public override Item Dupe( int amount ) { Spellbook book = new BookOfChivalry(); book.Content = this.Content; return base.Dupe( book, amount ); }
public override Item Dupe(int amount) { Spellbook book = new BookOfChivalry(); book.Content = this.Content; return(base.Dupe(book, amount)); }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; PlayerMobile player = from as PlayerMobile; switch (info.ButtonID) { case 0: { player.Profession = 5; player.Level = 1; player.Exp = 0; player.KillExp = 0; player.LevelAt = 200; from.BankBox.DropItem(new BankCheck(500)); from.Str += 25; from.Dex += 5; from.Int += 20; from.Skills.Chivalry.Base = 50; from.Skills.Focus.Base = 10; from.Skills.Swords.Base = 50; from.Skills.Tactics.Base = 25; Spellbook book = new BookOfChivalry((ulong)0x3FF); book.LootType = LootType.Blessed; from.BankBox.DropItem(book); from.Map = Map.Malas; from.Location = new Point3D(1670, 2008, 1); from.PlaySound(0x214); from.FixedEffect(0x376A, 10, 16); World.Broadcast(0x35, true, "Another has chosen thy path of the Paladin!"); from.CloseGump(typeof(PaladinClassGump)); break; } case 1: { from.SendMessage("You decide that the way of the Paladin is not in your best interests."); from.CloseGump(typeof(PaladinClassGump)); break; } } }
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof ) { switch ( prof ) { case 1: // Warrior { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Anatomy, 30 ), new SkillNameValue( SkillName.Healing, 45 ), new SkillNameValue( SkillName.Swords, 35 ), new SkillNameValue( SkillName.Tactics, 50 ) }; break; } case 2: // Magician { skills = new SkillNameValue[] { new SkillNameValue( SkillName.EvalInt, 30 ), new SkillNameValue( SkillName.Wrestling, 30 ), new SkillNameValue( SkillName.Magery, 50 ), new SkillNameValue( SkillName.Meditation, 50 ) }; break; } case 3: // Blacksmith { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Mining, 30 ), new SkillNameValue( SkillName.ArmsLore, 30 ), new SkillNameValue( SkillName.Blacksmith, 50 ), new SkillNameValue( SkillName.Tinkering, 50 ) }; break; } case 4: // Necromancer { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Necromancy, 50 ), new SkillNameValue( SkillName.Focus, 30 ), new SkillNameValue( SkillName.SpiritSpeak, 30 ), new SkillNameValue( SkillName.Swords, 30 ), new SkillNameValue( SkillName.Tactics, 20 ) }; break; } case 5: // Paladin { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Chivalry, 51 ), new SkillNameValue( SkillName.Swords, 49 ), new SkillNameValue( SkillName.Focus, 30 ), new SkillNameValue( SkillName.Tactics, 30 ) }; break; } case 6: //Samurai { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Bushido, 50 ), new SkillNameValue( SkillName.Swords, 50 ), new SkillNameValue( SkillName.Anatomy, 30 ), new SkillNameValue( SkillName.Healing, 30 ) }; break; } case 7: //Ninja { skills = new SkillNameValue[] { new SkillNameValue( SkillName.Ninjitsu, 50 ), new SkillNameValue( SkillName.Hiding, 50 ), new SkillNameValue( SkillName.Fencing, 30 ), new SkillNameValue( SkillName.Stealth, 30 ) }; break; } default: { if ( !ValidSkills( skills ) ) return; break; } } bool addSkillItems = true; bool elf = (m.Race == Race.Elf); switch ( prof ) { case 1: // Warrior { if ( elf ) EquipItem( new LeafChest() ); else EquipItem( new LeatherChest() ); break; } case 4: // Necromancer { Container regs = new BagOfNecroReagents( 50 ); if ( !Core.AOS ) { foreach ( Item item in regs.Items ) item.LootType = LootType.Newbied; } PackItem( regs ); regs.LootType = LootType.Regular; EquipItem( new BoneHelm() ); if ( elf ) { EquipItem( new ElvenMachete() ); EquipItem( NecroHue( new LeafChest() ) ); EquipItem( NecroHue( new LeafArms() ) ); EquipItem( NecroHue( new LeafGloves() ) ); EquipItem( NecroHue( new LeafGorget() ) ); EquipItem( NecroHue( new LeafGorget() ) ); EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants EquipItem( new ElvenBoots() ); } else { EquipItem( new BoneHarvester() ); EquipItem( NecroHue( new LeatherChest() ) ); EquipItem( NecroHue( new LeatherArms() ) ); EquipItem( NecroHue( new LeatherGloves() ) ); EquipItem( NecroHue( new LeatherGorget() ) ); EquipItem( NecroHue( new LeatherLegs() ) ); EquipItem( NecroHue( new Skirt() ) ); EquipItem( new Sandals( 0x8FD ) ); } Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form PackItem( book ); book.LootType = LootType.Blessed; addSkillItems = false; break; } case 5: // Paladin { if ( elf ) { EquipItem( new ElvenMachete() ); EquipItem( new WingedHelm() ); EquipItem( new LeafGorget() ); EquipItem( new LeafArms() ); EquipItem( new LeafChest() ); EquipItem( new LeafLegs() ); EquipItem( new ElvenBoots() ); //Verify hue } else { EquipItem( new Broadsword() ); EquipItem( new Helmet() ); EquipItem( new PlateGorget() ); EquipItem( new RingmailArms() ); EquipItem( new RingmailChest() ); EquipItem( new RingmailLegs() ); EquipItem( new ThighBoots( 0x748 ) ); EquipItem( new Cloak( 0xCF ) ); EquipItem( new BodySash( 0xCF ) ); } Spellbook book = new BookOfChivalry( (ulong)0x3FF ); PackItem( book ); book.LootType = LootType.Blessed; addSkillItems = false; break; } case 6: // Samurai { addSkillItems = false; EquipItem( new HakamaShita( 0x2C3 ) ); EquipItem( new Hakama( 0x2C3 ) ); EquipItem( new SamuraiTabi( 0x2C3 ) ); EquipItem( new TattsukeHakama( 0x22D ) ); EquipItem( new Bokuto() ); if ( elf ) EquipItem( new RavenHelm() ); else EquipItem( new LeatherJingasa() ); PackItem( new Scissors() ); PackItem( new Bandage( 50 ) ); Spellbook book = new BookOfBushido(); PackItem( book ); break; } case 7: // Ninja { addSkillItems = false; EquipItem( new Kasa() ); int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 }; //TODO: Verify that's ALL the hues for that above. EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) ); EquipItem( new HakamaShita( 0x2C3 ) ); EquipItem( new NinjaTabi( 0x2C3 ) ); if ( elf ) EquipItem( new AssassinSpike() ); else EquipItem( new Tekagi() ); PackItem( new SmokeBomb() ); Spellbook book = new BookOfNinjitsu(); PackItem( book ); break; } } for ( int i = 0; i < skills.Length; ++i ) { SkillNameValue snv = skills[i]; if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving ) { Skill skill = m.Skills[snv.Name]; if ( skill != null ) { skill.BaseFixedPoint = snv.Value * 10; if ( addSkillItems ) AddSkillItems( snv.Name, m ); } } } }
private void MoveParticipants() { m_Region = new DuelRegion(this); m_Region.Register(); List<Item> fieldstoremove = new List<Item>(); IPooledEnumerable ip = Map.GetItemsInBounds(Area2D); foreach (Item item in ip) if (item != null && item.GetType().IsDefined(typeof(DispellableFieldAttribute), false)) fieldstoremove.Add(item); ip.Free(); foreach (Item item in fieldstoremove) if(!item.Deleted) item.Delete(); for(int i = 0; i < Participants.Length; i++) { Mobile m = Participants[i]; if (DuelType is DDDuelType) m.SendLocalizedMessage(1060398, DuelSystem.GoldCost2v2.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box. else m.SendLocalizedMessage(1060398, DuelSystem.GoldCost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box. m.Frozen = true; m.Hidden = false; m.Map = Map; m.Hits = m.HitsMax; m.Mana = m.ManaMax; m.Stam = m.StamMax; TransformationSpellHelper.RemoveContext(m, true); for(int j = m.StatMods.Count -1; j >= 0; j--) { StatMod st = m.StatMods[j]; if (st.Name.StartsWith("[Magic]")) m.StatMods.RemoveAt(j); } if (m.Spell != null && m.Spell.IsCasting) m.Spell.OnCasterHurt(); Targeting.Target.Cancel(m); m.CloseGump(typeof(SummonFamiliarGump)); List<Item> armthis = new List<Item>(); MoveMob(m, 1); SunnySystem.Undress(m, ItemNotAllowed); if (SpellWatch) { SpellWatcher sw = new SpellWatcher(m); SpellWatchList.Add(sw); } if (DuelType is TMFDuelType || DuelType is UMFDuelType) { DuelBlockAddon dba = new DuelBlockAddon(); if (m == Starter) blockadd0 = dba; else blockadd1 = dba; dba.MoveToWorld(m.Location, m.Map); if (DuelType is UMFDuelType) { armthis.Add(new Spellbook(ulong.MaxValue)); if (m.Skills[SkillName.Magery].Value > 80) { NecromancerSpellbook book = new NecromancerSpellbook(); book.Content = 0x1FFFF; armthis.Add(book); } GoldRing ring = new GoldRing(); ring.Attributes.LowerRegCost = 100; ring.LootType = LootType.Cursed; armthis.Add(ring); } } if (DuelType is UDFDuelType) { armthis.Add(new Bandage(75)); if (m.Skills[SkillName.Chivalry].Value > 80) { BookOfChivalry bookch = new BookOfChivalry(); bookch.Content = 1023; armthis.Add(bookch); } if (m.Skills[SkillName.Necromancy].Value > 80) { NecromancerSpellbook book = new NecromancerSpellbook(); book.Content = 0x1FFFF; armthis.Add(book); } GoldRing ring = new GoldRing(); ring.Attributes.LowerRegCost = 100; armthis.Add(ring); if (m.Skills[SkillName.Fencing].Value > 80) { armthis.Add(new BladedStaff()); armthis.Add(new DoubleBladedStaff()); armthis.Add(new Pike()); armthis.Add(new Pitchfork()); armthis.Add(new ShortSpear()); armthis.Add(new Spear()); armthis.Add(new Kryss()); armthis.Add(new WarFork()); } if (m.Skills[SkillName.Swords].Value > 80) { //armthis.Add(new BoneHarvester()); armthis.Add(new Broadsword()); //armthis.Add(new Pike()); armthis.Add(new CrescentBlade()); //armthis.Add(new Cutlass()); armthis.Add(new Katana()); armthis.Add(new Longsword()); armthis.Add(new Scimitar()); //armthis.Add(new VikingSword()); //armthis.Add(new Bardiche()); //armthis.Add(new Halberd()); armthis.Add(new BattleAxe()); armthis.Add(new Pickaxe()); //armthis.Add(new WarAxe()); } if (m.Skills[SkillName.Macing].Value > 80) { armthis.Add(new Club()); armthis.Add(new HammerPick()); armthis.Add(new Mace()); armthis.Add(new Maul()); armthis.Add(new Scepter()); armthis.Add(new WarHammer()); armthis.Add(new WarMace()); } if (m.Skills[SkillName.Archery].Value > 80) { armthis.Add(new Bolt(50)); armthis.Add(new Arrow(50)); armthis.Add(new Bow()); armthis.Add(new CompositeBow()); armthis.Add(new Crossbow()); armthis.Add(new HeavyCrossbow()); armthis.Add(new RepeatingCrossbow()); } if (m.Skills[SkillName.Parry].Value > 80) armthis.Add(new MetalKiteShield()); } if (armthis.Count > 0) SunnySystem.ArmPlayer(m, armthis); } m_Wall = new DuelWall(); if (m_Wid != 0) m_Wall.ItemID = m_Wid; m_Wall.Hue = m_Wue; m_Wall.MoveToWorld(Locations[1], Map); new DuelTimer(this, 10, TimeSpan.FromSeconds(1.0)).Start(); }
public override void IncreaseTier() { base.IncreaseTier(); List<object> list = new List<object>(); Item c; // don't know names above lev 6 switch ( this.Tier ) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), this.Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), this.Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), this.Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), this.Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), this.Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), this.Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), this.Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), this.Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), this.Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), this.Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), this.Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), this.Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), this.Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), this.Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), this.Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), this.Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), this.Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), this.Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), this.Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), this.Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), this.Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), this.Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), this.Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), this.Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), this.Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), this.Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), this.Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), this.Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), this.Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), this.Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), this.Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), this.Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), this.Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), this.Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), this.Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), this.Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), this.Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), this.Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), this.Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), this.Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), this.Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), this.Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), this.Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), this.Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), this.Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), this.Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), this.Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), this.Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), this.Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), this.Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), this.Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), this.Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), this.Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), this.Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), this.Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), this.Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), this.Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), this.Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) this.Tiers.Add(list); }
/// <summary> /// This is the function gives weaponry to players. /// </summary> private static void ArmPlayer(CTFPlayerGameData pgd) { Mobile m = pgd.Mob; if (!m.Alive) m.Resurrect(); for (int i = m.Items.Count - 1; i >= 0; --i) { Item item = (Item)m.Items[i]; if (item.Layer == Layer.OuterTorso) { item.Delete(); break; } } List<Item> armthis = new List<Item>(); if(GiveRobe) armthis.Add(new CTFRobe(pgd.Team)); Item rankedCloth = null; CTFTeam team = pgd.Team; // 21 Ranks switch (CTFData.GetRank(m)) { default: case 0: rankedCloth = new JesterHat(team.Hue); break; case 1: rankedCloth = new TallStrawHat(team.Hue); break; case 2: rankedCloth = new FloppyHat(team.Hue); break; case 3: rankedCloth = new WideBrimHat(team.Hue); break; case 4: rankedCloth = new Cap(team.Hue); break; case 5: rankedCloth = new SkullCap(team.Hue); break; case 6: rankedCloth = new FlowerGarland(team.Hue); break; case 7: rankedCloth = new StrawHat(team.Hue); break; case 8: rankedCloth = new FeatheredHat(team.Hue); break; case 9: rankedCloth = new TricorneHat(team.Hue); break; case 10: rankedCloth = new TribalMask(team.Hue); break; case 11: rankedCloth = new HornedTribalMask(team.Hue); break; case 12: rankedCloth = new BearMask(team.Hue); break; case 13: rankedCloth = new DeerMask(team.Hue); break; case 14: rankedCloth = new OrcishKinMask(team.Hue); break; case 15: rankedCloth = new SavageMask(team.Hue); break; case 16: rankedCloth = new WizardsHat(team.Hue); break; case 17: rankedCloth = new Bandana(team.Hue); break; case 18: rankedCloth = new ClothNinjaHood(team.Hue); break; case 19: rankedCloth = new Kasa(team.Hue); break; case 20: rankedCloth = new BoneHelm(); rankedCloth.Hue = team.Hue; ((BaseArmor)rankedCloth).ArmorAttributes.MageArmor = 1; break; } if (rankedCloth != null) { rankedCloth.Movable = false; armthis.Add(rankedCloth); } //Alchemy removed by Blady /* if (m.Skills[SkillName.Alchemy].Value >= (m_MinSupplySkill + 15)) //80 Alchemy req - by Blady { for (int i = 0; i < 6; i++) //Amount reduced to 6 by Blady - used to be 10 { armthis.Add(new ExplosionPotion()); armthis.Add(new GreaterHealPotion()); armthis.Add(new GreaterCurePotion()); armthis.Add(new GreaterAgilityPotion()); armthis.Add(new RefreshPotion()); armthis.Add(new GreaterStrengthPotion()); } } */ if (m.Skills[SkillName.Chivalry].Value >= m_MinSupplySkill) { BookOfChivalry book = new BookOfChivalry(); book.Content = 1023;//all spells armthis.Add(book); } if (m.Skills[SkillName.Necromancy].Value >= m_MinSupplySkill) { NecromancerSpellbook book = new NecromancerSpellbook(); book.Content = 0x1FFFF; armthis.Add(book); } if (m.Skills[SkillName.Magery].Value >= m_MinSupplySkill) { GnarledStaff gs = new GnarledStaff(); gs.Attributes.SpellChanneling = 1; gs.WeaponAttributes.MageWeapon = 20; armthis.Add(gs); Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; armthis.Add(book); } if (m.Skills[SkillName.Healing].Value >= m_MinSupplySkill) armthis.Add(new Bandage(1000)); if (m.Skills[SkillName.Fencing].Value >= m_MinSupplySkill) { Spear sp = new Spear(); sp.Attributes.SpellChanneling = 1; armthis.Add(sp); ShortSpear ssp = new ShortSpear(); ssp.Attributes.SpellChanneling = 1; armthis.Add(ssp); WarFork wf = new WarFork(); wf.Attributes.SpellChanneling = 1; armthis.Add(wf); Kryss k = new Kryss(); k.Attributes.SpellChanneling = 1; armthis.Add(k); } if (m.Skills[SkillName.Swords].Value >= m_MinSupplySkill) { if (m.Skills[SkillName.Lumberjacking].Value >= m_MinSupplySkill) { ExecutionersAxe ea = new ExecutionersAxe(); ea.Attributes.SpellChanneling = 1; armthis.Add(ea); } Katana k = new Katana(); k.Attributes.SpellChanneling = 1; armthis.Add(k); Longsword ls = new Longsword(); ls.Attributes.SpellChanneling = 1; armthis.Add(ls); Cleaver c = new Cleaver(); c.Attributes.SpellChanneling = 1; armthis.Add(c); BoneHarvester bh = new BoneHarvester(); bh.Attributes.SpellChanneling = 1; armthis.Add(bh); } if (m.Skills[SkillName.Macing].Value >= m_MinSupplySkill) { WarAxe wa = new WarAxe(); wa.Attributes.SpellChanneling = 1; armthis.Add(wa); HammerPick hp = new HammerPick(); hp.Attributes.SpellChanneling = 1; armthis.Add(hp); QuarterStaff qs = new QuarterStaff(); qs.Attributes.SpellChanneling = 1; armthis.Add(qs); } if (m.Skills[SkillName.Archery].Value >= m_MinSupplySkill) { Bow b = new Bow(); b.Attributes.SpellChanneling = 1; armthis.Add(b); Crossbow xb = new Crossbow(); xb.Attributes.SpellChanneling = 1; armthis.Add(xb); CompositeBow cb = new CompositeBow(); cb.Attributes.SpellChanneling = 1; armthis.Add(cb); armthis.Add(new Arrow(150)); armthis.Add(new Bolt(150)); } if (m.Skills[SkillName.Poisoning].Value >= m_MinSupplySkill) { for (int i = 0; i < 2; i++) armthis.Add(new GreaterPoisonPotion()); } if (m.Skills[SkillName.Parry].Value >= m_MinSupplySkill) { MetalKiteShield ks = new MetalKiteShield(); ks.Attributes.SpellChanneling = 1; armthis.Add(ks); } SunnySystem.ArmPlayer(m, armthis); }
protected override void OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) { Mobile targ = (Mobile)targeted; if ( from != targ ) from.SendMessage( "You may only set your own body to GM style." ); else { m_Mobile = from; CommandLogging.WriteLine( from, "{0} {1} is assuming a GM body", from.AccessLevel, CommandLogging.Format( from ) ); Container pack = from.Backpack; if ( pack == null ) { pack = new Backpack(); pack.Movable = false; from.AddItem( pack ); } from.Hunger = 20; from.Thirst = 20; from.Fame = 0; from.Karma = 0; from.Kills = 0; from.Hidden = true; from.Blessed = true; from.Hits = from.HitsMax; from.Mana = from.ManaMax; from.Stam = from.StamMax; if(from.AccessLevel >= AccessLevel.Counselor) { EquipItem( new StaffRing() ); Spellbook book1 = new Spellbook( (ulong)18446744073709551615 ); Spellbook book2 = new NecromancerSpellbook( (ulong)0xffff ); Spellbook book3 = new BookOfChivalry(); Spellbook book4 = new BookOfBushido(); Spellbook book5 = new BookOfNinjitsu(); PackItem(new GMHidingStone()); PackItem( book1 ); PackItem( book2 ); PackItem( book3 ); PackItem( book4 ); PackItem( book5 ); from.RawStr = 100; from.RawDex = 100; from.RawInt = 100; from.Hits = from.HitsMax; from.Mana = from.ManaMax; from.Stam = from.StamMax; for ( int i = 0; i < targ.Skills.Length; ++i ) targ.Skills[i].Base = 120; } if(from.AccessLevel == AccessLevel.Counselor) { EquipItem( new CounselorRobe() ); EquipItem( new ThighBoots( 3 ) ); from.Title = "[Counselor]"; } if(from.AccessLevel == AccessLevel.GameMaster) { EquipItem( new GMRobe() ); EquipItem( new ThighBoots( 39 ) ); from.Title = "[GM]"; } if(from.AccessLevel == AccessLevel.Seer) { EquipItem( new SeerRobe() ); EquipItem( new ThighBoots( 467 ) ); from.Title = "[Seer]"; } if(from.AccessLevel == AccessLevel.Administrator) { EquipItem( new AdminRobe() ); EquipItem( new ThighBoots( 1001 ) ); from.Title = "[Admin]"; } if(from.AccessLevel == AccessLevel.Developer) { EquipItem( new AdminRobe() ); EquipItem( new ThighBoots( 1001 ) ); from.Title = "[Developer]"; } if(from.AccessLevel == AccessLevel.Owner) { EquipItem( new AdminRobe() ); EquipItem( new ThighBoots( 1001 ) ); from.Title = "[Owner]"; } } } }
public override void IncreaseTier() { base.IncreaseTier(); List <object> list = new List <object>(); Item c; // don't know names above lev 6 switch (Tier) { case 1: c = new BookOfChivalry(); c.MoveToWorld(new Point3D(2924, 979, -18), Map); c.Movable = false; list.Add(c); c = new Longsword(); c.MoveToWorld(new Point3D(2923, 980, -18), Map); c.Movable = false; c.ItemID = 0x26CF; list.Add(c); c = new Shirt(); c.MoveToWorld(new Point3D(2924, 978, -18), Map); c.Movable = false; c.ItemID = 0x2662; c.Name = "Crisp White Shirt"; list.Add(c); break; case 2: c = new GraveDust(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NoxCrystal(); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new Static(0xF91); c.MoveToWorld(new Point3D(2921, 972, -17), Map); c.Movable = false; list.Add(c); c = new NecromancerSpellbook(); c.MoveToWorld(new Point3D(2922, 972, -18), Map); c.Movable = false; list.Add(c); c = new AnimateDeadScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new HorrificBeastScroll(); c.MoveToWorld(new Point3D(2923, 972, -18), Map); c.Movable = false; list.Add(c); c = new VampiricEmbraceScroll(); c.MoveToWorld(new Point3D(2923, 971, -20), Map); c.Movable = false; list.Add(c); c = new Static(0xFDD); c.MoveToWorld(new Point3D(2922, 971, -21), Map); list.Add(c); c = new Static(0xFDE); c.MoveToWorld(new Point3D(2923, 971, -21), Map); list.Add(c); break; case 3: c = new JesterSuit(); c.MoveToWorld(new Point3D(2919, 985, -16), Map); c.Movable = false; list.Add(c); c = new LocalizedStatic(0xE74, 1073424); c.MoveToWorld(new Point3D(2919, 984, -11), Map); c.Movable = false; c.Weight = 50.0; c.Hue = 0x113; list.Add(c); c = new JesterHat(); c.MoveToWorld(new Point3D(2919, 983, -13), Map); c.Movable = false; c.Hue = 0x113; list.Add(c); break; case 4: c = new Static(0xD25); c.MoveToWorld(new Point3D(2916, 984, -13), Map); c.Movable = false; list.Add(c); c = new Static(0x20D9); c.MoveToWorld(new Point3D(2916, 982, -12), Map); c.Name = "Gargoyle"; list.Add(c); c = new Static(0x2132); c.MoveToWorld(new Point3D(2914, 982, -9), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x25B6); c.MoveToWorld(new Point3D(2913, 982, -13), Map); list.Add(c); c = new Static(0x222E); c.MoveToWorld(new Point3D(2915, 983, -14), Map); list.Add(c); c = new Static(0x2211); c.MoveToWorld(new Point3D(2914, 984, -13), Map); list.Add(c); break; case 5: c = new LocalizedStatic(0xE30, 1073421); c.MoveToWorld(new Point3D(2911, 983, -12), Map); c.Weight = 10.0; list.Add(c); c = new LocalizedStatic(0x2937, 1073422); c.MoveToWorld(new Point3D(2911, 984, -13), Map); list.Add(c); c = new LocalizedStatic(0x12AA, 1073423); c.MoveToWorld(new Point3D(2911, 985, -14), Map); list.Add(c); c = new Static(0xEAF); c.MoveToWorld(new Point3D(2910, 985, -21), Map); c.Weight = 5.0; list.Add(c); c = new Static(0xEAE); c.MoveToWorld(new Point3D(2910, 986, -21), Map); c.Weight = 5.0; list.Add(c); break; case 6: c = new Tessen(); c.MoveToWorld(new Point3D(2910, 966, -17), Map); c.Movable = false; list.Add(c); c = new Shuriken(); c.MoveToWorld(new Point3D(2910, 965, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x2855); c.MoveToWorld(new Point3D(2910, 964, -16), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x241D); c.MoveToWorld(new Point3D(2910, 963, -20), Map); c.Weight = 5.0; list.Add(c); c = new Static(0x2409); c.MoveToWorld(new Point3D(2910, 963, -17), Map); list.Add(c); c = new Static(0x2416); c.MoveToWorld(new Point3D(2909, 965, -17), Map); list.Add(c); break; case 7: c = new Static(0x3069); c.MoveToWorld(new Point3D(2914, 964, -21), Map); list.Add(c); c = new Static(0x306A); c.MoveToWorld(new Point3D(2913, 964, -21), Map); list.Add(c); c = new Static(0x306B); c.MoveToWorld(new Point3D(2912, 964, -21), Map); list.Add(c); c = new ElvenLoveseatEastAddon(); c.MoveToWorld(new Point3D(2913, 966, -21), Map); c.Movable = false; list.Add(c); c = new Static(0x2CFC); c.MoveToWorld(new Point3D(2912, 963, -21), Map); list.Add(c); c = new LocalizedStatic(0x2D74, 1073425); c.MoveToWorld(new Point3D(2914, 963, -21), Map); list.Add(c); break; case 8: c = new Static(0x2); c.MoveToWorld(new Point3D(2905, 970, -15), Map); list.Add(c); c = new Static(0x3); c.MoveToWorld(new Point3D(2905, 969, -15), Map); list.Add(c); c = new OrderShield(); c.MoveToWorld(new Point3D(2905, 971, -17), Map); c.Movable = false; list.Add(c); c = new Static(0x1579); c.MoveToWorld(new Point3D(2904, 971, -21), Map); list.Add(c); c = new Static(0x1613); c.MoveToWorld(new Point3D(2908, 969, -21), Map); list.Add(c); c = new Static(0x1614); c.MoveToWorld(new Point3D(2908, 968, -21), Map); list.Add(c); break; case 9: c = new Static(0x1526); c.MoveToWorld(new Point3D(2905, 976, -15), Map); list.Add(c); c = new Static(0x1527); c.MoveToWorld(new Point3D(2905, 975, -15), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2905, 977, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 972, -21), Map); list.Add(c); c = new Static(0x151A); c.MoveToWorld(new Point3D(2908, 977, -21), Map); list.Add(c); c = new Static(0x1514); c.MoveToWorld(new Point3D(2904, 975, -17), Map); list.Add(c); break; case 10: c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 982, -21), Map); list.Add(c); c = new Static(0x15C5); c.MoveToWorld(new Point3D(2904, 979, -21), Map); list.Add(c); c = new Static(0x157B); c.MoveToWorld(new Point3D(2904, 981, -21), Map); list.Add(c); c = new Static(0x14E3); c.MoveToWorld(new Point3D(2905, 980, -21), Map); list.Add(c); c = new Static(0x14E4); c.MoveToWorld(new Point3D(2905, 981, -21), Map); list.Add(c); c = new Static(0x14E5); c.MoveToWorld(new Point3D(2906, 981, -21), Map); list.Add(c); c = new Static(0x14E6); c.MoveToWorld(new Point3D(2906, 980, -21), Map); list.Add(c); c = new ChaosShield(); c.MoveToWorld(new Point3D(2905, 978, -19), Map); c.Movable = false; list.Add(c); break; case 11: c = new FemaleStuddedChest(); c.MoveToWorld(new Point3D(2912, 976, -16), Map); c.Movable = false; c.Hue = 0x497; list.Add(c); c = new Static(0x1EA8); c.MoveToWorld(new Point3D(2913, 973, -13), Map); c.Hue = 0x497; list.Add(c); c = new Static(0x20F8); c.MoveToWorld(new Point3D(2913, 975, -11), Map); c.Hue = 0x113; list.Add(c); c = new Static(0x20E9); c.MoveToWorld(new Point3D(2912, 974, -11), Map); c.Name = "Troll"; list.Add(c); c = new Static(0x2607); c.MoveToWorld(new Point3D(2913, 974, -11), Map); list.Add(c); c = new Static(0x25F9); c.MoveToWorld(new Point3D(2912, 975, -11), Map); list.Add(c); break; case 12: c = new Static(0x1D8A); c.MoveToWorld(new Point3D(2915, 976, -13), Map); list.Add(c); c = new Static(0x1D8B); c.MoveToWorld(new Point3D(2916, 976, -13), Map); list.Add(c); c = new Static(0x234D); c.MoveToWorld(new Point3D(2915, 975, -10), Map); list.Add(c); c = new WizardsHat(); c.MoveToWorld(new Point3D(2915, 974, -13), Map); c.Movable = false; list.Add(c); break; } if (list.Count > 0) { Tiers.Add(list); } }