public ListTestGump() : base(0,0) { SkillSettings.DoTell("Setting up new ListTestGump."); BaseSkin skin = SkinHelper.getSkin( SkillSettings.ControlSkinName ); this.AddBackground( 0, 0, 500, 500, 9270 ); GumpList list = new GumpList(this, "details", skin ); SkillSettings.DoTell("List Created."); GumpListEntry e1 = new GumpListEntry(0, 0, list, skin.EntryDefaultWidth, skin.EntryDefaultHeight); e1.AddColumn("This is a column."); e1.AddColumn("This is a 2nd column."); e1.AddColumn("This is the 3rd column."); SkillSettings.DoTell("Entry 1 Created."); GumpListEntry e2 = new GumpListEntry(0, 0, list, skin.EntryDefaultWidth, skin.EntryDefaultHeight); e2.AddColumn("This is r2 c1."); e2.AddColumn("this is r2 c2."); e2.AddColumn("this is r2 c3."); SkillSettings.DoTell("Entry 2 Created."); list.Add( e1 ); list.Add( e2 ); SkillSettings.DoTell("Entries added to list."); list.AddColumn( "1st column." ); list.AddColumn( "2nd column." ); list.AddColumn( "3rd column." ); SkillSettings.DoTell("List columns added."); list.columns = 3; list.CommitList(); }
//par has skin and location info. Also contains column count info. //style is "details" or "icons". /// <summary> /// Creates a new Gump List Entry. /// </summary> /// <param name="x">X location within the GumpList object.</param> /// <param name="y">Y location within the GumpList object.</param> /// <param name="par">Parent GumpList object.</param> /// <param name="width">Full width of GLE</param> /// <param name="height">Full height of GLE</param> /// <param name="iconID">ID of icon in icons mode.</param> public GumpListEntry(int x, int y, GumpList par, int width, int height, int iconID) { skin = par.sk; m_X = x; m_Y = y; m_Width = width; m_Height = height; m_ParentList = par; m_Dividers = par.ShowDividers; m_Tooltip = false; m_TooltipID = 0; m_Background = par.ShowBackground; if (m_Background) { m_BackgroundID = par.GetBackground(); } else { m_BackgroundID = 0; } m_Style = par.style; }
public void GetGumpCode(TMQueryPage page) { page.BaseSkinByType(this); int i = 0; GumpList gl = new GumpList(this, "details", page.Skin); gl.X = page.Skin.SelectStartX; gl.Y = page.Skin.SelectStartY; gl.AddColumn("Skins Available"); gl.SetColumnCount( 2 ); gl.columnWidths[0] = page.Skin.ListWidth-100; gl.columnWidths[1] = 100; while (i < skinnames.Count) { if (SkinHelper.skList[skinnames[i]] is TMSS4Skin) { GumpListEntry gle = new GumpListEntry(0, 0, gl, 250, 20); gle.AddColumn("Set " + skinnames[i] + " on item"); gle.AddColumn(new GumpButton(0, 0, page.Skin.SelectDn, page.Skin.SelectUp, i + 1, GumpButtonType.Reply, 0)); GumpListEntry gl2 = new GumpListEntry(0, 0, gl, 250, 20); gl2.AddColumn("Set " + skinnames[i] + " as default"); gl2.AddColumn(new GumpButton(0, 0, page.Skin.SelectDn, page.Skin.SelectUp, (i + 1) * -1, GumpButtonType.Reply, 0)); gl.Add(gle); gl.Add(gl2); } i++; } gl.CommitList(); page.Mobile.SendGump(this); }
public void GetGumpCode(TMQueryPage page) { page.BaseSkinByType( this ); int i = 0; GumpList gl = new GumpList( this, "details", page.Skin ); gl.X = page.Skin.SelectStartX; gl.Y = page.Skin.SelectStartY; gl.AddColumn( "Super Profiles Available" ); gl.AddColumn( "Item Profile Setter" ); gl.AddColumn( "Set As Default" ); gl.columns = 3; while (i < profilenames.Count) { GumpListEntry gle = new GumpListEntry( 0, 0, gl, 250, 20 ); gle.AddColumn( "Set " + profilenames[i] + " on an item" ); gle.AddColumn( new GumpButton( 0, 0, page.Skin.SelectDn, page.Skin.SelectUp, i+1, GumpButtonType.Reply, 0 ) ); //gle.AddColumn(new GumpButton(0, 0, page.Skin.SelectDn, page.Skin.SelectUp, (i + 1)*-1, GumpButtonType.Reply, 0)); GumpListEntry gl2 = new GumpListEntry(0, 0, gl, 250, 20); gl2.AddColumn("Set " + profilenames[i] + " as default"); gl2.AddColumn(new GumpButton(0, 0, page.Skin.SelectDn, page.Skin.SelectUp, (i + 1) * -1, GumpButtonType.Reply, 0)); gl.Add(gle); gl.Add(gl2); i++; } gl.CommitList(); page.Mobile.SendGump( this ); }
public void GetGumpCode(TMQueryPage page) { Page = page; SkillSettings.DoTell("GetGumpCode, Skill Gump."); if (Profile == null) { try { Dictionary<string, object> h = (Dictionary<string, object>)Page.GetValueSet(); Profile = (SkillProfile)h["Profile"]; Skin = (TMSS4Skin)h["Skin"]; Session = (TMSkillSession)h["Session"]; } catch (Exception e) { SkillSettings.DoTell("Error when generating skill gump: " + e); return; } } if (Profile == null) { SkillSettings.DoTell("Profile is still null. Cannot continue."); return; } if( !Profile.SkillEnable ) { SkillSettings.DoTell("Skills not enabled on this profile."); return; } this.Dragable = false; Page.BaseSkinByType(this); Page.AddTitle( "Skill Gump for "+Profile.ProfileName+": ", "Control",this); if (Profile.IconID > 0) { SkillSettings.DoTell("Adding Icon: "+Profile.IconID); Page.AddIcon(Profile.IconID, "Control", this); } this.AddLabel(35, Skin.GetCoord("Control", "H") - 40, Skin.HighlightText, "Profile Maximum: " + Profile.SkillPoints + " pts"); ButtonInfo inf2 = Skin.ButtonInfo["SessionAddButton"]; SkillSettings.DoTell("Inf2: X: "+inf2.X+" Y: "+inf2.Y+" W: "+inf2.W+" H: " +inf2.H+" BG: "+inf2.bgID+ " TX: "+inf2.text); Page.AddSuperButton(inf2.X, Page.Y+inf2.Y, inf2.H, inf2.W, inf2.bgID, Skin.ListUnderButtonN, Skin.ListUnderButtonP, Skin.AddLabel, GumpButtonType.Reply, 1, 0,this); IEnumerator ie = Profile.MasterHash.GetEnumerator(); GumpList l = new GumpList(this, "details", this.Skin); l.numperpage=8; l.AddColumn("Skill Name"); l.AddColumn("Skill Value"); l.AddColumn("Weight"); l.AddColumn("Select"); l.SetColumnCount(4); l.ChangeColumnWidth(0, 200); l.X = Skin.SelectStartX; l.Y = Skin.SelectStartY; l.ShowDividers = true; int colcount = 3; // at least columns for title, value, and checkbox. if (Profile.CapEnable) colcount++; if (Profile.WeightEnable) colcount++; l.SetColumnCount(colcount); int checkID = 0; if (!Profile.Manual) checkID = 1000; else checkID = 3000; Dictionary<string,TMUsedInfo> selitem = Session.HasSelectedItems( Profile.ProfileName ); SkillSettings.DoTell(" Selitem debug: "+selitem.Count+" Profile: "+Profile.ProfileName+" TSP: "+Session.totalSelectedPoints); IEnumerator selitemie = selitem.GetEnumerator(); while (selitemie.MoveNext()) { SkillSettings.DoTell(" - " + ((KeyValuePair<string, TMUsedInfo>)selitemie.Current).Value.SkillName + " Value: " + ((KeyValuePair<string, TMUsedInfo>)selitemie.Current).Value.SkillValue); } while (ie.MoveNext()) { TMSkillInfo inf = (TMSkillInfo)((KeyValuePair<string,TMSkillInfo>)ie.Current).Value; /* if (y % sk.NumPerPage == 0) {Page.SetupPage(thisProfile.ProfileName, y == 0, thisProfile.MasterHash.Count - y < sk.NumPerPage ? true : false, page); page++;} Page.AddEntryCheck( 0, y%sk.NumPerPage, sk.SelectUp, sk.SelectDn, false, (1000 * page) + (y % sk.NumPerPage), ""+inf.SkillName, ""+inf.SkillWeight, ""+inf.SkillValue ); y++;*/ GumpListEntry e = new GumpListEntry(0, 0, l, Skin.EntryDefaultWidth, Skin.EntryDefaultHeight); e.AddColumn(inf.SkillName); e.AddColumn("" + inf.SkillValue); if (Profile.CapEnable) e.AddColumn("" + inf.SkillCap); if (Profile.WeightEnable) e.AddColumn("" + inf.SkillWeight); if (!Profile.Manual) e.AddColumn(new GumpCheck(-2, 0, Skin.EntryDefaultCheckUp, Skin.EntryDefaultCheckDn, selitem.ContainsKey(inf.SkillName), checkID)); else e.AddColumn(new GumpTextEntry(0, 0, 30, Skin.EntryDefaultHeight, Skin.NormalText, checkID, "")); checkID++; l.Add(e); } l.CommitList(); Session.Mobile.SendGump(this); }
public void GetGumpCode(TMQueryPage page) { Page = page; this.Dragable =false; object o = page.GetValueSet(); if (o is TMSkillSession) Session = (TMSkillSession)o; else { SkillSettings.SystemWrite("Error. No valid Session."); return; } if( !Session.Profile.StatEnable ) return; Page.BaseSkinByType(this); Page.AddTitle("Stats: ", "Control",this); if( !Session.Profile.StatForce ) this.AddLabel(50, 70, Session.Skin.HighlightText, "Overall Max: "+Session.Profile.StatSum+" pts"); else this.AddLabel(50, 70, Session.Skin.HighlightText, "Overall Requirement: " + Session.Profile.StatSum + " pts"); ButtonInfo inf2 = Session.Skin.ButtonInfo["StatAddButton"]; Page.AddSuperButton(inf2.X, Page.Y + inf2.Y, inf2.H, inf2.W, inf2.bgID, Session.Skin.ListUnderButtonN, Session.Skin.ListUnderButtonP, Session.Skin.AddLabel, GumpButtonType.Reply, 1, 0,this); Dictionary<string,int> statvals = Session.Stats; GumpList g = new GumpList(this, "details", Session.Skin ); g.SetColumnCount( 3 ); g.AddColumn( "Stat:" ); g.AddColumn( "Max Value: "); g.AddColumn( "Enter Value: "); GumpListEntry str = new GumpListEntry( 0, 0, g, Session.Skin.EntryDefaultWidth, Session.Skin.EntryDefaultHeight ); str.AddColumn( "Strength" ); str.AddColumn( "Max: "+Session.Profile.StrVal ); str.AddColumn( new GumpTextEntry( 0, 0, 25, Session.Skin.EntryDefaultHeight, Session.Skin.NormalText, 1000, statvals.ContainsKey("Strength") ? ""+statvals["Strength"]:"" ) ); GumpListEntry dex = new GumpListEntry( 0, 0, g, Session.Skin.EntryDefaultWidth, Session.Skin.EntryDefaultHeight ); dex.AddColumn("Dexterity"); dex.AddColumn("Max: " + Session.Profile.DexVal); dex.AddColumn(new GumpTextEntry(0, 0, 25, Session.Skin.EntryDefaultHeight, Session.Skin.NormalText, 2000, statvals.ContainsKey("Dexterity") ? "" + statvals["Dexterity"] : "")); GumpListEntry intel = new GumpListEntry(0, 0, g, Session.Skin.EntryDefaultWidth, Session.Skin.EntryDefaultHeight); intel.AddColumn("Intelligence"); intel.AddColumn("Max: " + Session.Profile.IntVal); intel.AddColumn(new GumpTextEntry(0, 0, 25, Session.Skin.EntryDefaultHeight, Session.Skin.NormalText, 3000, statvals.ContainsKey("Intelligence") ? "" + statvals["Intelligence"] : "")); g.Add(str); g.Add(dex); g.Add(intel); g.ShowDividers = true; g.X = Session.Skin.SelectStartX; g.Y = Session.Skin.SelectStartY; g.CommitList(); Session.Mobile.SendGump(this); }
private void addEntry( GumpList l, Skill sk, int i, int j ) { WindowInfo info = skin.WindowInfo["SkillWindow"]; GumpListEntry gle = new GumpListEntry(0, 0, l, info.W - 12, 18); int lockbuttonup = 0; int lockbuttondn = 0; switch (sk.Lock) { case SkillLock.Down: lockbuttonup = skin.ButtonInfo["DownButton"].up; lockbuttondn = skin.ButtonInfo["DownButton"].down; break; case SkillLock.Locked: lockbuttonup = skin.ButtonInfo["LockButton"].up; lockbuttondn = skin.ButtonInfo["LockButton"].down; break; case SkillLock.Up: lockbuttonup = skin.ButtonInfo["UpButton"].up; lockbuttondn = skin.ButtonInfo["UpButton"].down; break; } ButtonInfo select = skin.ButtonInfo["UseButton"]; SkillSettings.DoTell2("AE i: " + i + " lock button: " +(1000+(100*j)+i)); if( sk.Info.Callback != null ) gle.AddColumn(new GumpButton(0, 3, select.up, select.down, 1000 + i, GumpButtonType.Reply, 0)); else gle.AddColumn(""); gle.AddColumn(" "+ sk.Name); gle.AddColumn(" " + (checkdouble(sk.Value) ? " " + sk.Value + ".0" : " " + sk.Value) ); gle.AddColumn(new GumpButton(0, 3, lockbuttonup, lockbuttondn, 10000 + i, GumpButtonType.Reply, 0)); l.Add( gle ); }
public void GetGumpCode( ) { WindowInfo info = new WindowInfo(); try { info = skin.WindowInfo["SkillWindow"]; } catch { return; } this.X = info.X; this.Y = info.Y; this.AddButton( 170, 0, 2093, 2093, -100, GumpButtonType.Reply, 0 ); this.AddBackground(0, 15, info.W, info.H, info.bgID); this.AddImage( 145, 30, 2100 ); this.AddImage( 22, 355, 2102 ); this.AddImage(60, 54, 2091); this.AddImage(60, 333, 2091); Mobile m = Mobile; Skills s = m.Skills; this.AddLabel(270, 354, skin.BlueTextHue, "" + (checkdouble(s.Total / 10) ? " " + (s.Total / 10) + ".0" : " " + (s.Total / 10))); GumpList l = new GumpList(this, "details", skin); l.columns = 5; l.ShowDividers = false; l.ShowBackground = false; l.columnWidths[0] = 15; l.columnWidths[1] = 200; l.numperpage = 14; l.X = 20; l.Y = 51; ButtonInfo ecg = skin.ButtonInfo["ExpandContractGroup"]; GumpListEntry miscentry = new GumpListEntry(0, 0, l, info.W - 10, 20); miscentry.AddColumn(new GumpButton(0, 0, !showing.Contains(1) ? ecg.up : ecg.down, !showing.Contains(1) ? ecg.up : ecg.down, 1, GumpButtonType.Reply, 0)); miscentry.AddColumn("<basefont size=5 face = 1 color= #330066> Miscellaneous</basefont>"); GumpListEntry combentry = new GumpListEntry(0, 0, l, info.W - 10, 20); combentry.AddColumn(new GumpButton(0, 0, !showing.Contains(2) ? ecg.up : ecg.down, !showing.Contains(2) ? ecg.up : ecg.down, 2, GumpButtonType.Reply, 0)); combentry.AddColumn("<basefont size=5 face = 1 color= #330066> Combat Ratings</basefont>"); GumpListEntry actientry = new GumpListEntry(0, 0, l, info.W - 10, 20); actientry.AddColumn(new GumpButton(0, 0, !showing.Contains(3) ? ecg.up : ecg.down, !showing.Contains(3) ? ecg.up : ecg.down, 3, GumpButtonType.Reply, 0)); actientry.AddColumn("<basefont size=5 face = 1 color= #330066> Actions</basefont>"); GumpListEntry loreentry = new GumpListEntry(0, 0, l, info.W - 10, 20); loreentry.AddColumn(new GumpButton(0, 0, !showing.Contains(4) ? ecg.up : ecg.down, !showing.Contains(4) ? ecg.up : ecg.down, 4, GumpButtonType.Reply, 0)); loreentry.AddColumn("<basefont size=5 face = 1 color= #330066> Lore & Knowledge</basefont>"); GumpListEntry customentry = new GumpListEntry(0, 0, l, info.W - 10, 20); customentry.AddColumn(new GumpButton(0, 0, !showing.Contains(5) ? ecg.up : ecg.down, !showing.Contains(5) ? ecg.up : ecg.down, 5, GumpButtonType.Reply, 0)); customentry.AddColumn("<basefont size=5 face = 1 color= #330066> Custom Skills</basefont>"); ButtonInfo select = skin.ButtonInfo["UseButton"]; IEnumerator ie = null; int i = 1; for ( int k = 0; k < s.Length; k++ ) { if (ParallelSkills.actisearch.Contains(s[k].Name)) actiinfos.Add(s[k]); else if (ParallelSkills.combsearch.Contains(s[k].Name)) combinfos.Add(s[k]); else if (ParallelSkills.miscsearch.Contains(s[k].Name)) miscinfos.Add(s[k]); else if (ParallelSkills.loresearch.Contains(s[k].Name)) loreinfos.Add(s[k]); else custom.Add(s[k]); } actiinfos.Sort(CompareSkillNames); combinfos.Sort(CompareSkillNames); miscinfos.Sort(CompareSkillNames); loreinfos.Sort(CompareSkillNames); custom.Sort(CompareSkillNames); l.Add(miscentry); if (showing.Contains(1)) { ie = miscinfos.GetEnumerator(); while (ie.MoveNext()) { SkillSettings.DoTell2("Misc i: " + i + " Skill: " + ((Skill)ie.Current).ToString()); addEntry(l, (Skill)ie.Current, i, 1); i++; } } else i += miscinfos.Count; l.Add( combentry ); if (showing.Contains(2)) { //i = 1; ie = combinfos.GetEnumerator(); while (ie.MoveNext()) { SkillSettings.DoTell2("Co i: " + i + " Skill: " + ((Skill)ie.Current).ToString()); addEntry(l, (Skill)ie.Current, i, 2); i++; } } else i += combinfos.Count; l.Add(actientry); if (showing.Contains(3)) { //i = 1; ie = actiinfos.GetEnumerator(); while (ie.MoveNext()) { SkillSettings.DoTell2("A i: " + i + " Skill: " + ((Skill)ie.Current).ToString()); addEntry(l, (Skill)ie.Current, i, 3); i++; } } else i += actiinfos.Count; l.Add(loreentry); if (showing.Contains(4)) { //i = 1; ie = loreinfos.GetEnumerator(); while (ie.MoveNext()) { SkillSettings.DoTell2("L i: " + i + " Skill: " + ((Skill)ie.Current).ToString()); addEntry(l, (Skill)ie.Current, i, 4); i++; } } else i += loreinfos.Count; l.Add(customentry); if (showing.Contains(5)) { //i = 1; ie = custom.GetEnumerator(); while (ie.MoveNext()) { SkillSettings.DoTell2("Cu i: " + i + " Skill: " + ((Skill)ie.Current).ToString()); addEntry(l, (Skill)ie.Current, i, 5); i++; } } l.CommitList(); }
//par has skin and location info. Also contains column count info. //style is "details" or "icons". /// <summary> /// Creates a new Gump List Entry. /// </summary> /// <param name="x">X location within the GumpList object.</param> /// <param name="y">Y location within the GumpList object.</param> /// <param name="par">Parent GumpList object.</param> /// <param name="width">Full width of GLE</param> /// <param name="height">Full height of GLE</param> /// <param name="iconID">ID of icon in icons mode.</param> public GumpListEntry(int x, int y, GumpList par, int width, int height, int iconID) { skin = par.sk; m_X = x; m_Y = y; m_Width = width; m_Height = height; m_ParentList = par; m_Dividers = par.ShowDividers; m_Tooltip = false; m_TooltipID = 0; m_Background = par.ShowBackground; if (m_Background) m_BackgroundID = par.GetBackground(); else m_BackgroundID = 0; m_Style = par.style; }