private static void BuildRugBox_Callback(Mobile from, Map map, Point3D start, Point3D end, object state) { BrownRugDeed m_Deed = state as BrownRugDeed; if (m_Deed.Deleted) { return; } if (m_Deed.IsChildOf(from.Backpack)) { Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); if (rect.Width < 3 || rect.Height < 3) { from.SendMessage("The carpet is too small. It should be longer or wider than that."); return; } BaseAddon addon = new BrownRugAddon(rect); BaseHouse house = null; AddonFitResult res = addon.CouldFit(start, map, from, ref house); if (res == AddonFitResult.Valid) { addon.MoveToWorld(start, map); } else if (res == AddonFitResult.Blocked) { from.SendLocalizedMessage(500269); // You cannot build that there. } else if (res == AddonFitResult.NotInHouse) { from.SendLocalizedMessage(500274); // You can only place this in a house that you own! } else if (res == AddonFitResult.DoorsNotClosed) { from.SendMessage("You must close all house doors before placing this."); } else if (res == AddonFitResult.DoorTooClose) { from.SendLocalizedMessage(500271); // You cannot build near the door. } if (res == AddonFitResult.Valid) { m_Deed.Delete(); //if ( house != null ) //{ //foreach ( Server.Multis.BaseHouse h in house ) house.Addons.Add(addon); //} } else { addon.Delete(); } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } }
private static void BuildRugBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state ) { BrownRugDeed m_Deed = state as BrownRugDeed; if ( m_Deed.Deleted ) return; if ( m_Deed.IsChildOf( from.Backpack ) ) { Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ); if ( rect.Width < 3 || rect.Height < 3 ) { from.SendMessage( "The carpet is too small. It should be longer or wider than that." ); return; } BaseAddon addon = new BrownRugAddon( rect ); BaseHouse house = null; AddonFitResult res = addon.CouldFit( start, map, from, ref house ); if ( res == AddonFitResult.Valid ) addon.MoveToWorld( start, map ); else if ( res == AddonFitResult.Blocked ) from.SendLocalizedMessage( 500269 ); // You cannot build that there. else if ( res == AddonFitResult.NotInHouse ) from.SendLocalizedMessage( 500274 ); // You can only place this in a house that you own! else if ( res == AddonFitResult.DoorsNotClosed ) from.SendMessage( "You must close all house doors before placing this." ); else if ( res == AddonFitResult.DoorTooClose ) from.SendLocalizedMessage( 500271 ); // You cannot build near the door. if ( res == AddonFitResult.Valid ) { m_Deed.Delete(); //if ( house != null ) //{ //foreach ( Server.Multis.BaseHouse h in house ) house.Addons.Add( addon ); //} } else { addon.Delete(); } } else { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } }