示例#1
0
        public void Fire( Mobile from )
        {
            BaseRanged bow = from.Weapon as BaseRanged;

            if ( bow == null )
            {
                from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0, 3, "", "You must practice with ranged weapons on this."));
                //from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You must practice with ranged weapons on this.");
                //SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
                return;
            }

            if ( DateTime.Now < (m_LastUse + UseDelay) )
                return;

            Point3D worldLoc = GetWorldLocation();

            if ( FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You would do better to stand in front of the archery butte." ); // You would do better to stand in front of the archery butte.
                return;
            }

            if ( FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You aren't properly lined up with the archery butte to get an accurate shot." ); // You aren't properly lined up with the archery butte to get an accurate shot.
                return;
            }

            if ( !from.InRange( worldLoc, 6 ) )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You are too far away from the archery butte to get an accurate shot." ); // You are too far away from the archery butte to get an accurate shot.
                return;
            }
            else if ( from.InRange( worldLoc, 4 ) )
            {
                from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You are too close to the target." ); // You are too close to the target.
                return;
            }

            Container pack = from.Backpack;
            Type ammoType = bow.AmmoType;

            bool isArrow = ( ammoType == typeof( Arrow ) );
            bool isBolt = ( ammoType == typeof( Bolt ) );
            bool isKnown = ( isArrow || isBolt );

            if ( pack == null || !pack.ConsumeTotal( ammoType, 1 ) )
            {
                if ( isArrow )
                    from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You do not have any arrows with which to practice." ); // You do not have any arrows with which to practice.
                else if ( isBolt )
                    from.LocalOverheadMessage( MessageType.Regular, 0x3B2, true, "You do not have any crossbow bolts with which to practice." ); // You do not have any crossbow bolts with which to practice.
                else
                    from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0, 3, "", "You must practice with ranged weapons on this."));
                    //SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.

                return;
            }

            m_LastUse = DateTime.Now;

            from.Direction = from.GetDirectionTo( GetWorldLocation() );
            bow.PlaySwingAnimation( from );
            from.MovingEffect( this, bow.EffectID, 18, 1, false, false );

            ScoreEntry se = GetEntryFor( from );

            if ( !from.CheckSkill( bow.Skill, m_MinSkill, m_MaxSkill ) )
            {
                from.PlaySound( bow.MissSound );

                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} misses the target altogether.", from.Name));
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.

                se.Record( 0 );

                if ( se.Count == 1 )
                    PublicOverheadMessage( MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after the first shot.",se.Total.ToString() ));
                else
                    PublicOverheadMessage( MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after {1} shots.", se.Total, se.Count));//1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );

                if (0.4 >= Utility.RandomDouble())
                {
                    if (isArrow)
                    {
                        Item Ammo = new Arrow();
                        Ammo.MoveToWorld(new Point3D(this.X + Utility.RandomMinMax(-1, 1), this.Y + Utility.RandomMinMax(-1, 1), this.Z), this.Map);
                    }
                    else if (isBolt)
                    {
                        Item Ammo = new Bolt();
                        Ammo.MoveToWorld(new Point3D(this.X + Utility.RandomMinMax(-1, 1), this.Y + Utility.RandomMinMax(-1, 1), this.Z), this.Map);
                    }
                }
                return;
            }

            Effects.PlaySound( Location, Map, /*0x2B1*/ 564 );

            double rand = Utility.RandomDouble();

            int area, score, splitScore;

            if ( 0.10 > rand )
            {
                area = 0; // bullseye
                score = 50;
                splitScore = 100;
            }
            else if ( 0.25 > rand )
            {
                area = 1; // inner ring
                score = 10;
                splitScore = 20;
            }
            else if ( 0.50 > rand )
            {
                area = 2; // middle ring
                score = 5;
                splitScore = 15;
            }
            else
            {
                area = 3; // outer ring
                score = 2;
                splitScore = 5;
            }

            bool split = ( isKnown && ((m_Arrows + m_Bolts) * 0.02) > Utility.RandomDouble() );

            if ( split )
            {
                if (isArrow)
                {
                    switch (area)
                    {
                        case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the bullseye!", from.Name)); break;
                        case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the inner ring!", from.Name)); break;
                        case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the middle ring.", from.Name)); break;
                        case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the outer ring.", from.Name)); break;
                    }
                }
                else
                {
                    switch (area)
                    {
                        case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the bullseye!", from.Name)); break;
                        case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the inner ring!", from.Name)); break;
                        case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the middle ring.", from.Name)); break;
                        case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the outer ring.", from.Name)); break;
                    }
                }
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + (isArrow ? 0 : 4) + area, from.Name );
            }
            else
            {
                switch (area)
                {
                    case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the bullseye!", from.Name)); break;
                    case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the inner ring!", from.Name)); break;
                    case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the middle ring.", from.Name)); break;
                    case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the outer ring.", from.Name)); break;
                }
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );

                if ( isArrow )
                    ++m_Arrows;
                else if ( isBolt )
                    ++m_Bolts;
            }

            se.Record( split ? splitScore : score );

            /*if ( se.Count == 1 )
                PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
            else
                PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );*/
            if (se.Count == 1)
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after the first shot.", se.Total.ToString()));
            else
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after {1} shots.", se.Total, se.Count));//1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
        }
        public void OnChop(Mobile from)
        {
            if (from.InRange(this.GetWorldLocation(), 2))
            {
                Effects.SendLocationEffect(Location, Map, 0x3728, 20, 10);                   //smoke or dust
                Effects.PlaySound(Location, Map, 0x11C);

                switch (Utility.Random(25))
                {
                case 0:
                    Effects.SendLocationEffect(from, from.Map, 0x113A, 20, 10);                               // Poison Player
                    from.PlaySound(0x231);
                    from.ApplyPoison(from, Poison.Lesser);
                    break;

                case 1:
                    Effects.SendLocationEffect(from, from.Map, 0x3709, 30);                             // Burn Player
                    from.PlaySound(0x54);
                    AOS.Damage(from, from, Utility.RandomMinMax(2, 5), 0, 100, 0, 0, 0);
                    break;

                case 2:
                    new BarrelLid().MoveToWorld(Location, Map);
                    new BarrelHoops().MoveToWorld(Location, Map);
                    break;

                case 3:
                    Bandage b = new Bandage(Utility.RandomMinMax(5, 10));
                    b.MoveToWorld(Location, Map);
                    break;

                case 4:
                    new BarrelStaves().MoveToWorld(Location, Map);
                    new BarrelHoops().MoveToWorld(Location, Map);
                    break;

                case 5:
                    Gold g = new Gold(Utility.RandomMinMax(25, 50));
                    g.MoveToWorld(Location, Map);
                    break;

                case 6:
                    new AgilityPotion().MoveToWorld(Location, Map);
                    break;

                case 7:
                    new LesserCurePotion().MoveToWorld(Location, Map);
                    break;

                case 8:
                    new LesserExplosionPotion().MoveToWorld(Location, Map);
                    break;

                case 9:
                    new LesserHealPotion().MoveToWorld(Location, Map);
                    break;

                case 10:
                    new LesserLightningPotion().MoveToWorld(Location, Map);
                    break;

                case 11:
                    new LesserManaPotion().MoveToWorld(Location, Map);
                    break;

                case 12:
                    new MindPotion().MoveToWorld(Location, Map);
                    break;

                case 13:
                    new LesserPoisonPotion().MoveToWorld(Location, Map);
                    break;

                case 14:
                    new LesserShatterPotion().MoveToWorld(Location, Map);
                    break;

                case 15:
                    new StrengthPotion().MoveToWorld(Location, Map);
                    break;

                case 16:
                    new LesserToxicPotion().MoveToWorld(Location, Map);
                    break;

                case 17:
                    Arrow arrow = new Arrow(Utility.RandomMinMax(5, 25));
                    arrow.MoveToWorld(Location, Map);
                    break;

                case 18:
                    Bolt bolt = new Bolt(Utility.RandomMinMax(5, 25));
                    bolt.MoveToWorld(Location, Map);
                    break;

                case 19:
                    IronIngot ii = new IronIngot(Utility.RandomMinMax(5, 25));
                    ii.MoveToWorld(Location, Map);
                    break;

                case 20:
                    Leather leather = new Leather(Utility.RandomMinMax(5, 25));
                    leather.MoveToWorld(Location, Map);
                    break;

                case 21:
                    Log log = new Log(Utility.RandomMinMax(5, 25));
                    log.MoveToWorld(Location, Map);
                    break;

                case 22:
                    BoltOfCloth boc = new BoltOfCloth(Utility.RandomMinMax(1, 25));
                    boc.MoveToWorld(Location, Map);
                    break;

                case 23:
                    SpidersSilk spiderssilk = new SpidersSilk(Utility.RandomMinMax(5, 25));
                    spiderssilk.MoveToWorld(Location, Map);
                    break;

                case 24:
                    SulfurousAsh sulfurousash = new SulfurousAsh(Utility.RandomMinMax(1, 25));
                    sulfurousash.MoveToWorld(Location, Map);
                    break;
                }

                Destroy();
            }
            else
            {
                from.SendLocalizedMessage(500446);                   // That is too far away.
            }
        }
示例#3
0
        public void Fire(Mobile from)
        {
            BaseRanged bow = from.Weapon as BaseRanged;

            if (bow == null)
            {
                from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0, 3, "", "You must practice with ranged weapons on this."));
                //from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You must practice with ranged weapons on this.");
                //SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
                return;
            }

            if (DateTime.Now < (m_LastUse + UseDelay))
            {
                return;
            }

            Point3D worldLoc = GetWorldLocation();

            if (FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y)
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You would do better to stand in front of the archery butte.");                   // You would do better to stand in front of the archery butte.
                return;
            }

            if (FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X)
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You aren't properly lined up with the archery butte to get an accurate shot.");                   // You aren't properly lined up with the archery butte to get an accurate shot.
                return;
            }

            if (!from.InRange(worldLoc, 6))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You are too far away from the archery butte to get an accurate shot.");                   // You are too far away from the archery butte to get an accurate shot.
                return;
            }
            else if (from.InRange(worldLoc, 4))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You are too close to the target.");                   // You are too close to the target.
                return;
            }

            Container pack     = from.Backpack;
            Type      ammoType = bow.AmmoType;

            bool isArrow = (ammoType == typeof(Arrow));
            bool isBolt  = (ammoType == typeof(Bolt));
            bool isKnown = (isArrow || isBolt);

            if (pack == null || !pack.ConsumeTotal(ammoType, 1))
            {
                if (isArrow)
                {
                    from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You do not have any arrows with which to practice.");                       // You do not have any arrows with which to practice.
                }
                else if (isBolt)
                {
                    from.LocalOverheadMessage(MessageType.Regular, 0x3B2, true, "You do not have any crossbow bolts with which to practice.");                       // You do not have any crossbow bolts with which to practice.
                }
                else
                {
                    from.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0, 3, "", "You must practice with ranged weapons on this."));
                }
                //SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.

                return;
            }

            m_LastUse = DateTime.Now;

            from.Direction = from.GetDirectionTo(GetWorldLocation());
            bow.PlaySwingAnimation(from);
            from.MovingEffect(this, bow.EffectID, 18, 1, false, false);

            ScoreEntry se = GetEntryFor(from);

            if (!from.CheckSkill(bow.Skill, m_MinSkill, m_MaxSkill))
            {
                from.PlaySound(bow.MissSound);

                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} misses the target altogether.", from.Name));
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.

                se.Record(0);

                if (se.Count == 1)
                {
                    PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after the first shot.", se.Total.ToString()));
                }
                else
                {
                    PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after {1} shots.", se.Total, se.Count));                     //1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
                }
                if (0.4 >= Utility.RandomDouble())
                {
                    if (isArrow)
                    {
                        Item Ammo = new Arrow();
                        Ammo.MoveToWorld(new Point3D(this.X + Utility.RandomMinMax(-1, 1), this.Y + Utility.RandomMinMax(-1, 1), this.Z), this.Map);
                    }
                    else if (isBolt)
                    {
                        Item Ammo = new Bolt();
                        Ammo.MoveToWorld(new Point3D(this.X + Utility.RandomMinMax(-1, 1), this.Y + Utility.RandomMinMax(-1, 1), this.Z), this.Map);
                    }
                }
                return;
            }

            Effects.PlaySound(Location, Map, /*0x2B1*/ 564);

            double rand = Utility.RandomDouble();

            int area, score, splitScore;

            if (0.10 > rand)
            {
                area       = 0;           // bullseye
                score      = 50;
                splitScore = 100;
            }
            else if (0.25 > rand)
            {
                area       = 1;           // inner ring
                score      = 10;
                splitScore = 20;
            }
            else if (0.50 > rand)
            {
                area       = 2;           // middle ring
                score      = 5;
                splitScore = 15;
            }
            else
            {
                area       = 3;           // outer ring
                score      = 2;
                splitScore = 5;
            }

            bool split = (isKnown && ((m_Arrows + m_Bolts) * 0.02) > Utility.RandomDouble());

            if (split)
            {
                if (isArrow)
                {
                    switch (area)
                    {
                    case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the bullseye!", from.Name)); break;

                    case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the inner ring!", from.Name)); break;

                    case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the middle ring.", from.Name)); break;

                    case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another arrow in the outer ring.", from.Name)); break;
                    }
                }
                else
                {
                    switch (area)
                    {
                    case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the bullseye!", from.Name)); break;

                    case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the inner ring!", from.Name)); break;

                    case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the middle ring.", from.Name)); break;

                    case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} robinhoods another bolt in the outer ring.", from.Name)); break;
                    }
                }
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + (isArrow ? 0 : 4) + area, from.Name );
            }
            else
            {
                switch (area)
                {
                case 0: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the bullseye!", from.Name)); break;

                case 1: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the inner ring!", from.Name)); break;

                case 2: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the middle ring.", from.Name)); break;

                case 3: PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("{0} hits the outer ring.", from.Name)); break;
                }
                //PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );

                if (isArrow)
                {
                    ++m_Arrows;
                }
                else if (isBolt)
                {
                    ++m_Bolts;
                }
            }

            se.Record(split ? splitScore : score);

            /*if ( se.Count == 1 )
             *      PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
             * else
             *      PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );*/
            if (se.Count == 1)
            {
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after the first shot.", se.Total.ToString()));
            }
            else
            {
                PublicOverheadMessage(MessageType.Regular, 0x3B2, true, String.Format("Score: {0} after {1} shots.", se.Total, se.Count));//1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
            }
        }