public static void InvokeRacialAbilityRequest(RacialAbilityRequestEventArgs e) { if (RacialAbilityRequest != null) { RacialAbilityRequest(e); } }
private static void EventSink_RacialAbilityUsed( RacialAbilityRequestEventArgs e ) { PlayerMobile from = e.Mobile as PlayerMobile; if ( from == null ) return; switch ( e.AbilityID ) { case 1: { /* * TODO (SA): ¿Dónde van estos CliLocs? * - You must heal before flying. 1112454 * - You can't use this while flying! 1113414 * - You may not continue while flying. 1113589 */ if ( from.Race == Race.Gargoyle ) { if ( !from.Flying ) { if ( from.Spell == null ) { Spell spell = new FlySpell( from ); spell.Cast(); } } else if ( IsValidLandLocation( from.Location, from.Map ) ) { from.Animate( 0xA ); from.Flying = false; } else from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1113081 ); // You may not land here. } break; } } }
public void InvokeRacialAbilityRequest( RacialAbilityRequestEventArgs e ) { if ( RacialAbilityRequest != null ) RacialAbilityRequest( e ); }