示例#1
0
                public override void OnResponse(NetState sender, RelayInfo info)
                {
                    if (this.m_Shield == null || this.m_Shield.Deleted || this.m_House == null)
                    {
                        return;
                    }

                    DecorativeShardShield shield = null;

                    if (info.ButtonID == (int)Buttons.East)
                    {
                        shield = new DecorativeShardShield(this.m_ItemID);
                    }

                    if (info.ButtonID == (int)Buttons.South)
                    {
                        shield = new DecorativeShardShield(GetSouthItemID(this.m_ItemID));
                    }

                    if (shield != null)
                    {
                        this.m_House.Addons[shield] = sender.Mobile;

                        shield.MoveToWorld(this.m_Location, sender.Mobile.Map);

                        this.m_Shield.Delete();
                    }
                }
                public override void OnResponse(NetState sender, RelayInfo info)
                {
                    if (this.m_Shield == null || this.m_Shield.Deleted || this.m_House == null)
                        return;

                    DecorativeShardShield shield = null;

                    if (info.ButtonID == (int)Buttons.East)
                        shield = new DecorativeShardShield(this.m_ItemID);

                    if (info.ButtonID == (int)Buttons.South)
                        shield = new DecorativeShardShield(GetSouthItemID(this.m_ItemID));

                    if (shield != null)
                    {
                        this.m_House.Addons.Add(shield);

                        shield.MoveToWorld(this.m_Location, sender.Mobile.Map);

                        this.m_Shield.Delete();
                    }
                }
示例#3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (this.m_Shield == null || this.m_Shield.Deleted)
                {
                    return;
                }

                if (this.m_Shield.IsChildOf(from.Backpack))
                {
                    BaseHouse house = BaseHouse.FindHouseAt(from);

                    if (house != null && house.IsOwner(from))
                    {
                        IPoint3D p   = targeted as IPoint3D;
                        Map      map = from.Map;

                        if (p == null || map == null)
                        {
                            return;
                        }

                        Point3D  p3d = new Point3D(p);
                        ItemData id  = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue];

                        if (map.CanFit(p3d, id.Height))
                        {
                            house = BaseHouse.FindHouseAt(p3d, map, id.Height);

                            if (house != null && house.IsCoOwner(from))
                            {
                                bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
                                bool west  = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);

                                if (north && west)
                                {
                                    from.CloseGump(typeof(FacingGump));
                                    from.SendGump(new FacingGump(this.m_Shield, this.m_ItemID, p3d, house));
                                }
                                else if (north || west)
                                {
                                    DecorativeShardShield shield = null;

                                    if (north)
                                    {
                                        shield = new DecorativeShardShield(GetSouthItemID(this.m_ItemID));
                                    }
                                    else if (west)
                                    {
                                        shield = new DecorativeShardShield(this.m_ItemID);
                                    }

                                    house.Addons[shield] = from;
                                    shield.MoveToWorld(p3d, map);

                                    this.m_Shield.Delete();
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.
                                }
                            }
                            else
                            {
                                from.SendLocalizedMessage(1042036); // That location is not in your house.
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(500269); // You cannot build that there.
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(502092); // You must be in your house to do this.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
                }
            }
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (this.m_Shield == null || this.m_Shield.Deleted)
                    return;

                if (this.m_Shield.IsChildOf(from.Backpack))
                {
                    BaseHouse house = BaseHouse.FindHouseAt(from);

                    if (house != null && house.IsOwner(from))
                    {
                        IPoint3D p = targeted as IPoint3D;
                        Map map = from.Map;

                        if (p == null || map == null)
                            return;

                        Point3D p3d = new Point3D(p);
                        ItemData id = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue];

                        if (map.CanFit(p3d, id.Height))
                        {
                            house = BaseHouse.FindHouseAt(p3d, map, id.Height);

                            if (house != null && house.IsOwner(from))
                            {
                                bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
                                bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);

                                if (north && west)
                                {
                                    from.CloseGump(typeof(FacingGump));
                                    from.SendGump(new FacingGump(this.m_Shield, this.m_ItemID, p3d, house));
                                }
                                else if (north || west)
                                {
                                    DecorativeShardShield shield = null;

                                    if (north)
                                        shield = new DecorativeShardShield(GetSouthItemID(this.m_ItemID));
                                    else if (west)
                                        shield = new DecorativeShardShield(this.m_ItemID);

                                    house.Addons.Add(shield);

                                    shield.MoveToWorld(p3d, map);

                                    this.m_Shield.Delete();
                                }
                                else
                                    from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.		
                            }
                            else
                                from.SendLocalizedMessage(1042036); // That location is not in your house.
                        }
                        else
                            from.SendLocalizedMessage(500269); // You cannot build that there.		
                    }
                    else
                        from.SendLocalizedMessage(502092); // You must be in your house to do this.
                }
                else
                    from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.    
            }