySound(0x214);
                    ConsumeCharge(rod, from);
                }
                else
                {
                    from.SendMessage("They are not dead.");
                }
            }
            else if (hench is HenchmanWizardItem)
            {
                HenchmanWizardItem friend = (HenchmanWizardItem)hench;

                if (friend.HenchDead > 0)
                {
                    friend.Name      = "wizard henchman";
                    friend.HenchDead = 0;
                    friend.InvalidateProperties();
                    from.PlaySound(0x214);
                    ConsumeCharge(rod, from);
                }
                else
                {
                    from.SendMessage("They are not dead.");
                }
            }
            else if (hench is HenchmanArcherItem)
            {
                HenchmanArcherItem friend = (HenchmanArcherItem)hench;

                if (friend.HenchDead > 0)
                {
                    friend.Name      = "archer henchman";
                    friend.HenchDead = 0;
                    friend.InvalidateProperties();
                    from.PlaySound(0x214);
                    ConsumeCharge(rod, from);
                }
                else
                {
                    from.SendMessage("They are not dead.");
                }
            }
            else if (hench is HenchmanMonsterItem)
            {
                HenchmanMonsterItem friend = (HenchmanMonsterItem)hench;

                if (friend.HenchDead > 0)
                {
                    friend.Name      = "creature henchman";
                    friend.HenchDead = 0;
                    friend.InvalidateProperties();
                    from.PlaySound(0x214);
                    ConsumeCharge(rod, from);
                }
                else
                {
                    from.SendMessage("They are not dead.");
                }
            }
            else
            {
                from.SendMessage("This spell didn't seem to work.");
            }
        }
示例#2
0
        public static void ResurrectHenchman(Mobile from)
        {
            if (from is PlayerMobile && from.Alive)
            {
                bool giveMessage = false;
                foreach (Item i in from.Backpack.Items)
                {
                    if (i is HenchmanFighterItem)
                    {
                        HenchmanFighterItem friend = (HenchmanFighterItem)i;
                        if (friend.HenchDead > 0)
                        {
                            friend.Name      = "fighter henchman";
                            friend.HenchDead = 0;
                            friend.InvalidateProperties();
                            giveMessage = true;
                        }
                    }
                    else if (i is HenchmanWizardItem)
                    {
                        HenchmanWizardItem friend = (HenchmanWizardItem)i;
                        if (friend.HenchDead > 0)
                        {
                            friend.Name      = "wizard henchman";
                            friend.HenchDead = 0;
                            friend.InvalidateProperties();
                            giveMessage = true;
                        }
                    }
                    else if (i is HenchmanArcherItem)
                    {
                        HenchmanArcherItem friend = (HenchmanArcherItem)i;
                        if (friend.HenchDead > 0)
                        {
                            friend.Name      = "archer henchman";
                            friend.HenchDead = 0;
                            friend.InvalidateProperties();
                            giveMessage = true;
                        }
                    }
                    else if (i is HenchmanMonsterItem)
                    {
                        HenchmanMonsterItem friend = (HenchmanMonsterItem)i;
                        if (friend.HenchDead > 0)
                        {
                            friend.Name      = "creature henchman";
                            friend.HenchDead = 0;
                            friend.InvalidateProperties();
                            giveMessage = true;
                        }
                    }
                }

                if (giveMessage)
                {
                    from.SendMessage("Your henchmen have been resurrected.");
                    from.PlaySound(0x214);
                    from.FixedEffect(0x376A, 10, 16);
                }
            }
        }
示例#3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Bandage.Deleted)
                {
                    return;
                }

                if (targeted is Mobile)
                {
                    if (from.InRange(m_Bandage.GetWorldLocation(), Bandage.Range))
                    {
                        if (BandageContext.BeginHeal(from, (Mobile)targeted) != null)
                        {
                            m_Bandage.Consume();
                            Server.Gumps.QuickBar.RefreshQuickBar(from);
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(500295);                           // You are too far away to do that.
                    }
                }
                else if (targeted is HenchmanFighterItem && from.Skills[SkillName.Anatomy].Value >= 80 && from.Skills[SkillName.Healing].Value >= 80)
                {
                    HenchmanFighterItem friend = (HenchmanFighterItem)targeted;

                    if (friend.HenchDead > 0)
                    {
                        friend.Name      = "fighter henchman";
                        friend.HenchDead = 0;
                        friend.InvalidateProperties();
                        m_Bandage.Consume();
                    }
                    else
                    {
                        from.SendMessage("They are not dead.");
                    }
                }
                else if (targeted is HenchmanWizardItem && from.Skills[SkillName.Anatomy].Value >= 80 && from.Skills[SkillName.Healing].Value >= 80)
                {
                    HenchmanWizardItem friend = (HenchmanWizardItem)targeted;

                    if (friend.HenchDead > 0)
                    {
                        friend.Name      = "wizard henchman";
                        friend.HenchDead = 0;
                        friend.InvalidateProperties();
                        m_Bandage.Consume();
                    }
                    else
                    {
                        from.SendMessage("They are not dead.");
                    }
                }
                else if (targeted is HenchmanArcherItem && from.Skills[SkillName.Anatomy].Value >= 80 && from.Skills[SkillName.Healing].Value >= 80)
                {
                    HenchmanArcherItem friend = (HenchmanArcherItem)targeted;

                    if (friend.HenchDead > 0)
                    {
                        friend.Name      = "archer henchman";
                        friend.HenchDead = 0;
                        friend.InvalidateProperties();
                        m_Bandage.Consume();
                    }
                    else
                    {
                        from.SendMessage("They are not dead.");
                    }
                }
                else if (targeted is HenchmanMonsterItem && from.Skills[SkillName.Anatomy].Value >= 80 && from.Skills[SkillName.Healing].Value >= 80)
                {
                    HenchmanMonsterItem friend = (HenchmanMonsterItem)targeted;

                    if (friend.HenchDead > 0)
                    {
                        friend.Name      = "creature henchman";
                        friend.HenchDead = 0;
                        friend.InvalidateProperties();
                        m_Bandage.Consume();
                    }
                    else
                    {
                        from.SendMessage("They are not dead.");
                    }
                }
                else
                {
                    from.SendLocalizedMessage(500970);                       // Bandages can not be used on that.
                }
            }
示例#4
0
            public override void OnResponse(NetState sender, RelayInfo info)
            {
                Mobile from = sender.Mobile;

                if (info.ButtonID == 1)
                {
                    from.AddToBackpack(new Gold(m_Jail.PrisonerReward));
                    from.SendSound(0x0EF);
                    from.SendMessage("You free " + m_Jail.PrisonerName + " from their prison.");
                    LoggingFunctions.LogStandard(from, "has freed " + m_Jail.PrisonerName + " " + m_Jail.PrisonerTitle + ".");

                    Titles.AwardFame(from, ((int)((m_Jail.PrisonerReward) / 100)), true);
                    if (((PlayerMobile)from).KarmaLocked == true)
                    {
                        Titles.AwardKarma(from, -((int)((m_Jail.PrisonerReward) / 100)), true);
                    }
                    else
                    {
                        Titles.AwardKarma(from, ((int)((m_Jail.PrisonerReward) / 100)), true);
                    }

                    m_Jail.Delete();
                }
                else if (info.ButtonID == 2)
                {
                    int  gold    = from.TotalGold;
                    int  join    = m_Jail.PrisonerJoin;
                    bool begging = false;

                    if (Server.Mobiles.BaseVendor.BeggingPose(from) > 0)                       // LET US SEE IF THEY ARE BEGGING
                    {
                        int cut = (int)(from.Skills[SkillName.Begging].Value * 25);
                        if (cut > 3000)
                        {
                            cut = 3000;
                        }
                        join    = join - cut;
                        begging = true;
                    }

                    if (gold >= join)
                    {
                        Container cont = from.Backpack;
                        cont.ConsumeTotal(typeof(Gold), join);
                        from.SendSound(0x0EF);

                        if (begging)
                        {
                            from.SendMessage("You beg " + m_Jail.PrisonerName + " to join you as a henchman for only " + join + " gold.");
                        }
                        else
                        {
                            from.SendMessage("" + m_Jail.PrisonerName + " has joined you as a henchman.");
                        }

                        if (m_Jail.PrisonerType == 97)
                        {
                            HenchmanFighterItem fighter = new HenchmanFighterItem();
                            fighter.HenchName  = m_Jail.PrisonerName;
                            fighter.HenchTitle = m_Jail.PrisonerTitle;
                            fighter.HenchBody  = m_Jail.PrisonerBody;
                            from.AddToBackpack(fighter);
                        }
                        else if (m_Jail.PrisonerType == 98)
                        {
                            HenchmanArcherItem archer = new HenchmanArcherItem();
                            archer.HenchName  = m_Jail.PrisonerName;
                            archer.HenchTitle = m_Jail.PrisonerTitle;
                            archer.HenchBody  = m_Jail.PrisonerBody;
                            from.AddToBackpack(archer);
                        }
                        else if (m_Jail.PrisonerType == 99)
                        {
                            HenchmanWizardItem wizard = new HenchmanWizardItem();
                            wizard.HenchName  = m_Jail.PrisonerName;
                            wizard.HenchTitle = m_Jail.PrisonerTitle;
                            wizard.HenchBody  = m_Jail.PrisonerBody;
                            from.AddToBackpack(wizard);
                        }
                        else
                        {
                            HenchmanMonsterItem item = new HenchmanMonsterItem();

                            item.HenchTimer      = 300;
                            item.HenchWeaponID   = m_Jail.PrisonerType;
                            item.HenchShieldID   = m_Jail.PrisonerSound;
                            item.HenchHelmID     = 0;
                            item.HenchArmorType  = 0;
                            item.HenchWeaponType = 0;
                            item.HenchCloakColor = 0;
                            item.HenchCloak      = 0;
                            item.HenchRobe       = 0;
                            item.HenchHatColor   = 0;
                            item.HenchGloves     = 0;
                            item.HenchSpeech     = Utility.RandomDyedHue();
                            item.HenchDead       = 0;
                            item.HenchBody       = m_Jail.PrisonerBody;
                            item.HenchHue        = 0;
                            item.HenchHair       = 0;
                            item.HenchHairHue    = 0;
                            item.HenchGearColor  = 0;
                            item.HenchName       = m_Jail.PrisonerName;
                            item.HenchTitle      = m_Jail.PrisonerTitle;
                            item.HenchBandages   = 0;
                            from.AddToBackpack(item);
                        }

                        m_Jail.Delete();
                    }
                    else
                    {
                        from.SendMessage("You do not have enough gold to convince them to join you.");
                    }
                }
                else if (info.ButtonID == 3)
                {
                    switch (Utility.RandomMinMax(0, 4))
                    {
                    case 0: from.Say("I will leave you to your fate, " + m_Jail.PrisonerName + "!"); break;

                    case 1: from.Say("" + m_Jail.PrisonerName + ", stay here and rot!"); break;

                    case 2: from.Say("" + m_Jail.PrisonerName + ", the world is better with you in here!"); break;

                    case 3: from.Say("You are not the sort I wish to free, " + m_Jail.PrisonerName + "."); break;

                    case 4: from.Say("You must be here for a reason, " + m_Jail.PrisonerName + "."); break;
                    }
                }
            }