protected override void OnTarget(Mobile from, object targeted) { if (m_Powder.Deleted || m_Powder.UsesRemaining <= 0) { from.SendLocalizedMessage(1049086); // You have used up your powder of temperament. return; } if (targeted is BaseArmor /*&& (DefBlacksmithy.CraftSystem.CraftItems.SearchForSubclass( targeted.GetType() ) != null)*/) { BaseArmor ar = (BaseArmor)targeted; if (ar.IsChildOf(from.Backpack) && m_Powder.IsChildOf(from.Backpack)) { int origMaxHP = ar.MaxHitPoints; int origCurHP = ar.HitPoints; ar.UnscaleDurability(); if (ar.MaxHitPoints < ar.InitMaxHits) { int bonus = ar.InitMaxHits - ar.MaxHitPoints; if (bonus > 10) { bonus = 10; } ar.MaxHitPoints += bonus; ar.HitPoints += bonus; ar.ScaleDurability(); if (ar.MaxHitPoints > origMaxHP) { from.SendLocalizedMessage(1049084); // You successfully use the powder on the item. --m_Powder.UsesRemaining; if (m_Powder.UsesRemaining <= 0) { from.SendLocalizedMessage(1049086); // You have used up your powder of temperament. m_Powder.Delete(); } } else { ar.MaxHitPoints = origMaxHP; ar.HitPoints = origCurHP; from.SendLocalizedMessage(1049085); // The item cannot be improved any further. } } else { from.SendLocalizedMessage(1049085); // The item cannot be improved any further. ar.ScaleDurability(); } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } else if (targeted is BaseWeapon /*&& (DefBlacksmithy.CraftSystem.CraftItems.SearchForSubclass( targeted.GetType() ) != null)*/) { BaseWeapon wep = (BaseWeapon)targeted; if (wep.IsChildOf(from.Backpack) && m_Powder.IsChildOf(from.Backpack)) { int origMaxHP = wep.MaxHitPoints; int origCurHP = wep.HitPoints; wep.UnscaleDurability(); if (wep.MaxHitPoints < wep.InitMaxHits) { int bonus = wep.InitMaxHits - wep.MaxHitPoints; if (bonus > 10) { bonus = 10; } wep.MaxHitPoints += bonus; wep.HitPoints += bonus; wep.ScaleDurability(); if (wep.MaxHitPoints > origMaxHP) { from.SendLocalizedMessage(1049084); // You successfully use the powder on the item. --m_Powder.UsesRemaining; if (m_Powder.UsesRemaining <= 0) { from.SendLocalizedMessage(1049086); // You have used up your powder of temperament. m_Powder.Delete(); } } else { wep.MaxHitPoints = origMaxHP; wep.HitPoints = origCurHP; from.SendLocalizedMessage(1049085); // The item cannot be improved any further. } } else { from.SendLocalizedMessage(1049085); // The item cannot be improved any further. wep.ScaleDurability(); } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } else { from.SendLocalizedMessage(1049083); // You cannot use the powder on that item. } }