public static void OnLogin( LoginEventArgs e ) { var house = HousingHelper.FindHouseAt( e.Mobile ); if ( house != null && !house.Public && !house.IsFriend( e.Mobile ) ) e.Mobile.Location = house.BanLocation; }
private static void OnLogin( LoginEventArgs e ) { Mobile from = e.Mobile; if ( HasRequest( from ) ) from.SendGump( new AdvancedCharacterChoiceGump() ); }
private static void EventSink_Login( LoginEventArgs args ) { int userCount = GameServer.Instance.ClientCount; Mobile m = args.Mobile; m.SendMessage( "Welcome to {0}, {1}! There {2} currently {3} user{4} online.", String.Format( "{0}{1}", Environment.Config.ServerName, TestCenter.Enabled ? " Test Center" : String.Empty ), args.Mobile.Name, userCount == 1 ? "is" : "are", userCount, userCount == 1 ? "" : "s" ); if ( TestCenter.Enabled ) m.SendMessage( "Server Version: X-RunUO {0}.{1}.{2}, Build {3}", Environment.CoreVersion.Major, Environment.CoreVersion.Minor, Environment.CoreVersion.Build, Environment.CoreVersion.Revision ); }
/// <summary> /// Starts pending generators on player re-login /// </summary> private static void OnLogin( LoginEventArgs args ) { Player p = (Player)args.Mobile; if( !EoCTable.ContainsKey(p) ) { EoCTable[p] = new EoCContext(p); } EoCTable[p].LastLogin = DateTime.Now; if( HitsTable.ContainsKey(p) ) { HitsTable[p].Start(); } }
private static void OnLogin( LoginEventArgs e ) { if ( UnderEffect( e.Mobile ) ) e.Mobile.InvalidateSpeed(); }
private static void OnLogin( LoginEventArgs e ) { Mobile from = e.Mobile; SacrificeVirtue.CheckAtrophy( from ); JusticeVirtue.CheckAtrophy( from ); CompassionVirtue.CheckAtrophy( from ); HonorVirtue.CheckAtrophy( from ); ValorVirtue.CheckAtrophy( from ); CheckTitlesAtrophy( from ); AutoClaim( from ); if ( AccountHandler.LockdownLevel > AccessLevel.Player ) { string notice; Accounting.Account acct = from.Account as Accounting.Account; if ( acct == null || !acct.HasAccess( from.Client ) ) { if ( from.AccessLevel == AccessLevel.Player ) notice = "The server is currently under lockdown. No players are allowed to log in at this time."; else notice = "The server is currently under lockdown. You do not have sufficient access level to connect."; Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from ); } else if ( from.AccessLevel >= AccessLevel.Administrator ) { notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump."; } else { notice = "The server is currently under lockdown. You have sufficient access level to connect."; } from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) ); } if ( from is PlayerMobile && from.Race != Race.Gargoyle ) { PlayerMobile pm = (PlayerMobile) from; if ( pm.Client != null && pm.Client.Version != null && pm.Client.Version.IsEnhanced ) { if ( pm.LastLogin == DateTime.MinValue ) pm.KRStartingQuestStep++; else if ( pm.KRStartingQuestStep > 0 ) KRStartingQuest.DoStep( pm ); } else if ( pm.KRStartingQuestStep > 0 ) pm.KRStartingQuestStep = 0; } }
private static void EventSink_Login( LoginEventArgs e ) { if( e.Mobile != null ) CheckHeaveTimer(e.Mobile); }
private static void OnLogin( LoginEventArgs e ) { Mobile from = e.Mobile; if ( HasRequest( from ) ) from.SendGump( new PromotionMessageGump( false, PromotionalType.None, ( (PlayerMobile) from ).LastPromotionCode ) ); }