public Finlor() { Name = "Finlor"; Title = "the Sea Captain"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; ThighBoots tb = new ThighBoots(); tb.Hue = 0; AddItem( tb ); LongPants lp = new LongPants(); lp.Hue = 6; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem( fs ); TricorneHat th = new TricorneHat(); th.Hue = 52; AddItem( th ); BodySash bs = new BodySash(); bs.Hue = 6; AddItem( bs ); Cloak cl = new Cloak(); cl.Hue = 38; AddItem( cl ); Scimitar sc = new Scimitar(); AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); }
public Barthus() { Name = "Barthus"; Title = "the Shipmate"; Body = 0x190; Hue = Utility.RandomSkinHue(); Blessed = true; CantWalk = true; Direction = Direction.South; Boots bt = new Boots(); bt.Hue = 0; AddItem( bt ); LongPants lp = new LongPants(); lp.Hue = 0; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 0; AddItem( fs ); TricorneHat th = new TricorneHat(); th.Hue = 0; AddItem( th ); Scimitar sc = new Scimitar(); AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); }
public Rackham() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Rackham"; Title = "the Bloody Pirate"; Body = 0x190; Hue = Utility.RandomSkinHue(); ThighBoots tb = new ThighBoots(); tb.Hue = 0; AddItem( tb ); LongPants lp = new LongPants(); lp.Hue = 633; AddItem( lp ); FancyShirt fs = new FancyShirt(); fs.Hue = 907; AddItem( fs ); SkullCap sk = new SkullCap(); sk.Hue = 413; AddItem( sk ); BodySash bs = new BodySash(); bs.Hue = 633; AddItem( bs ); Cloak cl = new Cloak(); cl.Hue = 688; AddItem( cl ); Scimitar sc = new Scimitar(); sc.Hue = 533; AddItem( sc ); GoldBeadNecklace gn = new GoldBeadNecklace(); AddItem( gn ); GoldBracelet gb = new GoldBracelet(); AddItem( gb ); GoldEarrings ge = new GoldEarrings(); AddItem( ge ); GoldRing gr = new GoldRing(); AddItem( gr ); AddItem( new PonyTail(1149)); AddItem( new Vandyke(1149)); SetStr( 120, 140 ); SetDex( 90, 105 ); SetInt( 25, 40 ); SetHits( 450, 500 ); SetMana( 0 ); SetDamage( 20, 28 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 56, 67 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 45 ); SetResistance( ResistanceType.Energy, 40, 55 ); SetSkill( SkillName.MagicResist, 55.1, 65.0 ); SetSkill( SkillName.Tactics, 85.3, 105.0 ); SetSkill( SkillName.Wrestling, 90.3, 105.0 ); SetSkill( SkillName.Swords, 90.3, 105.0 ); Fame = 9900; Karma = -9900; VirtualArmor = 25; PackItem( new SeafaringBracelet() ); PackItem( new TreasureMap( 1, Map.Felucca ) ); }
public MadSorceress() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.2) { Name = "a mad sorceress"; Hue= 33770; Body = 401; Kills = 10; ShortTermMurders = 10; SetStr( 175, 275); SetDex( 80, 95); SetInt( 250, 300); SetHits(250, 325); SetMana(350, 450); SetDamage( 7, 12 ); SetSkill( SkillName.Tactics, 95.7, 98.4); SetSkill( SkillName.MagicResist, 77.4, 87.7); SetSkill( SkillName.Magery, 98.4, 99.7); SetSkill( SkillName.Parry, 97.4, 98.7); SetSkill( SkillName.Wrestling, 89.4, 95.7); SetSkill( SkillName.EvalInt, 75.4, 80.7); Fame=15000; Karma=-15000; VirtualArmor= 0; Female = true; Item BronzeShield = new BronzeShield(); BronzeShield.Movable=false; BronzeShield.Hue=1156; EquipItem( BronzeShield ); Item WizardsHat = new WizardsHat(); WizardsHat.Movable=false; WizardsHat.Hue=1153; EquipItem( WizardsHat ); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable=false; LeatherGloves.Hue=1153; EquipItem( LeatherGloves ); Item Robe = new Robe(); Robe.Movable=false; Robe.Hue=1156; EquipItem( Robe ); Item Sandals = new Sandals(); Sandals.Movable=false; Sandals.Hue=1153; EquipItem( Sandals ); Item GoldEarrings = new GoldEarrings(); GoldEarrings.Movable=false; GoldEarrings.Hue=1153; EquipItem( GoldEarrings ); Item GoldNecklace = new GoldNecklace(); GoldNecklace.Movable=false; GoldNecklace.Hue=1153; EquipItem( GoldNecklace ); Item hair = new Item( 0x203C); hair.Hue = 1156; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); switch( Utility.Random(125) ) { case 0: PackItem( new DarkIronWire() ); break; } int gems = Utility.RandomMinMax( 1, 5 ); for ( int i = 0; i < gems; ++i ) PackGem(); switch ( Utility.Random( 6 ) ) { case 0: PackItem( new BlackPearl( Utility.RandomMinMax( 10, 15 ) ) ); break; case 1: PackItem( new MandrakeRoot( Utility.RandomMinMax( 10, 15 ) ) ); break; case 2: PackItem( new SulfurousAsh( Utility.RandomMinMax( 10, 15 ) ) ); break; } PackGold( 700, 1000); PackScroll( 1, 8 ); PackSlayer(); switch ( Utility.Random( 10 ) ) { case 0: PackItem( new MortarPestle() ); break; case 1: PackItem( new GreaterExplosionPotion() ); break; } switch ( Utility.Random( 2 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 3 ) ) { case 0: PackWeapon( 0, 5 ); break; case 1: PackArmor( 0, 5 ); break; } switch ( Utility.Random( 4 ) ) { case 0: PackWeapon( 1, 5 ); break; case 1: PackArmor( 1, 5 ); break; } }
public AlytharrBeachHouseChest() : base(0xE43) { Name = "a treasure chest -40-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 40; LockLevel = 40; MaxLockLevel = 45; // Gold if (Utility.RandomDouble() < 0.50) { DropItem(new Gold(Utility.Random(300, 450))); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(50, 75))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(50, 75))); } Item ReagentLoot1 = Loot.RandomReagent(); ReagentLoot1.Amount = Utility.Random(25, 35); DropItem(ReagentLoot1); Item ReagentLoot2 = Loot.RandomReagent(); ReagentLoot2.Amount = Utility.Random(25, 35); DropItem(ReagentLoot2); Item ReagentLoot3 = Loot.RandomReagent(); ReagentLoot3.Amount = Utility.Random(25, 35); DropItem(ReagentLoot3); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(40, 80))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(25, 45))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 25))); } Item PotionLoot1 = Loot.RandomPotion(); DropItem(PotionLoot1); Item PotionLoot2 = Loot.RandomPotion(); DropItem(PotionLoot2); Item PotionLoot3 = Loot.RandomPotion(); DropItem(PotionLoot3); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(12)) { case 0: weapon = new OrnateAxe(); break; case 1: weapon = new AssassinSpike(); break; case 2: weapon = new DiamondMace(); break; case 3: weapon = new Leafblade(); break; case 4: weapon = new MagicalShortbow(); break; case 5: weapon = new RadiantScimitar(); break; case 6: weapon = new WildStaff(); break; case 7: weapon = new ElvenCompositeLongbow(); break; case 8: weapon = new ElvenMachete(); break; case 9: weapon = new ElvenSpellblade(); break; case 10: weapon = new RuneBlade(); break; default: weapon = new WarCleaver(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 4, 30, 35); DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(7)) { case 0: armor = new FemaleLeafChest(); break; case 1: armor = new LeafArms(); break; case 2: armor = new LeafChest(); break; case 3: armor = new LeafGorget(); break; case 4: armor = new LeafLegs(); break; case 5: armor = new LeafTonlet(); break; default: armor = new LeafGloves(); break; } BaseRunicTool.ApplyAttributesTo(armor, 4, 30, 35); DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 4, 22, 25); DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 5, 10); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 5, 10); } DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 5, 10); } DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 5, 10); } DropItem(ring); } }
public SpawningClutterBarrel() : base(0xE77) { Name = "a barrel"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = false; RequiredSkill = 0; LockLevel = 0; MaxLockLevel = this.RequiredSkill; /////////////////////////////////////// Dishes if (Utility.RandomDouble() < 0.08) { DropItem(new DirtyFrypan()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtyPan()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtyKettle()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtyPot()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtyRoundPot()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtySmallPot()); } if (Utility.RandomDouble() < 0.08) { DropItem(new DirtySmallRoundPot()); } /////////////////////////////////////// Eating Utensils if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeRight()); } if (Utility.RandomDouble() < 0.08) { DropItem(new PewterMug()); } if (Utility.RandomDouble() < 0.08) { DropItem(new Plate()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonRight()); } /////////////////////////////////////// Supplies Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(1, 5); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.03) { DropItem(new Arrow(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bolt(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bandage(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new IronIngot(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Leather(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Log(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new CopperWire(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Feather(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Gears(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new GoldWire(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new IronWire(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Shaft(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new SilverWire(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new SpoolOfThread(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.03) { DropItem(new Springs(Utility.Random(1, 5))); } /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.03) { DropItem(new Hammer()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lockpick(Utility.Random(1, 5))); } if (Utility.RandomDouble() < 0.08) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.03) { DropItem(new SmithHammer()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tongs()); } /////////////////////////////////////// Misc if (Utility.RandomDouble() < 0.08) { DropItem(new Rope()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 1, 1, 5); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.01) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 1, 1, 5); } DropItem(earrings); } if (Utility.RandomDouble() < 0.01) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 1, 1, 5); } DropItem(necklace); } if (Utility.RandomDouble() < 0.01) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 1, 1, 5); } DropItem(ring); } }
public AmazonTreeSettlementTreasureChest() : base(0xE43) { Name = "a treasure chest -10-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 10; LockLevel = 10; MaxLockLevel = 15; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(15, 200))); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.10) { DropItem(new Arrow(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bolt(Utility.Random(2, 6))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(2, 6); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.10) { DropItem(new Bandage(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Bottle(Utility.Random(2, 6))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Lockpick(Utility.Random(2, 6))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.10) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBelt()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBoots()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterBustier()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterGloves()); } if (Utility.RandomDouble() < 0.05) { DropItem(new AmazonianFighterHelmet()); } if (Utility.RandomDouble() < 0.10) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(21)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 10, 15); weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(2); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(2); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(2); weapon.Quality = WeaponQuality.Regular; DropItem(weapon); } if (Utility.RandomDouble() < 0.10) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(10)) { case 0: armor = new FemaleLeatherChest(); break; case 1: armor = new LeatherBustierArms(); break; case 2: armor = new LeatherArms(); break; case 3: armor = new LeatherCap(); break; case 4: armor = new LeatherGloves(); break; case 5: armor = new LeatherGorget(); break; case 6: armor = new LeatherLegs(); break; case 7: armor = new LeatherShorts(); break; case 8: armor = new LeatherSkirt(); break; default: armor = new LeatherChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 10, 15); armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(3); armor.Durability = (ArmorDurabilityLevel)Utility.Random(3); armor.Quality = ArmorQuality.Regular; DropItem(armor); } if (Utility.RandomDouble() < 0.10) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 10, 15); DropItem(hat); } if (Utility.RandomDouble() < 0.10) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 10, 15); DropItem(clothing); } if (Utility.RandomDouble() < 0.10) { BaseShield shield = new MetalShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 10, 15); } DropItem(shield); } if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 10, 15); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 10, 15); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 10, 15); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 10, 15); } DropItem(ring); } }
public FortressCalcifinaBossChest() : base(0x2DF2) { Name = "a boss treasure chest -35-"; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 35; LockLevel = 35; MaxLockLevel = 40; // Gold if (Utility.RandomDouble() < 0.50) { DropItem(new Gold(Utility.Random(250, 400))); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(35, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(35, 50))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(35, 40); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(25, 40))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(15, 25))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(15, 25))); } Item PotionLoot1 = Loot.RandomPotion(); DropItem(PotionLoot1); Item PotionLoot2 = Loot.RandomPotion(); DropItem(PotionLoot2); Item PotionLoot3 = Loot.RandomPotion(); DropItem(PotionLoot3); /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.20) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 5, 22, 25); DropItem(weapon); } if (Utility.RandomDouble() < 0.20) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 5, 22, 25); DropItem(armor); } if (Utility.RandomDouble() < 0.20) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 5, 22, 25); DropItem(hat); } if (Utility.RandomDouble() < 0.20) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 5, 22, 25); DropItem(clothing); } if (Utility.RandomDouble() < 0.20) { BaseShield shield = new MetalKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 5, 22, 25); } DropItem(shield); } if (Utility.RandomDouble() < 0.20) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 5, 22, 25); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.20) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 5, 22, 25); } DropItem(earrings); } if (Utility.RandomDouble() < 0.20) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 5, 22, 25); } DropItem(necklace); } if (Utility.RandomDouble() < 0.20) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 5, 22, 25); } DropItem(ring); } }
public SpawningClutterJewelryBox() : base(0x9AA) { Name = "a jewelry box -50-"; Hue = 2417; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 50; LockLevel = 50; MaxLockLevel = 75; /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.02) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.01) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.01) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.01) { DropItem(new StarSapphire()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.02) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 1, 5); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.02) { BaseJewel earrings = new GoldEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 1, 5); } DropItem(earrings); } if (Utility.RandomDouble() < 0.02) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 1, 5); } DropItem(necklace); } if (Utility.RandomDouble() < 0.02) { BaseJewel ring = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 1, 5); } DropItem(ring); } }