示例#1
0
        public override bool DropToWorld(Mobile from, Point3D p)
        {
            bool drop = base.DropToWorld(from, p);

            EnchantedHotItem.CheckDrop(from, this);

            return(drop);
        }
示例#2
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            if (Instances == null)
            {
                Instances = new List <BedrollSpawner>();
            }

            Instances.Add(this);

            DateTime next = reader.ReadDateTime();

            if (next < DateTime.UtcNow)
            {
                next = DateTime.UtcNow;
            }

            m_Timer = Timer.DelayCall(next - DateTime.UtcNow, RestartDelay, CheckRespawn);
            m_Timer.Start();

            Bedrolls          = new List <WrongBedrollBase>();
            MysteriousTunnels = new List <MysteriousTunnel>();

            int bedrollcount = reader.ReadInt();

            for (int x = 0; x < bedrollcount; x++)
            {
                WrongBedrollBase wb = reader.ReadItem() as WrongBedrollBase;

                if (wb != null)
                {
                    Bedrolls.Add(wb);
                }
            }

            int mysteriouscount = reader.ReadInt();

            for (int y = 0; y < mysteriouscount; y++)
            {
                MysteriousTunnel mt = reader.ReadItem() as MysteriousTunnel;

                if (mt != null)
                {
                    MysteriousTunnels.Add(mt);
                }
            }

            if (version == 0)
            {
                Timer.DelayCall(TimeSpan.FromSeconds(5), map =>
                {
                    EnchantedHotItem.SpawnChests(map);
                    Console.WriteLine("Hot Item chests spawned for {0}.", Map);
                }, Map);
            }
        }
示例#3
0
        public void SpawnLoot()
        {
            List <Item> list = new List <Item>(Items);

            foreach (var item in list)
            {
                item.Delete();
            }

            ColUtility.Free(list);

            int toSpawn = Utility.RandomMinMax(2, 4);

            for (int i = 0; i < toSpawn; i++)
            {
                Item item;

                if (i == 0)
                {
                    item = Loot.RandomScroll(0, Loot.RegularScrollTypes.Length, SpellbookType.Regular);
                }
                else
                {
                    item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(false, false, true);

                    if (item is BaseWeapon && 0.01 > Utility.RandomDouble())
                    {
                        ((BaseWeapon)item).ExtendedWeaponAttributes.AssassinHoned = 1;
                    }

                    int min = 400;
                    int max = 1400;

                    RunicReforging.GenerateRandomItem(item, 0, min, max, this.Map);

                    item.Hue = 1258;
                    EnchantedHotItem.AddItem(item, this);
                }

                DropItem(item);
            }
        }
示例#4
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (OwnerName != null)
            {
                list.Add(1153213, OwnerName);
            }

            if (m_Crafter != null)
            {
                list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
            }
            if (m_Quality == ItemQuality.Exceptional)
            {
                list.Add(1063341); // exceptional
            }
            if (IsImbued)
            {
                list.Add(1080418); // (Imbued)
            }
            #region Factions
            FactionEquipment.AddFactionProperties(this, list);
            #endregion

            if (m_GorgonLenseCharges > 0)
            {
                list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
            }
            #region Mondain's Legacy Sets
            if (IsSetItem)
            {
                list.Add(1080240, Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces)

                if (SetID == SetItem.Bestial)
                {
                    list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
                }
                if (BardMasteryBonus)
                {
                    list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
                }
                if (m_SetEquipped)
                {
                    list.Add(1080241); // Full Jewelry Set Present
                    SetHelper.GetSetProperties(list, this);
                }
            }
            #endregion

            m_NegativeAttributes.GetProperties(list, this);
            m_AosSkillBonuses.GetProperties(list);

            int prop;

            #region Stygian Abyss
            if (RequiredRace == Race.Elf)
            {
                list.Add(1075086); // Elves Only
            }
            else if (RequiredRace == Race.Gargoyle)
            {
                list.Add(1111709); // Gargoyles Only
            }
            #endregion

            if ((prop = ArtifactRarity) > 0)
            {
                list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
            }
            if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0)
            {
                list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~%
            }
            if ((prop = m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            if ((prop = m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }
            if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }
            #region SA
            if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
            {
                list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
            {
                list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
            {
                list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
            {
                list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
            {
                list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
            {
                list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
            {
                list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
            {
                list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
            {
                list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
            {
                list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
            {
                list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
            {
                list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
            }
            #endregion

            base.AddResistanceProperties(list);

            Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);

            if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
            {
                list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
            }
            EnchantedHotItem.AddProperties(this, list);

            if (IsSetItem && !m_SetEquipped)
            {
                list.Add(1072378); // <br>Only when full set is present:
                SetHelper.GetSetProperties(list, this);
            }

            AddHonestyProperty(list);

            if (m_ItemPower != ItemPower.None)
            {
                if (m_ItemPower <= ItemPower.LegendaryArtifact)
                {
                    list.Add(1151488 + ((int)m_ItemPower - 1));
                }
                else
                {
                    list.Add(1152281 + ((int)m_ItemPower - 9));
                }
            }
        }
示例#5
0
        public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
        {
            if (!CheckHold(from, item, true, true))
            {
                return(false);
            }

            if (item.QuestItem && from.Backpack != this)
            {
                from.SendLocalizedMessage(1074769); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
                return(false);
            }

            BaseHouse house = BaseHouse.FindHouseAt(this);

            if (house != null && house.IsLockedDown(this))
            {
                if (item is VendorRentalContract || (item is Container && ((Container)item).FindItemByType(typeof(VendorRentalContract)) != null))
                {
                    from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
                    return(false);
                }

                if (!house.LockDown(from, item, false))
                {
                    return(false);
                }
            }

            item.Location = new Point3D(p.X, p.Y, 0);

            AddItem(item);

            from.SendSound(GetDroppedSound(item), GetWorldLocation());

            ItemFlags.SetTaken(item, true);

            if (item.HonestyItem && item.HonestyPickup == DateTime.MinValue)
            {
                item.HonestyPickup = DateTime.UtcNow;
                item.StartHonestyTimer();

                if (item.HonestyOwner == null)
                {
                    Server.Services.Virtues.HonestyVirtue.AssignOwner(item);
                }

                from.SendLocalizedMessage(1151536); // You have three hours to turn this item in for Honesty credit, otherwise it will cease to be a quest item.
            }

            if (Siege.SiegeShard && this != from.Backpack && from is PlayerMobile && ((PlayerMobile)from).BlessedItem != null && ((PlayerMobile)from).BlessedItem == item)
            {
                ((PlayerMobile)from).BlessedItem = null;
                item.LootType = LootType.Regular;

                from.SendLocalizedMessage(1075292, item.Name != null ? item.Name : "#" + item.LabelNumber.ToString()); // ~1_NAME~ has been unblessed.
            }

            if (!EnchantedHotItem.CheckDrop(from, this, item))
            {
                return(false);
            }

            return(true);
        }
示例#6
0
        public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
        {
            if (!CheckHold(from, dropped, sendFullMessage, !CheckStack(from, dropped)))
            {
                return(false);
            }

            if (dropped.QuestItem && from.Backpack != this)
            {
                from.SendLocalizedMessage(1074769); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
                return(false);
            }

            BaseHouse house = BaseHouse.FindHouseAt(this);

            if (house != null && house.IsLockedDown(this))
            {
                if (dropped is VendorRentalContract || (dropped is Container && ((Container)dropped).FindItemByType(typeof(VendorRentalContract)) != null))
                {
                    from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
                    return(false);
                }

                if (!house.LockDown(from, dropped, false))
                {
                    return(false);
                }
            }

            List <Item> list = Items;

            for (int i = 0; i < list.Count; ++i)
            {
                Item item = list[i];

                if (!(item is Container) && item.StackWith(from, dropped, false))
                {
                    return(true);
                }
            }

            DropItem(dropped);

            ItemFlags.SetTaken(dropped, true);

            if (dropped.HonestyItem && dropped.HonestyPickup == DateTime.MinValue)
            {
                dropped.HonestyPickup = DateTime.UtcNow;
                dropped.StartHonestyTimer();

                if (dropped.HonestyOwner == null)
                {
                    Server.Services.Virtues.HonestyVirtue.AssignOwner(dropped);
                }

                from.SendLocalizedMessage(1151536); // You have three hours to turn this item in for Honesty credit, otherwise it will cease to be a quest item.
            }

            if (Siege.SiegeShard && this != from.Backpack && from is PlayerMobile && ((PlayerMobile)from).BlessedItem != null && ((PlayerMobile)from).BlessedItem == dropped)
            {
                ((PlayerMobile)from).BlessedItem = null;
                dropped.LootType = LootType.Regular;

                from.SendLocalizedMessage(1075292, dropped.Name != null ? dropped.Name : "#" + dropped.LabelNumber.ToString()); // ~1_NAME~ has been unblessed.
            }

            if (!EnchantedHotItem.CheckDrop(from, this, dropped))
            {
                return(false);
            }

            return(true);
        }