public AsteroidProgressCommand(int battleStationId, float ownProgress, float bestProgress, string ownClanName, string bestProgressClanName, EquippedModulesModule state, bool buildButtonActive) { this.battleStationId = battleStationId; this.ownProgress = ownProgress; this.bestProgress = bestProgress; this.ownClanName = ownClanName; this.bestProgressClanName = bestProgressClanName; this.state = state; this.buildButtonActive = buildButtonActive; }
public BattleStationStatusCommand(int mapAssetId, int battleStationId, string battleStationName, bool deflectorShieldActive, int deflectorShieldSeconds, int deflectorShieldSecondsMax, int attackRating, int defenceRating, int repairRating, int honorBoosterRating, int experienceBoosterRating, int damageBoosterRating, int deflectorShieldRate, int repairPrice, EquippedModulesModule equipment) { this.mapAssetId = mapAssetId; this.battleStationId = battleStationId; this.battleStationName = battleStationName; this.deflectorShieldActive = deflectorShieldActive; this.deflectorShieldSeconds = deflectorShieldSeconds; this.deflectorShieldSecondsMax = deflectorShieldSecondsMax; this.attackRating = attackRating; this.defenceRating = defenceRating; this.repairRating = repairRating; this.honorBoosterRating = honorBoosterRating; this.experienceBoosterRating = experienceBoosterRating; this.damageBoosterRating = damageBoosterRating; this.deflectorShieldRate = deflectorShieldRate; this.repairPrice = repairPrice; this.equipment = equipment; }