示例#1
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (!(targeted is BaseAttackPiece))
                return;

            m_Blade = targeted as BaseAttackPiece;

            if (m_Blade is AxeHead)
            {
                Halberd weapon = new Halberd();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.15 + m_Hilt.MaxHitPoints * 0.85);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.85 + ((int)m_Hilt.Quality * 50) * 0.15);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is CurvedBlade)
                from.Prompt = new StaffCurvedBladePrompt(from, m_Hilt, (CurvedBlade)m_Blade);
            if (m_Blade is HammerHead && (((PlayerMobile)from).Nation == Nation.Khemetar || ((PlayerMobile)from).Nation == Nation.Mhordul))
            {
                if (((PlayerMobile)from).Nation == Nation.Khemetar)
                {
                    PriestStaff weapon = new PriestStaff();
                    weapon.NewCrafting = true;
                    weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                    weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                    weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                    weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                    weapon.Resource = m_Hilt.Resource;
                    int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8);
                    weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                    weapon.Crafter = from;
                    weapon.CraftersOriginalName = from.Name;
                    quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8);
                    if (quality == 500)
                        weapon.Quality = WeaponQuality.Legendary;
                    if (quality < 500)
                        weapon.Quality = WeaponQuality.Masterwork;
                    if (quality < 450)
                        weapon.Quality = WeaponQuality.Illustrious;
                    if (quality < 400)
                        weapon.Quality = WeaponQuality.Extraordinary;
                    if (quality < 350)
                        weapon.Quality = WeaponQuality.Remarkable;
                    if (quality < 300)
                        weapon.Quality = WeaponQuality.Exceptional;
                    if (quality < 250)
                        weapon.Quality = WeaponQuality.Superior;
                    if (quality < 200)
                        weapon.Quality = WeaponQuality.Regular;
                    if (quality < 150)
                        weapon.Quality = WeaponQuality.Inferior;
                    if (quality < 100)
                        weapon.Quality = WeaponQuality.Low;
                    if (quality < 50)
                        weapon.Quality = WeaponQuality.Poor;
                    weapon.BetaNerf = true;
                    weapon.InvalidateProperties();
                    from.AddToBackpack(weapon);
                    weapon.AddItem(m_Blade);
                    weapon.AddItem(m_Hilt);
                }
                else
                {
                    ShamanStaff weapon = new ShamanStaff();
                    weapon.NewCrafting = true;
                    weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                    weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                    weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                    weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                    weapon.Resource = m_Hilt.Resource;
                    int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8);
                    weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                    weapon.Crafter = from;
                    weapon.CraftersOriginalName = from.Name;
                    quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8);
                    if (quality == 500)
                        weapon.Quality = WeaponQuality.Legendary;
                    if (quality < 500)
                        weapon.Quality = WeaponQuality.Masterwork;
                    if (quality < 450)
                        weapon.Quality = WeaponQuality.Illustrious;
                    if (quality < 400)
                        weapon.Quality = WeaponQuality.Extraordinary;
                    if (quality < 350)
                        weapon.Quality = WeaponQuality.Remarkable;
                    if (quality < 300)
                        weapon.Quality = WeaponQuality.Exceptional;
                    if (quality < 250)
                        weapon.Quality = WeaponQuality.Superior;
                    if (quality < 200)
                        weapon.Quality = WeaponQuality.Regular;
                    if (quality < 150)
                        weapon.Quality = WeaponQuality.Inferior;
                    if (quality < 100)
                        weapon.Quality = WeaponQuality.Low;
                    if (quality < 50)
                        weapon.Quality = WeaponQuality.Poor;
                    weapon.BetaNerf = true;
                    weapon.InvalidateProperties();
                    from.AddToBackpack(weapon);
                    weapon.AddItem(m_Blade);
                    weapon.AddItem(m_Hilt);
                }
            }

            if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)
            {
                AzhuranBladedStaff weapon = new AzhuranBladedStaff();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is MediumBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)
            {
                AzhuranSpear weapon = new AzhuranSpear();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Blade.Resource;
                int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }

            if (m_Blade is ShortBlade)
                from.Prompt = new StaffShortBladePrompt(from, m_Hilt, (ShortBlade)m_Blade);

            if (m_Blade is MaceHead && ((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) > 2 && from.Backpack.ConsumeTotal(typeof(Bone), 10) )
            {
                MhordulBoneStaff weapon = new MhordulBoneStaff();
                weapon.NewCrafting = true;
                weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage;
                weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed;
                weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack;
                weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense;
                weapon.Resource = m_Hilt.Resource;
                int quality = (int)(m_Blade.Durability * 0.25 + m_Hilt.MaxHitPoints * 0.75);
                weapon.MaxHitPoints = quality; weapon.HitPoints = quality;
                weapon.Crafter = from;
                weapon.CraftersOriginalName = from.Name;
                quality = (int)(m_Blade.Quality * 0.25 + ((int)m_Hilt.Quality * 50) * 0.75);
                if (quality == 500)
                    weapon.Quality = WeaponQuality.Legendary;
                if (quality < 500)
                    weapon.Quality = WeaponQuality.Masterwork;
                if (quality < 450)
                    weapon.Quality = WeaponQuality.Illustrious;
                if (quality < 400)
                    weapon.Quality = WeaponQuality.Extraordinary;
                if (quality < 350)
                    weapon.Quality = WeaponQuality.Remarkable;
                if (quality < 300)
                    weapon.Quality = WeaponQuality.Exceptional;
                if (quality < 250)
                    weapon.Quality = WeaponQuality.Superior;
                if (quality < 200)
                    weapon.Quality = WeaponQuality.Regular;
                if (quality < 150)
                    weapon.Quality = WeaponQuality.Inferior;
                if (quality < 100)
                    weapon.Quality = WeaponQuality.Low;
                if (quality < 50)
                    weapon.Quality = WeaponQuality.Poor;
                weapon.BetaNerf = true;
                weapon.InvalidateProperties();
                from.AddToBackpack(weapon);
                weapon.AddItem(m_Blade);
                weapon.AddItem(m_Hilt);
            }
        }